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  Thread: [SOLVED] Dynamic Ambient Music
Post: RE: Dynamic Ambient Music

Not sure about the other part, but about the water part. I use this code to detect if Character is on land or underwater. Code: flt water_depth=0; WaterMtrlPtr water_mtrl =Game.World.waterUnder(T.po...
SamNainocard Beginner Questions 8 4,083 11-05-2020, 07:04 PM
  Thread: ObjParticles Radius/Scale not match in World Editor and Game
Post: ObjParticles Radius/Scale not match in World Edito...

Game.ObjParticles doesn't have the same radius/scale as displayed in World Editor if YZ is changed but not X itself. This can be easily tested in Tutorial 22 - Light and Particles and changes the YZ ...
SamNainocard Support 0 1,581 10-27-2020, 03:13 PM
  Thread: RM_Fur not working
Post: RE: RM_Fur not working

I see thanks for the info.
SamNainocard Support 4 2,703 06-12-2020, 03:26 PM
  Thread: RM_Fur not working
Post: RE: RM_Fur not working

I mean the fur no longer drop downward like it is used to I also tried changing the number of these method but it doesn't seem to do anything. D.furStaticGravity(-1); D.furStaticVelScale(-0.75); I a...
SamNainocard Support 4 2,703 06-12-2020, 10:26 AM
  Thread: RM_Fur not working
Post: RM_Fur not working

I just notice that the Fur render technique doesn't seem to go down normally with default gravity. [attachment=3138]
SamNainocard Support 4 2,703 06-11-2020, 10:17 AM
  Thread: Improved Terrain + Built-in Noise Generation
Post: RE: Improved Terrain + Built-in Noise Generation

I think it's Image in the Brush Parameter?
SamNainocard News 6 7,560 05-02-2019, 04:30 AM
  Thread: Steam SDK 1.44
Post: Steam SDK 1.44

Hi, Esenthel. Due to the new update to Steam SDK month ago (1.44), the current version doesn't seem usable with the new version due to a change with the lib and things. (Crash on start with "The proc...
SamNainocard Feature Requests 0 2,578 04-30-2019, 04:48 AM
  Thread: D.setFade() Artifact in Full Screen (after Tab out and in, Intel Graphic)
Post: D.setFade() Artifact in Full Screen (after Tab out...

Hi, I notice the render artifact for Intel HD Graphic (Mine is HD 630) and D.setFade during Full Screen AFTER tab out of the game then fading. [img]http://i.imgur.com/GzpVe2ql.png[/img] A Modified T...
SamNainocard Support 1 2,363 04-17-2019, 10:02 AM
  Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...

Thank you. I confirm those users are no longer crash on start now.
SamNainocard Beginner Questions 7 4,686 03-14-2019, 10:46 AM
  Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...

Hi, I push another debug build with logging and the crash come from this function. Code: Shader.cpp D3DC1->VSSetConstantBuffers(SBI_OBJ_MATRIX, 2, buf); Something to do with DirectX I suppose.
SamNainocard Beginner Questions 7 4,686 03-12-2019, 07:26 PM
  Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...

I just recently pushed the build and here's in the log file of the user that crash. Code: CPU.create TimeClass.create InitSocket InitPre Application.windowCreate InitSound InputDevicesClass.create Di...
SamNainocard Beginner Questions 7 4,686 03-05-2019, 05:14 PM
  Thread: Game Crash on start for soime user (redist missing?)
Post: RE: Game Crash on start for soime user (redist mis...

I will include that in the next build and see what's coming up.
SamNainocard Beginner Questions 7 4,686 02-28-2019, 09:45 AM
  Thread: Game Crash on start for soime user (redist missing?)
Post: Game Crash on start for soime user (redist missing...

Hi. I recently released the game but some user it crashes on start with Windows error report. So I wonder what possibly cause this. Quote:launch crash windows 7 x64 when launch any version (32/64) in...
SamNainocard Beginner Questions 7 4,686 02-25-2019, 03:29 PM
  Thread: Oversized Astronomic Objects clipping issue (again)
Post: Oversized Astronomic Objects clipping issue (again...

So, I recently tried to put a ring as the astronomic object to make it a ringed world of a sort, but the problem, like my old oversized moon, it's clipping with the terrain. The setup [attachment=303...
SamNainocard Support 1 2,449 11-21-2018, 06:03 AM
  Thread: AUTO_LINE and space issues
Post: AUTO_LINE and space issues

I might do it wrong but I have a problem with AUTO_LINE_SPACE and space being first of the new line. Original text. Align 1.000, 0.000 Code: Attack Damage: 3279.68\nKill Enemy To increases Skill...
SamNainocard Gui 2 3,259 10-02-2018, 01:19 PM
  Thread: Actor.create(Extent) and Shape(Extent)?
Post: Actor.create(Extent) and Shape(Extent)?

Hi, I used a lot of actor.create(Mesh.box) but due to the new update, actor.create and shape don't accept new Extent class, so is it possible to add this or should I use Box(Mesh.ext) instead?
SamNainocard Support 2 2,993 08-09-2018, 12:03 PM
  Thread: Align GuiObj
Post: RE: Align GuiObj

Normally Rect() origin is top left, which is why bottom-right doesn't appear (out of the screen) Try Rect().setRD(...) instead of Rect(). PS: Ninja'd :$
SamNainocard Beginner Questions 6 4,264 08-09-2018, 11:37 AM
  Thread: Crossroads Inn
Post: RE: Crossroads Inn

Fantasy Tavern Sim? you won't see this often and I like it. PS: Nice Mixamo model usage there.
SamNainocard Showcase 15 14,752 08-07-2018, 12:21 PM
  Thread: Randomizer Seed for Multiplayer Stage Generation
Post: RE: Randomizer Seed for Multiplayer Stage Generati...

Yeah, tried it and it generates the same, saving a lot of time and coding. :lol:
SamNainocard Beginner Questions 2 2,930 07-01-2018, 01:56 AM
  Thread: Randomizer Seed for Multiplayer Stage Generation
Post: Randomizer Seed for Multiplayer Stage Generation

Hi, this is a relative newbie and stupid question! I'm wondering about Randomizer.seed using for Multiplayer Stage Generation (Mostly just first time generation) is it possible to generate the same r...
SamNainocard Beginner Questions 2 2,930 06-27-2018, 01:00 PM