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Thread: Space
Post: RE: Space
Hello ressylou,
Actually, I'm writing a technical article on the programmation of procedurals planets. However, I don't speak about the implementation in Esenthel, it's a more general writing.
If yo... |
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Drayan |
Showcase |
5 |
7,902 |
11-29-2012, 07:44 AM |
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Thread: [RESOLVED] Custom shader using default light model ?
Post: RE: Custom shader using default light model ?
It's seem that I resolve this myself ahah. By investigating the tutorial shader shipped with Esenthel, I have to write my shader for the RM_SOLID mode instead of the RM_BLEND.
(3th shader tutorial).
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Drayan |
Graphics |
1 |
2,873 |
11-23-2012, 07:18 PM |
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Thread: [RESOLVED] Custom shader using default light model ?
Post: [RESOLVED] Custom shader using default light model...
Hello everyone,
I'm trying to use a custom shader for doing procedural texturing, the shader itself work, but lighting aren't done anymore.
Is there a way to re-enable the default light model with m... |
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Drayan |
Graphics |
1 |
2,873 |
11-23-2012, 05:28 AM |
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Thread: Space
Post: Space
Hello everyone,
It's the first time I post here, so first things first, I will shortly present myself :).
I'm Michaƫl aka. Drayan, an indie dev. From the start of my studies, I was very interested i... |
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Drayan |
Showcase |
5 |
7,902 |
11-19-2012, 09:03 PM |