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  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

The most important thing I see: You can finnally code (and compile) within android (not -for- android) in a decent language :) One question about the lincense: - Android license is paid... but you ...
Sadahar News 19 28,043 02-12-2012, 03:06 PM
  Thread: ogre3d ported to chrome's NaCl (native client)
Post: RE: ogre3d ported to chrome's NaCl (native client)

.Net isnt a "bad choice"... If you have a correct structure
Sadahar Making Games 6 7,804 12-25-2011, 11:02 PM
  Thread: when minimizing windows client is disconnected server
Post: RE: when minimizing windows client is disconnected...

Try using App flag: run in background :D
Sadahar Network 2 3,945 10-28-2011, 12:44 PM
  Thread: Lua integration
Post: RE: Lua integration

AI server side FTW :D (C#) Btw, compiling a single cpp (the new AI change) in my enviroment takes about.. 2 seconds? Recompiling whole project less than 30 seconds. Use optimizations and precompiled ...
Sadahar Feature Requests 13 14,874 10-28-2011, 12:40 PM
  Thread: GuiList CheckBox and Buttom
Post: RE: GuiList CheckBox and Buttom

This is quite a tricky process and it's been hard to me to find this post... a tutorial about this would be nice :)
Sadahar Gui 4 5,403 10-27-2011, 02:44 PM
  Thread: Tooltip - dynamic size
Post: RE: Tooltip - dynamic size

Just a request to EE: Let us customize the desc "tooltip" :)
Sadahar Gui 5 5,248 10-27-2011, 02:39 PM
  Thread: Copy locally a mesh
Post: RE: Copy locally a mesh

Humm i tried to hide the mesh part in the update loop.. my fault ^^ And yeah, the faces would just be changing material.. humm may work :) And for the hair I can use the armor method ^^ Thank you for...
Sadahar Graphics 9 6,809 10-16-2011, 09:59 PM
  Thread: Server programming language
Post: RE: Server programming language

EE would handle that stuff for you ^^ I personally like coding.. its my hobbie, so I've done that part from scratch (C#), with a different approach :P Btw: if you know well java.. use java :) I perso...
Sadahar Network 25 17,552 10-16-2011, 09:35 PM
  Thread: Copy locally a mesh
Post: RE: Copy locally a mesh

Yes I looked at it.. but its drawing the armor meshes OVER the main mesh, and I'd need to replace completly that part... but I think I can arrange it to do what I need... thanks for lighting me up :) ...
Sadahar Graphics 9 6,809 10-16-2011, 08:51 PM
  Thread: Copy locally a mesh
Post: RE: Copy locally a mesh

Ill try to explain better... mesh is a MeshPtr (from cache), from a Chr object. In my case, each mesh has 7 parts, with a (sub)mesh each part. I use it to render armors. What I want is to completly c...
Sadahar Graphics 9 6,809 10-16-2011, 05:52 PM
  Thread: Sending and receiving "File" over a socket
Post: RE: Sending and receiving "File" over a socket

Over TCP/IP (Connection) the received data order IS guaranteed. Just put that byte array you received into a File object Code: File filebuffer; // SIZE is 1024. filebuffer.writeMem(); Byte buffer[1...
Sadahar Feature Requests 8 8,478 10-16-2011, 01:35 PM
  Thread: Server programming language
Post: RE: Server programming language

I just coded my own server from scratch in C#. You dont have to use c++ at all.. why would you? :D You have a socket connection passing bytes, you have 100% freedom to use the lang you prefer. Altho...
Sadahar Network 25 17,552 10-16-2011, 01:20 PM
  Thread: Copy locally a mesh
Post: RE: Copy locally a mesh

Its not just one part of code... Ill try to post the different parts :) This is the set part function: Code: void Human::setPart(int i, Game::ObjParams* o) {    // Get Armor item from nam...
Sadahar Graphics 9 6,809 10-16-2011, 12:58 AM
  Thread: Copy locally a mesh
Post: Copy locally a mesh

I have a problem which solution i guess its creating a copy of the mesh... but I cant find out how to do it, maybe lacking support. I have several "actors" with the same mesh, and the mesh has severa...
Sadahar Graphics 9 6,809 10-15-2011, 10:07 PM
  Thread: How to protect NPCs from being pushed by a player?
Post: RE: How to protect NPCs from being pushed by a pla...

I have the same problem... Npcs are just pushed away... What do you mean with "Override enable"? I mean, what should the overriden code do? Is the kinematic state viable all the time? or should it jus...
Sadahar Physics 5 6,156 09-24-2011, 06:01 PM
  Thread: weapon attach
Post: RE: weapon attach

Im interested in this issue... I dont get what to do to get the weapon correctly displayed :/ Currently I have that, the weapon is correctly positioned but (the club for example) is vertical, so I g...
Sadahar Support 4 4,560 07-30-2011, 03:30 AM