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  Thread: Render problem on Mac Mini 2.1
Post: Render problem on Mac Mini 2.1

I tried to run program made with Esenthel 2.0 on Mac mini 2007 with OSX 10.7.5, but failed. I built "Render to texture" example. Program didn't show any warnings, but had black window. On Mac mini 200...
ksubox Beginner Questions 0 2,515 12-10-2014, 10:56 AM
  Thread: Any OS X demos ?
Post: Any OS X demos ?

Hello, I need to check Esenthel 2.0 on several low spec macs, but I can't find any ready to test OS X demos in store. Trial version can't publish, so I don't know how to test. I can't install trial Es...
ksubox Beginner Questions 0 2,543 12-04-2014, 04:31 PM
  Thread: shadows on mobiles
Post: shadows on mobiles

Really need dynamic shadows for iOS/Android.
ksubox Feature Requests 0 2,932 07-31-2014, 08:13 AM
  Thread: EE 2.0 Shader usage
Post: RE: EE 2.0 Shader usage

Thank you, Esenthel. Finally I got it worked. New style of EE 2.0 made me confused, but I feel it's well designed. I have couple of questions: 1. If I want to distribute application with ShaderCompi...
ksubox Support 5 5,785 12-27-2013, 04:42 AM
  Thread: EE 2.0 Shader usage
Post: EE 2.0 Shader usage

Hello, I use EE 1.0 with shaders code without any problem, but probably it's getting time to move to EE 2.0 (even I'm still afraid of new editor :). So I downloaded EE 2.0 and start in demo mode. Bu...
ksubox Support 5 5,785 12-26-2013, 09:21 AM
  Thread: Bug Report Mac: enter @
Post: RE: Bug Report Mac: enter @

I use Apple wireless keyboard and @ is exactly Shift-2 on my keyboard. I wonder what kind of keyboard do you use ?
ksubox Platforms (Windows, Mac, Linux, Android, iOS) 6 5,029 12-06-2013, 08:07 AM
  Thread: xcode 5
Post: RE: xcode 5

+1. Please fix engine to support XCode5 for EE1.0 & 2.0. For a while I managed to compile with following changes: 1. Changed "CACHE.replaceClass<DERIVED>" to "CACHE.template replaceClass&l...
ksubox Platforms (Windows, Mac, Linux, Android, iOS) 6 5,528 10-03-2013, 01:42 AM
  Thread: User shaders, materials and so...
Post: RE: User shaders, materials and so...

Yes, I realised it's HLSL (which is actually Cg), but anyway I didn't find clear description of EE bindings (inputs & outputs) for shaders, so I don't know mapping of C++ objects to shader paramet...
ksubox Graphics 3 3,663 07-25-2013, 08:33 AM
  Thread: Mac OSX rendering error/bug?
Post: RE: Mac OSX rendering error/bug?

Did you find workaround or fix for this issue. I want to buy MacBook Air, but need to run EE on it.
ksubox Graphics 2 3,404 07-25-2013, 08:04 AM
  Thread: User shaders, materials and so...
Post: User shaders, materials and so...

Hi, Recently I try to understand how to deal with shaders, but lost in space. I found VtxInput structure with many elements, like: mVec _hlp :ATTR1; or lVec4 _material:ATTR10; But I didn't fi...
ksubox Graphics 3 3,663 07-24-2013, 05:07 AM
  Thread: Draw text on texture - need help
Post: RE: Draw text on texture - need help

I didn't find how to render text in Image (actually same for lines and so on). But I found two functions: static void fxBegin(Bool clear); static C Image& fxEnd ( ); I wonder is th...
ksubox Graphics 8 6,616 03-08-2013, 06:23 AM
  Thread: Draw text on texture - need help
Post: RE: Draw text on texture - need help

I tried to modify Render To Texture, but can't get it work. Where should I insert: D.text(0, 0, "my test text"); ???
ksubox Graphics 8 6,616 03-06-2013, 04:50 PM
  Thread: Draw text on texture - need help
Post: Draw text on texture - need help

Hello, I'm trying to render text on 3d surface, but from beginning stuck with making texture. D.text outputs text to screen, but I need output to texture. Could somebody help ? Have a good day.
ksubox Graphics 8 6,616 03-06-2013, 09:01 AM
  Thread: Long wrapped text on 3D object + effects
Post: Long wrapped text on 3D object + effects

Hello, I have to output dynamic text onto cylinder surface (like label on can) and when cursor will be moving over individual chars I need to outline and glow char under cursor. I thought about rend...
ksubox Graphics 0 2,382 02-26-2013, 03:12 AM
  Thread: Autoupdate error
Post: RE: Autoupdate error

I tested your suggestion and, sure, files/folders were read only. So I made clear test: 1. Download Esenthel engine to new folder, set by "Get Info" read-write permissions 2. Started updater - got "Ca...
ksubox Platforms (Windows, Mac, Linux, Android, iOS) 3 3,982 02-20-2013, 04:54 AM
  Thread: Autoupdate error
Post: Autoupdate error

After OpenGL fixes in OSX 10.8.3 I'm trying to start again with EE. But after download OSX version, during Autoupdate I got error: Can't write to Installation\Cg.framework\Cg I checked path - it's s...
ksubox Platforms (Windows, Mac, Linux, Android, iOS) 3 3,982 01-27-2013, 03:28 AM
  Thread: Need help!
Post: RE: Need help!

I reproduced problem and got same: In /var/log/system.log: -------------------------------- Segmentation fault: 11 Dec 12 13:49:00 ksubox.no-ip.org ReportCrash[18297]: Saved crash report for Project[...
ksubox Support 13 10,376 12-12-2012, 08:57 AM
  Thread: Need help!
Post: RE: Need help!

I submitted by the link you sent. And, of course, I checked paths. Anyway I dont't expect Apple will patch anything - it's not they's style. The only way - to find some workaround. Good luck.
ksubox Support 13 10,376 12-09-2012, 05:40 AM
  Thread: Need help!
Post: RE: Need help!

I submitted several times this report to Apple (without any reply). During 3 months. That's the reason I can't use Esenthel, because I don't have Win :) I suggest you to play with parameters in Layere...
ksubox Support 13 10,376 12-04-2012, 12:14 AM
  Thread: OSX 10.8.2 + latest Editor = Crash again
Post: OSX 10.8.2 + latest Editor = Crash again

Today downloaded latest version of EE for OSX - still has same crash when switch to World Editor tab Previous post During last month I reported several times to Apple, but no updates for driver. AMD ...
ksubox Platforms (Windows, Mac, Linux, Android, iOS) 0 2,456 10-19-2012, 02:15 AM