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  Thread: How to check if clicked on specific list element?
Post: RE: How to check if clicked on specific list eleme...

As far as I remember you can check if gui obj has mouse focus by: Code: if(Gui.ms() == &list) {    //Some code } So you're code would look like this: Code: if(Ms.bp(0)) //Change to 1 ...
Ogniok Gui 5 4,684 03-13-2014, 07:38 PM
  Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...

I'm not asking to remove current ID system. I'm just asking to extend it. :)
Ogniok Feature Requests 10 9,288 03-12-2014, 10:37 PM
  Thread: How to check if clicked on specific list element?
Post: RE: How to check if clicked on specific list eleme...

Code: if(Ms.bp(0)) //If LMB was pressed in this frame {    Int index = list.visToAbs(list.cur); } Check out tutorial Gui/List
Ogniok Gui 5 4,684 03-12-2014, 07:43 PM
  Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...

(03-12-2014 07:27 PM)Ozmodian Wrote:  I would also not be surprised if having files as IDs makes compiling for multiple platforms much easier as well (could be wrong though). Why do you think s...
Ogniok Feature Requests 10 9,288 03-12-2014, 07:35 PM
  Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...

Thank you for your response. Editor Network Interface is not exactly what I'm looking for. The main thing is the possibility to use the editor the old way. If you could only add saving to file(which ...
Ogniok Feature Requests 10 9,288 03-12-2014, 04:01 PM
  Thread: Contribution for own directories structure and multiple paks when publishing
Post: Contribution for own directories structure and mul...

I've been using Esenthel Engine for 4 years now and I must admit it's an awsome engine. :D Though, I'm still using Esenthel Engine 1.0. I would really like to buy a license and change to Esenthel 2.0 ...
Ogniok Feature Requests 10 9,288 03-12-2014, 09:10 AM
  Thread: Esenthel in a browser (WebGL, HTML5, JS, Emscripten)
Post: RE: Esenthel in a browser (WebGL, HTML5, JS, Emscr...

It works very good and opens a lot of new possibilities! :D
Ogniok News 28 27,042 03-12-2014, 09:08 AM
  Thread: [EE 2.0] Reading empty file
Post: [EE 2.0] Reading empty file

I've started playing around with Esenthel 2.0 and I noticed a strange behavior. I wanted to open an empty file with this code: Code: File f; f.read("file.txt"); but I got runtime error "Can't open ...
Ogniok Support 1 2,987 03-05-2014, 06:29 PM
  Thread: S&N: The Greed
Post: RE: S&N: The Greed

(03-05-2014 01:52 AM)Pixel Perfect Wrote:  This is my son's (age 9) favourite game at the moment. Getting hard to beat him now ... he learns fast lol Despite of 2+ hours of testing, I have ne...
Ogniok Showcase 11 12,794 03-05-2014, 04:27 PM
  Thread: S&N: The Greed
Post: RE: S&N: The Greed

(03-02-2014 07:45 PM)Pixel Perfect Wrote:  Downloaded it and played it this afternoon. Great little game. Good luck with this guys :) Nice to hear you've enojyed it :)
Ogniok Showcase 11 12,794 03-02-2014, 08:56 PM
  Thread: S&N: The Greed
Post: RE: S&N: The Greed

(03-02-2014 11:30 AM)TheElk Wrote:  This looks a lot like Moobly(09) Good Job..... Never heard before about this game, but yeah... They have similar style :D Just cartoon style :D
Ogniok Showcase 11 12,794 03-02-2014, 11:42 AM
  Thread: S&N: The Greed
Post: RE: S&N: The Greed

UPDATE: Added download to first post
Ogniok Showcase 11 12,794 03-02-2014, 11:10 AM
  Thread: S&N: The Greed
Post: RE: S&N: The Greed

(02-28-2014 09:14 PM)Esenthel Wrote:  Just 24hrs? that's too cool for just 24 We really did it in only 24 hours :D Your engine has great possibilities :) EDIT: But we have made the trailer the...
Ogniok Showcase 11 12,794 02-28-2014, 11:54 PM
  Thread: S&N: The Greed
Post: S&N: The Greed

S&N: The Greed is a game that we made in 24 hours. (The only things that we had before starting development was the idea + animations) The game is for 2-4 players. Multiplayer mode: Split Screen...
Ogniok Showcase 11 12,794 02-28-2014, 02:00 PM
  Thread: Function for height calculate
Post: RE: Function for height calculate

The function you are looking for is Game::World.hmHeight(). :)
Ogniok Beginner Questions 2 3,201 03-06-2013, 09:05 PM
  Thread: crash
Post: RE: Vec::xz() crash - possible bug?

I know what is this error. :) But the application crashes in Game::Obj::updateArea() function, which I do not modified.
Ogniok Support 5 4,891 03-06-2013, 07:56 PM
  Thread: crash
Post: RE: Vec::xz() crash - possible bug?

Why doesn't it works only in DX10+ then? And only when I open it by EXE. Visual Studio Debugger says the code was called in: Code: >    TowerDefense.exe!EE::Game::Obj::updateA...
Ogniok Support 5 4,891 03-06-2013, 07:42 PM
  Thread: crash
Post: crash

Hi :) Yesterday I sent my game to a friend, but he said it isn't working. Everything worked on my computer(I were always starting the game from Visual C++), but when I started the game by clicking on...
Ogniok Support 5 4,891 03-06-2013, 07:24 PM
  Thread: additional render pass(es)
Post: RE: additional render pass(es)

I think that to achieve the effect you want you can render a weapon to texture, then render the whole world and apply texture to screen. :)
Ogniok Beginner Questions 3 3,912 03-03-2013, 06:09 PM
  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

I think crowdfunding for features is a very good idea. I will donate for sure some money to get some roadmap features ASAP. :D
Ogniok Offtopic 60 50,995 03-03-2013, 10:29 AM