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Post Author Forum Replies Views Posted [asc]
  Thread: An Inventory System
Post: RE: An Inventory System

It really comes together, keep up the great work!
Donik Showcase 7 7,439 06-04-2013, 12:36 PM
  Thread: EE 2.0 build 24 VC++ 2010 Express 64-bit
Post: RE: EE 2.0 build 24 VC++ 2010 Express 64-bit

Wikipedia tells me that there is no 64bit support in VS2010 express. "No built-in x64 compiler for editions. (A 64-bit compiler is included with Windows SDK or Visual Studio Express 2012.)" Wiki page
Donik Support 5 5,646 05-29-2013, 06:40 PM
  Thread: If I buy this...will this be easy to integrate
Post: RE: If I buy this...will this be easy to integrate

I think you would need an Esenthel source license and then integrate "Triton Ocean SDK for Windows" into it. So...it's not really easy and also not cheap.
Donik Graphics 10 7,629 05-27-2013, 08:35 AM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

Works now =) Let's hope you get twins :D
Donik Tutorials 70 49,656 05-11-2013, 02:42 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials

Pretty nice tutorials you made there =) I was about to watch the "Schedule Objects" tutorial, but youtube told me it was removed due to it's overlenght... =(
Donik Tutorials 70 49,656 05-11-2013, 10:03 AM
  Thread: Two graphics issues
Post: RE: Two graphics issues

I can't comment on the reflection, but i have also seen those small gaps in the terrain. Something must have changed in 2.0, since i haven't seen that issue in 1.0 with the exact same heightmaps.
Donik Graphics 14 11,053 05-10-2013, 02:55 PM
  Thread: Servus
Post: RE: Servus

Welcome to the forum Shain! And also greetings from Stuttgart, Germany =)
Donik Say Hello 7 7,363 05-02-2013, 04:37 PM
  Thread: EE 2.0 scripting / crossplatform / resources / code editor
Post: RE: EE 2.0 scripting / crossplatform / resources /...

Hi Andrew! 1) Resources have to be dragged into the editor. More precise into the panel on the lefthand side of the editor. It's pretty much like the "Solution Explorer" in VS. You can then drag the...
Donik Beginner Questions 8 7,096 04-16-2013, 12:28 PM
  Thread: Skybox from horizontal cross
Post: RE: Skybox from horizontal cross

Thank you soo much! Once again... :D
Donik Feature Requests 4 4,387 04-06-2013, 05:38 PM
  Thread: Skybox from horizontal cross
Post: RE: Skybox from horizontal cross

Too bad that none of the programs i use can output a cubemap in that format. Seems like i have to cut my skybox into parts by hand... Let me reformulate my request: Can you make it so that we can loa...
Donik Feature Requests 4 4,387 04-06-2013, 05:26 PM
  Thread: Skybox from horizontal cross
Post: Skybox from horizontal cross

Hi there! I'm just playing around with some skyboxes and i'm missing the possibility to import "horizontal cross" cubemaps. From what i can see we can only load cubefaces, but not a complete cubemap...
Donik Feature Requests 4 4,387 04-06-2013, 05:16 PM
  Thread: Doxygen support
Post: RE: Doxygen support

Thats exactly what i want, thank you soo much!
Donik Feature Requests 13 9,715 04-03-2013, 07:32 AM
  Thread: Polygonsoup based environments... Feasible?
Post: RE: Polygonsoup based environments... Feasible?

(03-31-2013 06:11 PM)OffAxis Wrote:  Doesn't look like much, yet, but it's going to be a small town/village when it's done. It never looks like much without textures and lighting. The polycount...
Donik Support 8 7,579 03-31-2013, 06:57 PM
  Thread: Doxygen support
Post: RE: Doxygen support

(03-31-2013 01:00 AM)gwald Wrote:  Feature request: Can I suggest when you build, it creates another folder called src which has the EE v2 editor app source files? IE: exporting .es src automati...
Donik Feature Requests 13 9,715 03-31-2013, 04:55 PM
  Thread: Doxygen support
Post: RE: Doxygen support

(03-30-2013 10:51 PM)gwald Wrote:  Agree, It is a serious bug/issue. Do i smell sarcasm here? :d I know it's not a serious issue, but it's something that could be fixed pretty easily i assume.
Donik Feature Requests 13 9,715 03-30-2013, 11:03 PM
  Thread: Doxygen support
Post: RE: Doxygen support

Scarlet Thread is right. This is exactly the point i was trying to make in my first post. Everything works, except the comments above a class.
Donik Feature Requests 13 9,715 03-30-2013, 05:56 PM
  Thread: Suggestion for code editor line numbers
Post: RE: Suggestion for code editor line numbers

I would also like the background of the line numbers to have the same color as the background of the code.
Donik Offtopic 3 6,402 03-28-2013, 04:41 PM
  Thread: Doxygen support
Post: RE: Doxygen support

Well i'm not suggesting that Esenthel uses Doxygen for comments, i want to be able to use it myself. Of course it would be nice if Esenthel would use Doxygen in it's headers, but thats not what i was ...
Donik Feature Requests 13 9,715 03-28-2013, 04:39 PM
  Thread: Doxygen support
Post: Doxygen support

I'm used to document all my code very thoroughly (some might say i overdo it ^^). For that purpose i like to use Doxygen, but i encountered a small problem. Comments above a class are not recognized b...
Donik Feature Requests 13 9,715 03-27-2013, 05:01 PM
  Thread: best way for placing/moving the camera
Post: RE: best way for placing/moving the camera

You should have a look at tutorial 14 - Game Basics - Camera Modes. Normally you set the position of any object via its matrix. Have a look at the camera class, operator += and -= are defined to take ...
Donik Support 1 3,156 03-22-2013, 03:50 PM