About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: <3 Esenthel
Post: RE: <3 Esenthel

lol! This is very on topic. :)
slackjawx Beginner Questions 9 7,343 06-02-2013, 04:11 PM
  Thread: Problem with model export
Post: RE: Problem with model export

Hi Querion! I would use FBX instead. I have had some awesome results with FBX files dragged into Esenthel. Heres my process for characters, and this may be wrong but it works great so far. - Using 3d...
slackjawx Graphics 13 8,804 06-02-2013, 02:56 AM
  Thread: <3 Esenthel
Post: <3 Esenthel

I have to say that I've used lots of engines and Esenthel is a very affordable, powerful and easy to use engine. The drag and drop features alone make it well worth it. All of the physics tools etc ar...
slackjawx Beginner Questions 9 7,343 06-02-2013, 02:50 AM
  Thread: Using Icon Editor
Post: RE: Using Icon Editor

Thanks for the info! If I use icon settings for many icons in the same folder that means that all 3d objects associated with that 'Icon Settings' will have the same setting though right? ie, same tra...
slackjawx Beginner Questions 2 3,354 06-01-2013, 03:52 PM
  Thread: Using Icon Editor
Post: Using Icon Editor

How do you use the Icon Editor in conjunction with Icon Settings to make an Icon? I would love to use this tool but I am not sure how to end up with just a picture of my icon. It seems to leave "Icon ...
slackjawx Beginner Questions 2 3,354 05-30-2013, 03:55 AM
  Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing

This is not about replacing a product like Max/Maya. This is about exporting a reference model for an artist. I am an artist and we use this all the time, its very handy. A designer can whitebox out a...
slackjawx Feature Requests 12 9,240 05-29-2013, 04:09 PM
  Thread: My slightly crappy Ocean
Post: RE: My slightly crappy Ocean

looks good to me! :) Esenthel's water is pretty cool as it is so with some more tweaking it can be even cooler.
slackjawx Showcase 6 7,094 05-29-2013, 03:25 PM
  Thread: Problems with Code Syncing
Post: RE: Problems with Code Syncing

for some reason I get about 6mb down and then it stops dead. I disconnect, and it gets another 6mb and stops.
slackjawx Tools 24 16,016 05-23-2013, 08:13 PM
  Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing

This would be in the editor. For instance if you had a river and you wanted an artist to make you a bridge. You would 'whitebox' the bridge with simple primitives like Boxes. The bridge you whitebox w...
slackjawx Feature Requests 12 9,240 05-23-2013, 06:30 PM
  Thread: Blockout/Whiteboxing
Post: Blockout/Whiteboxing

I would love to have a blockout feature where you place down primitives to form objects such as buildings, bridges, etc. Adding the ability to export the objects as OBJ format would be something that ...
slackjawx Feature Requests 12 9,240 05-23-2013, 03:40 AM
  Thread: Scale in 3dsMax
Post: RE: Scale in 3dsMax

thanks for the help! I will set my units and rescale things. The size does matter as far as esenthel is concerned because when I import one of my buildings it's enormous and it doesn't even show in th...
slackjawx Beginner Questions 7 6,059 05-18-2013, 04:22 AM
  Thread: Scale in 3dsMax
Post: Scale in 3dsMax

Is anyone else using 3dsMax for their models? If so what's the scale you are setting for your objects? My Units were set for 1 unit = 0.01 (meters, inches, cm) I tried everything and my models are eit...
slackjawx Beginner Questions 7 6,059 05-17-2013, 04:44 AM
  Thread: Play Button
Post: RE: Play Button

Ahh, so its not 'hooked' up to anything. lol I will try to figure it out from the tutorials. Thanks for the quick reply!
slackjawx Beginner Questions 5 4,509 05-17-2013, 02:43 AM
  Thread: Play Button
Post: Play Button

When I hit play is it possible to move around with a default character? Right now I hit Play and I can move the camera around but it isn't attached to anything. Sorry for the VERY basic question!
slackjawx Beginner Questions 5 4,509 05-17-2013, 01:48 AM