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  Thread: Recreate EE Heightmap from Area mesh?
Post: RE: Recreate EE Heightmap from Area mesh?

Thanks for the reply Esenthel. Still a bit confused between software and hardware meshes and all that. So on one side it would look like this to grab my bases? Code: Mems<MeshBase> meshes; ...
necdel Support 5 5,030 04-18-2013, 06:06 PM
  Thread: Recreate EE Heightmap from Area mesh?
Post: RE: Recreate EE Heightmap from Area mesh?

Just seeing what is possible with the engine mostly. I guess I should clarify that its not the heightmap image I am trying to access, that I see is possible with the height() image from an area, I w...
necdel Support 5 5,030 04-12-2013, 09:37 PM
  Thread: Recreate EE Heightmap from Area mesh?
Post: Recreate EE Heightmap from Area mesh?

Hi, another quick one, If I wanted to recreate the Heightmap from my world areas, is that possible? I have tried the following, Code: Game.Area* the_area = Game.World.areaLoaded(a);   &n...
necdel Support 5 5,030 04-12-2013, 08:35 PM
  Thread: Area Heightmap distortion when drawing back?
Post: RE: Area Heightmap distortion when drawing back?

Thanks for the quick reply, yeah I was using export on the height maps to save a bitmap! I will take a look at the save and see what kind of image I get!
necdel Graphics 3 3,744 04-11-2013, 10:33 PM
  Thread: Area Heightmap distortion when drawing back?
Post: Area Heightmap distortion when drawing back?

Hello, I am having a slight issue with heightmap distortion or so I think. I am creating a heightmap image from an area. Code: Image temp; temp.createSoft(33, 33, 1, IMAGE_F32);    ...
necdel Graphics 3 3,744 04-11-2013, 10:00 PM