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  Thread: Variable declaration mistaken for function in ES
Post: RE: Variable declaration mistaken for function in ...

Oh as far as ES I wouldn't know lol :[ I use VS 2012 and so I write out all of my headers. I'm AFK right now but couldn't you define your iterator from m_mapNPClist?
kasinova Support 7 6,157 08-20-2013, 01:28 AM
  Thread: Variable declaration mistaken for function in ES
Post: RE: Variable declaration mistaken for function in ...

it does look like you are defining npc list twice. use an extern in your header file and do the declaring in the source :]
kasinova Support 7 6,157 08-19-2013, 08:14 PM
  Thread: [SOLVED]world can't load twice
Post: RE: [SOLVED]world can't load twice

That never occurred to me! Which that's way more efficient than my alternative lol thanks for the advice even after I thought I solved it!
kasinova Beginner Questions 5 4,936 08-14-2013, 11:48 PM
  Thread: [solved] Character slides when equiping shield!?!
Post: RE: [solved] Character slides when equiping shield...

I can't believe I helped someone for once! lol usually I'm the one in need of assistance! Glad to hear it worked though, I had a similar issue when picking up an item(non-inventory), the collision was...
kasinova Beginner Questions 4 4,243 08-09-2013, 07:31 AM
  Thread: [SOLVED]world can't load twice
Post: RE: world can't load twice

Okay, disregard that last post lol so it was all in my save/load functions. I was saving an entire Memc and loading a Memc which is a bad idea! or not even an idea! instead I had to save the elms() th...
kasinova Beginner Questions 5 4,936 08-09-2013, 01:24 AM
  Thread: Draw item on boneless slot
Post: RE: Draw item on boneless slot

It might be easier to give the tree an ID and make an apple object separately, giving it a tree ID to identify with. That way you can draw the apple in lets say a random position within a sphere accor...
kasinova Beginner Questions 14 9,400 08-09-2013, 12:21 AM
  Thread: [solved] Character slides when equiping shield!?!
Post: RE: Character slides when equiping shield!?!

I'm thinking it has something to do with the phys of your shield being attached to your player. As in, the player phys hits shield phys and pushes away but since your shield is tied to the player, the...
kasinova Beginner Questions 4 4,243 08-09-2013, 12:14 AM
  Thread: [SOLVED]world can't load twice
Post: RE: world can't load twice

Okay, so I copied and completely stripped my game of everything to check this error. It seems that it always goes through the create method when loading a world from a file. When I noticed this, I com...
kasinova Beginner Questions 5 4,936 08-09-2013, 12:07 AM
  Thread: [SOLVED]world can't load twice
Post: [SOLVED]world can't load twice

In my situation, I am switching back and forth from two worlds (just like teleport tutorial) I am able to go from world1 to world2 since it creates New and not Load I can go back to world1 from world2...
kasinova Beginner Questions 5 4,936 08-06-2013, 11:04 PM
  Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat

I built your version of the physics tutorial (I'm still on 1.0) and it works fine. the ball runs smoothly across all ground actors. The only difference in my code from yours is the Physics.create func...
kasinova Beginner Questions 7 5,773 08-06-2013, 08:46 PM
  Thread: Bloody Massacre in EE 1.0
Post: RE: Bloody Massacre in EE 1.0

Lol I know the BM source is good for 2.0 (as it says in the store description) I just thought there'd be something I could do in the meantime while I'm still pre-2.0
kasinova Beginner Questions 3 4,099 08-05-2013, 01:59 AM
  Thread: Bloody Massacre in EE 1.0
Post: Bloody Massacre in EE 1.0

I downloaded BM recently and all that's in it are secure files instead of source files. What would I have to do to view this game?
kasinova Beginner Questions 3 4,099 08-04-2013, 11:22 PM
  Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat

sorry! the ball actor mass. if it is a heavier mass (which takes more force to move) the less likely it will bounce when colliding with the corners of the ground box
kasinova Beginner Questions 7 5,773 08-02-2013, 06:11 AM
  Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat

Hey! I'm sure it has something to do with the density of your ball.
kasinova Beginner Questions 7 5,773 08-01-2013, 10:07 AM
  Thread: Opinions on lighting
Post: Opinions on lighting

I know it all depends on the situation, but for anyone who has tested out the performance difference between many lights on a small scale or largely scaled lights but fewer. With my game, it is entir...
kasinova Beginner Questions 0 2,379 07-30-2013, 04:03 AM
  Thread: World Teleport Location
Post: RE: World Teleport Location

For anyone still having trouble with this the injection, in my world, there is one vector in each world for the player to spawn at. when calling the saveGame, it saves the old world and loads the new ...
kasinova Game Classes 21 21,246 07-23-2013, 09:58 AM
  Thread: References
Post: RE: References

OMG! ok nevermind! so I wasn't including the struct in main.h and now it's recognizing it as a reference object
kasinova Game Classes 10 10,081 07-16-2013, 10:16 PM
  Thread: References
Post: RE: References

For now, 1.0. I updated it and still the lengthy error! As far as the tutorial for Object References, you extended Game::Chr but for the Reference, it is still just a Game::Item reference.
kasinova Game Classes 10 10,081 07-16-2013, 09:15 PM
  Thread: References
Post: RE: References

I am actually having that same problem! I have a Player class derived from Game::Chr and when I want to make a reference, my compiler gives me: 1>c:\esenthelenginesdk\game\user header\prop.h(15): ...
kasinova Game Classes 10 10,081 07-12-2013, 05:11 AM
  Thread: Lightmapping question
Post: Lightmapping question

I tried experimenting with lightmapping today. I made my interior model, baked its textures on one tex, used a separate UV and baked the lights. I imported it into Esenthel's ME and put the lightmap i...
kasinova Beginner Questions 1 3,210 06-06-2013, 06:15 AM