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  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

I do check up on the progress of various engines from time to time, but what brought me back here was noticing that Esenthel is now available on Steam and its description there also states that it sup...
wysardry Support 47 44,361 12-13-2015, 03:35 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

(12-12-2015 12:53 AM)RedcrowProd Wrote:  people want a really complex system, given to them, with almost no thinking or trying. What most people want is for features described on the site (in s...
wysardry Support 47 44,361 12-12-2015, 01:51 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Any progress on this? I noticed that Esenthel is now on Steam and saw that the site (and Steam description) still says there is support for unlimited sized worlds. Unreal Engine 4 has had support fo...
wysardry Support 47 44,361 12-11-2015, 11:02 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

(03-11-2014 09:25 PM)Rubeus Wrote:  Keep in mind that even with all the tricks, due to floating point imprecisions, you will NEVER have a single truly unlimited sized world. However, you can hav...
wysardry Support 47 44,361 03-12-2014, 01:02 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

"Huge" is a relative term. I was hoping the "unlimited sized worlds" feature mentioned on the site for the last 2-3 years had finally been implemented.
wysardry Support 47 44,361 03-11-2014, 07:46 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Have any improvements been made to the size of supported worlds and avoiding floating point problems now that version 2.0 is out?
wysardry Support 47 44,361 03-09-2014, 09:22 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Why some designers want very large areas or how they would fill it with content is beside the point. Commercial games with maps covering well over 1600 sq km have been made. Daggerfall, the largest a...
wysardry Support 47 44,361 11-28-2011, 02:16 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

(11-27-2011 03:17 PM)Demostenes2 Wrote:  40x40km is enough for any MMO ever. 40 by 40 km is 160 sq km. WoW has an area of around 207 sq km, without expansions. Lord of the Rings Online has an ar...
wysardry Support 47 44,361 11-27-2011, 07:12 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Quite a few commercial titles have been made with Large Video Game Worlds. 160 square km is 61.776 square miles. WoW is about 80 sq miles, Burnout Paradise around 200, Asheron's Call is 500, Lord of ...
wysardry Support 47 44,361 11-27-2011, 01:17 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Well, I'm looking for an engine that can handle very large terrain - around 65000 square miles or 168350 square kilometres, with a level of detail suitable for a player to walk around on in a first pe...
wysardry Support 47 44,361 11-26-2011, 02:27 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

The world is streamed though, according to the engine features list, which means that somewhere along the line it is divided into "chunks", each of which could have its own independent coordinate syst...
wysardry Support 47 44,361 11-25-2011, 09:45 PM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Okay, I'm confused. I thought world size was supposed to be limited only by the size of the hard drive? The largest land based game so far was 63,125 square miles or 163,492 square kilometers.
wysardry Support 47 44,361 11-25-2011, 09:17 PM