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Thread: Unit Scale
Post: Unit Scale
I was wondering what the Unit Scale for this engine is?
Most games are 1 unit = 1 Meter this will help me with making my objects for my game. I made a building using feet and fount it was far to grea... |
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ICON |
Support |
2 |
3,536 |
02-19-2013, 05:09 AM |
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Thread: Scaling
Post: RE: Scaling
yes that has fixed my problem with question one. Thank you for the fast reply.
About question 2 And help on that? |
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ICON |
Support |
2 |
3,583 |
10-18-2012, 11:36 PM |
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Thread: Scaling
Post: Scaling
I have a couple questions or concerns.
Question 1
I was making some walls with the default wall and noticed when I scale a was model in the engine it loos good in the edit window but when I compile... |
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ICON |
Support |
2 |
3,583 |
10-18-2012, 09:54 PM |
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Thread: Publishing/Promotiing your game
Post: RE: Publishing/Promotiing your game
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ICON |
Making Games |
6 |
8,004 |
10-02-2012, 08:24 AM |
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Thread: Publishing/Promotiing your game
Post: RE: Publishing/Promotiing your game
Stardock makes things like windows blinds and desktop X. Basically they are a company who makes visual/Useful tools for the windows experiences.
As for the comments by the users, As a developer you ... |
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ICON |
Making Games |
6 |
8,004 |
10-01-2012, 05:08 PM |
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Thread: Done with map art !
Post: RE: Done with map art !
As easy as this engine is, You will never fine point click build for them types of things.
Them type of developments is going to take a lot of code. Are you a C++ Developer?
If yes I know you can fin... |
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ICON |
Making Games |
1 |
3,815 |
09-28-2012, 07:27 AM |
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Thread: Publishing/Promotiing your game
Post: RE: Publishing/Promotiing your game
(03-13-2012 04:30 AM)Zervox Wrote: not sure what publishing rules/requirements steam and impulse etc have for indies.
Hi I'm new to these forums and plan to lurk a lot more.
I have been devel... |
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ICON |
Making Games |
6 |
8,004 |
09-28-2012, 07:21 AM |