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  Thread: how to rotate/move a object
Post: RE: how to rotate/move a object

the creating of barrelObj causes an compiler error Game::Obj barrelObj; --\source\main.cpp(112) : error C2259: 'EE::Game::Obj' : cannot instantiate abstract class due to following members: ...
wARmAcH1n3 Beginner Questions 5 5,445 08-18-2012, 01:28 PM
  Thread: how to rotate/move a object
Post: RE: how to rotate/move a object

thx i got it compile but the set function and the other functions like scale doesnt work, whatever i try the barrel just spawns and dont react the settings i tried obj->matrix.pos.set(2,2,2); too,...
wARmAcH1n3 Beginner Questions 5 5,445 08-17-2012, 09:29 PM
  Thread: how to rotate/move a object
Post: how to rotate/move a object

i create a object dynamicly like in the tutorial 10 - Dynamically Created Objects.cpp Code: Game::ObjParamsPtr obj_B; bool Init() { ...    // set world    {    ...
wARmAcH1n3 Beginner Questions 5 5,445 08-16-2012, 11:47 PM
  Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?

(08-16-2012 10:42 PM)Zervox Wrote:  in FPS games you wouldn't be using the capsule for hit detection, you would create small oriented boxes around the player bones or similar. not supposed to be...
wARmAcH1n3 Physics 7 7,712 08-16-2012, 11:04 PM
  Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?

(08-15-2012 08:53 PM)Zervox Wrote:  Whats wrong with capsule for action games? sure different controller shapes could be nice but by no means important. if the character player and npc have onl...
wARmAcH1n3 Physics 7 7,712 08-15-2012, 10:32 PM
  Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?

to bad, especially for action games is there a chance that custom phys meshes for character will be available in the future?
wARmAcH1n3 Physics 7 7,712 08-15-2012, 07:58 PM
  Thread: Flying character & world boudaries
Post: RE: Flying character & world boudaries

(08-06-2012 02:04 PM)info@3dea.hr Wrote:  Hello there, I want to have a flying character by default, so it is initialized with "flying" and "actor.gravity" controller props with true and false....
wARmAcH1n3 Beginner Questions 6 5,805 08-14-2012, 06:05 PM
  Thread: custom Physbody for characters?
Post: custom Physbody for characters?

is it true that characters may have only a physbody capsule? if i try to create custom phsybody for the actor i get this error: "Character controller can be created only from physbody capsule" the p...
wARmAcH1n3 Physics 7 7,712 08-11-2012, 05:43 PM
  Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...

(08-10-2012 02:32 PM)Esenthel Wrote:  Bloody Massacre has Esenthel SDK included in the game package (that version is compatible with BM source code), so you can use that SDK to compile it. BM w...
wARmAcH1n3 Support 7 7,499 08-10-2012, 05:48 PM
  Thread: Load environment settings from WE in the Game.
Post: RE: Load environment settings from WE in the Game.

(08-11-2011 02:17 AM)Driklyn Wrote:  Copy Editor.environment.txt from EE's Tools folder into your Data folder and add this code: Code: Bool Init() {     Edit::EnvironmentOp...
wARmAcH1n3 Support 14 13,177 08-09-2012, 11:58 PM
  Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...

(08-08-2012 04:18 AM)aceio76 Wrote:  'font' and 'image' are DEFINITELY recently changed. Fonts are now pointers. You can easily correct this. Some of image.drawXXXX functions have changed in ...
wARmAcH1n3 Support 7 7,499 08-08-2012, 10:04 PM
  Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...

i re-read the installation guide its all correct and seeked after the namechanges the last 2 post from 2012 nothing helped
wARmAcH1n3 Support 7 7,499 08-08-2012, 12:27 AM
  Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...

(08-07-2012 05:03 PM)Dwight Wrote:  Did you also download the NEW source code of BM? i downloaded it from here (zip-File): http://www.esenthel.com/projects/bloody_massacre/en/ (08-07-2012 05:...
wARmAcH1n3 Support 7 7,499 08-07-2012, 07:27 PM
  Thread: Can't compile Bloody massacre with new libs/dll
Post: Can't compile Bloody massacre with new libs/dll

i got in the compile-editor this error Error: Invalid "static" keyword for global variable/function (i copied the new lib,dll and h-files into the BM-folders and i created a new project and put it b...
wARmAcH1n3 Support 7 7,499 08-07-2012, 12:03 AM
  Thread: Xbox 360
Post: RE: Xbox 360

(08-05-2012 02:36 PM)Esenthel Wrote:  I won't provide an exact price because that would need to be calculated carefully, but more or less something in range of 4..20 thousands of USD, to cover t...
wARmAcH1n3 Feature Requests 8 7,616 08-06-2012, 07:56 PM
  Thread: Xbox 360
Post: RE: Xbox 360

how much money do you need/want? of course i will try first to finish my game for pc before this point, but it's good to hear that's possible
wARmAcH1n3 Feature Requests 8 7,616 08-05-2012, 01:13 PM
  Thread: Xbox 360
Post: Xbox 360

i have read that there will be added xbox in some distant future (03-19-2011 07:38 PM)Esenthel Wrote:  x360 support is on the roadmap and will be added in some distant future :) (just adding c#...
wARmAcH1n3 Feature Requests 8 7,616 08-04-2012, 12:44 PM
  Thread: question about the license
Post: RE: question about the license

thx for the info, i will tryout the engine (08-03-2012 08:02 PM)Tottel Wrote:  Correct, however, you can just get a personal license (99 USD) instead, which allows you to release 1 commercial ...
wARmAcH1n3 Offtopic 3 7,675 08-03-2012, 08:42 PM
  Thread: question about the license
Post: question about the license

on the devmaster side a user called dragonfly3 wrote that at the end of his preview: Quote:The prices listed here on devmaster are incorrect, though. You can try the SDK free. A personal license whic...
wARmAcH1n3 Offtopic 3 7,675 08-03-2012, 07:53 PM