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  Thread: Animation orientation
Post: RE: Animation orientation

Hello, Querion. I've done a little bit of research and after a huge amount of hours spent in changing the 3d model, I found out that the exported model should be the exact same size as the Warrior fro...
tudorbradescu Graphics 34 20,788 08-05-2013, 03:52 PM
  Thread: Animation orientation
Post: RE: Animation orientation

I have the same problem. I've made my own skeleton in Blender and named the bones exactly as the model from Esenthel, but the animations are running in the exact opposite way as they should. Something...
tudorbradescu Graphics 34 20,788 07-23-2013, 09:14 AM