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Thread: Recreate EE Heightmap from Area mesh?
Post: RE: Recreate EE Heightmap from Area mesh?
Thanks for the reply Esenthel.
Still a bit confused between software and hardware meshes and all that.
So on one side it would look like this to grab my bases?
Code:
Mems<MeshBase> meshes;
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necdel |
Support |
5 |
5,030 |
04-18-2013, 06:06 PM |
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Thread: Recreate EE Heightmap from Area mesh?
Post: RE: Recreate EE Heightmap from Area mesh?
Just seeing what is possible with the engine mostly. I guess I should clarify that its not the heightmap image I am trying to access, that I see is possible with the height() image from an area, I w... |
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necdel |
Support |
5 |
5,030 |
04-12-2013, 09:37 PM |
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Thread: Recreate EE Heightmap from Area mesh?
Post: Recreate EE Heightmap from Area mesh?
Hi, another quick one, If I wanted to recreate the Heightmap from my world areas, is that possible?
I have tried the following,
Code:
Game.Area* the_area = Game.World.areaLoaded(a);
&n... |
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necdel |
Support |
5 |
5,030 |
04-12-2013, 08:35 PM |
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Thread: Area Heightmap distortion when drawing back?
Post: RE: Area Heightmap distortion when drawing back?
Thanks for the quick reply, yeah I was using export on the height maps to save a bitmap! I will take a look at the save and see what kind of image I get! |
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necdel |
Graphics |
3 |
3,744 |
04-11-2013, 10:33 PM |
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Thread: Area Heightmap distortion when drawing back?
Post: Area Heightmap distortion when drawing back?
Hello, I am having a slight issue with heightmap distortion or so I think. I am creating a heightmap image from an area.
Code:
Image temp; temp.createSoft(33, 33, 1, IMAGE_F32);
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necdel |
Graphics |
3 |
3,744 |
04-11-2013, 10:00 PM |