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Post Author Forum Replies Views Posted [asc]
  Thread: Hi everyone
Post: RE: Hi everyone

Welcome Pixel. Nice videos! =) You did everything by yourself?
rwrz Say Hello 20 12,727 03-08-2013, 03:21 PM
  Thread: Gwald's blog
Post: RE: Gwald's blog

Cool stuff! =)
rwrz Say Hello 8 15,693 03-07-2013, 05:25 PM
  Thread: 3DEA SpaceSys
Post: RE: Work in progress 3DEA Project

Nice job! Keep up the good work! And show us some game mechanics soon!
rwrz Showcase 57 64,573 02-06-2013, 08:26 PM
  Thread: Bought Ineisis Online and it isnt avaible to download anymore
Post: RE: Bought Ineisis Online and it isnt avaible to d...

Ops! Sorry about that... =/ Thanks for fixing it.
rwrz Esenthel Store Sources 2 3,746 11-09-2012, 03:32 PM
  Thread: Bought Ineisis Online and it isnt avaible to download anymore
Post: Bought Ineisis Online and it isnt avaible to downl...

Hello, I bought Ineisis Online and it isnt avaible to download anymore. I have a right number of days to download it? My e-mail is in profile. Thanks, RWRZ LOL. It has fixed, but now "Esenthel Ga...
rwrz Esenthel Store Sources 2 3,746 11-06-2012, 08:09 PM
  Thread: Flying island
Post: RE: Flying island

But I can't build this Island on the Esenthel Editor, right? I should make everything as a Mesh outside the Editor and then import, right?
rwrz Offtopic 3 6,697 10-19-2012, 07:01 PM
  Thread: Flying island
Post: Flying island

Hello guys! Someone knows if is possible to make a Flying Island on Esenthel (without teleport) ? I think isnt possible to add Terrain above Y = 0. Or it is? Or to do something like this I should m...
rwrz Offtopic 3 6,697 10-19-2012, 05:25 PM
  Thread: Questions about what esenthel can handle.
Post: RE: Questions about what esenthel can handle.

I think the concurrent players depends of you. But the engine can make huge worlds: http://www.youtube.com/watch?v=CFgBlfp01kE Interiors, as I know, isnt rendered if you are outside or isnt seeing th...
rwrz Making Games 2 4,624 10-18-2012, 10:27 PM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

Very good job! Cool game! Nice graphics!
rwrz Making Games 15 13,984 10-18-2012, 10:21 PM
  Thread: structnoobness or wrong netcode interpretation?
Post: RE: structnoobness or wrong netcode interpretation...

I think I have found! hehe Code: for(int i = 0; i <= Elms(mServer->clients); i--) {     if(Client* client = dynamic_cast<SVClient*>(&mServer->clients.lockedDat...
rwrz Beginner Questions 4 4,172 10-10-2012, 05:40 PM
  Thread: structnoobness or wrong netcode interpretation?
Post: RE: structnoobness or wrong netcode interpretation...

Hello, I dont know too much about EE yet. But I'm studying your problem and isnt this cast wrong? Code: if(Client* client = dynamic_cast<SVClient*>(&mServer->clients.lockedData(i))) ...
rwrz Beginner Questions 4 4,172 10-10-2012, 04:03 PM
  Thread: Source code of Ineisis Online to Licensed Developers
Post: RE: Source code of Ineisis Online to Licensed Deve...

Oh. Ok sir! So I will buy just the Ineisis Online for now.... If I progress on my game, I buy the Personal License, right? Expect me here soon! =)
rwrz Esenthel Store Sources 4 4,335 10-09-2012, 01:36 PM
  Thread: Source code of Ineisis Online to Licensed Developers
Post: Source code of Ineisis Online to Licensed Develope...

Hello, Im new here in the community. A few days ago I found this ENGINE, began to study and liked. Now, I like to study the Ineisis Online code since there is some features that I need to do on my D...
rwrz Esenthel Store Sources 4 4,335 10-08-2012, 02:50 PM