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  Thread: Standard windows libraries vs. EE
Post: RE: Standard windows libraries vs. EE

Thanks for the hint, but unfortunately that doesn't seem to be the problem. Current setup looks like this: Code: //functions.h #ifndef FUNCTIONS #define FUNCTIONS void SetClipboard(char *text); #...
Kiekos Beginner Questions 5 5,145 04-28-2014, 10:14 AM
  Thread: Standard windows libraries vs. EE
Post: RE: Standard windows libraries vs. EE

Unfortunately I'm not using the code editor but VS 2012. Btw, I've also tried including only declaration of the function in the header file and the definition was in a .cpp file that was added to the...
Kiekos Beginner Questions 5 5,145 04-27-2014, 10:43 AM
  Thread: Standard windows libraries vs. EE
Post: Standard windows libraries vs. EE

Hey there! I needed a function that copies text to clipboard and at first I didn't realise there is ClipSet() in the engine so I made my own function following a tutorial. This works perfectly when ...
Kiekos Beginner Questions 5 5,145 04-26-2014, 10:39 PM
  Thread: Simulating keystrokes
Post: RE: Simulating keystrokes

I do realize it's not necessary, but it was the first thing that came through my mind as creating a UI like that is a matter of minutes. I'll see what does the trick! Thank you for the link. Though, ...
Kiekos Beginner Questions 5 4,994 04-26-2014, 11:41 AM
  Thread: Simulating keystrokes
Post: RE: Simulating keystrokes

@PsychoBoy, I don't really want to search for a specific window - I'd like to send input to currently active box/bar (if that's possible). So it's like *click on a bar*, *click a button* and boom - te...
Kiekos Beginner Questions 5 4,994 04-25-2014, 11:17 PM
  Thread: Simulating keystrokes
Post: RE: Simulating keystrokes

I mean, I just want to simulate a sequence of keystrokes. How is that intrusive? I'm not going to inject anything. It's just like instead of writing this answer which I'm writing right now I would si...
Kiekos Beginner Questions 5 4,994 04-25-2014, 10:35 PM
  Thread: Simulating keystrokes
Post: Simulating keystrokes

Hey folks! This question is not strictly game-connected but it's EE-connected (at least somehow). I was asked by a friend of mine to create a simple "always-on-top" app that would only have several b...
Kiekos Beginner Questions 5 4,994 04-25-2014, 07:19 PM
  Thread: Who loves the Doge?
Post: RE: Who loves the Doge?

Wow! Such fun! Very excitement! Many scores! :lol:
Kiekos Showcase 22 20,147 04-19-2014, 02:29 PM
  Thread: Mesh slicing
Post: Mesh slicing

Hey! I've recently came up with an idea for cool ship disappearing system but it doesn't seem to be easy to achieve. A ship would enter a portal (that would be an animated 2D plain). In order for tha...
Kiekos Beginner Questions 1 2,733 04-16-2014, 08:11 PM
  Thread: Text Style - font color
Post: RE: Text Style - font color

Hmm, funny thing. I've tried doing ts.load(path); exactly over there and it didn't work. I'll try changing color like that when I get home, thanks! Yep, that works! Thanks a lot, Dwight! Right now ...
Kiekos Beginner Questions 4 4,048 03-21-2014, 12:02 PM
  Thread: Text Style - font color
Post: RE: Text Style - font color

I've tried both - changing through code with Gui.ts_text.color=GREEN; as well as creating new text styles such as "green.txds" or "green small.txds" and loading them before drawing the message by call...
Kiekos Beginner Questions 4 4,048 03-21-2014, 12:42 AM
  Thread: Text Style - font color
Post: Text Style - font color

Hey there! It's a stupid question, but... how do I change the font color in the chat box that's included in the MMO Source? I'd like to have different font colors for different types of messages (pro...
Kiekos Beginner Questions 4 4,048 03-20-2014, 11:53 PM
  Thread: Skill appearance
Post: RE: Skill appearance

That little "portal thing" you did was created just using animated images you mentioned or are there particle effects too? PS Is "holographic images" tutorial gonna be any helpful? I don't think that...
Kiekos Help Requests 14 12,616 03-07-2014, 07:53 PM
  Thread: Skill appearance
Post: RE: Skill appearance

Then is it even possible to achieve effects like those if I'm limited to choosing source shape of the particles? :| There are things that cannot be done with plains, meshes or anything else but parti...
Kiekos Help Requests 14 12,616 03-07-2014, 03:31 PM
  Thread: Skill appearance
Post: RE: Skill appearance

Well, I'm still at the stage of looking for an editor that would allow me to use such particles in the game. I've found lots of videos showing amazing particle effects for skills such as: http://www....
Kiekos Help Requests 14 12,616 03-07-2014, 02:14 PM
  Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file

@xzessmedia, yes... I'm using EE 1.0 @aceio76, thanks - that's probably what I wanted but it won't simply let me do this: Code: particles.create(ParticlesCache("obj/particles/name/name.particle")); ...
Kiekos Beginner Questions 4 4,971 02-21-2014, 09:42 PM
  Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file

Really? Nobody can help?
Kiekos Beginner Questions 4 4,971 02-21-2014, 01:30 PM
  Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file

Anyone?
Kiekos Beginner Questions 4 4,971 02-11-2014, 09:42 PM
  Thread: Creating particles from *.particle file
Post: Creating particles from *.particle file

Hey! As the title says, is that possible? In the tutorials it's shown how to create particles from scratch but I've already prepared some particles and saved them to *.particle file. I can't find an...
Kiekos Beginner Questions 4 4,971 02-10-2014, 12:42 PM
  Thread: GUI Singleton
Post: RE: GUI Singleton

So, having the class declared like this: Code: class Debugger { public:     static Debugger& Instance();         void myFunction(); &n...
Kiekos Beginner Questions 18 17,233 02-01-2014, 11:10 PM