Search Results
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Thread: Putting Character Models in Game
Post: RE: Putting Character Models in Game
i had a problem w/ the armature looking distorted in the esenthel editor but only in dae format, though it didn't appear to affect the animations. fbx and b3d seem to import okay though. i had a pro... |
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gibberingmouther_1 |
Beginner Questions |
4 |
4,668 |
03-14-2014, 06:42 PM |
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Thread: 'DRAW_GROUP_CHR' : 'enum' type redefinition
Post: 'DRAW_GROUP_CHR' : 'enum' type redefinition
edit2: fixed! it was literally due to there being a duplication of DRAW_GROUP_CHR enum |
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gibberingmouther_1 |
Beginner Questions |
0 |
2,922 |
03-14-2014, 03:14 PM |
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Thread: importing a rigged model from blender
Post: RE: importing a rigged model from blender
the cubes turned out to be from the makehuman rig i was using ... actual invisible cubes it looks like, though i haven't figured out what they're supposed to be used for yet ... so this turned out not... |
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gibberingmouther_1 |
Graphics |
3 |
4,165 |
03-10-2014, 11:31 AM |
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Thread: importing a rigged model from blender
Post: importing a rigged model from blender
i tried .fbx, .dae and wavefront. i get a weird error where parts of the rig (?) are imported as cubes at the base of the mesh. these have nothing to do w/ the default blender cube. .fbx and .dae g... |
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gibberingmouther_1 |
Graphics |
3 |
4,165 |
03-10-2014, 07:01 AM |
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Thread: animated panel
Post: RE: animated panel
okay i'm just going to do a set of 2d images. having an extra layer of software to "interpolate" between images was a stupid idea but i figure more streamlined is usually better ...
i guess i could ... |
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gibberingmouther_1 |
Gui |
6 |
6,256 |
02-28-2014, 02:18 AM |
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Thread: animated panel
Post: RE: animated panel
this can't be such an uncommon thing in fantasy/scifi rpgs
oblivion had an instance of this. most of the fantasy genre pc games i'm aware of are mmos but i haven't played many of those so i don't ha... |
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gibberingmouther_1 |
Gui |
6 |
6,256 |
02-27-2014, 12:34 AM |
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Thread: animated panel
Post: animated panel
blender has the ability to interpolate between frames when it animates something ...
there's probably 2d software out there that does the same thing
let's say panel is in state 1, then the player cl... |
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gibberingmouther_1 |
Gui |
6 |
6,256 |
02-26-2014, 02:09 AM |
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Thread: sidewalk and the terrain editor tool
Post: sidewalk and the terrain editor tool
let's say i want to make a medieval style city with road and a "sidewalk"
if i want to have the buildings built into the sidewalk then i can just implement the sidewalk as a 3d object
but if i want ... |
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gibberingmouther_1 |
Tools |
2 |
4,169 |
02-12-2014, 09:21 PM |
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Thread: the random encounter
Post: the random encounter
What i'm trying to say in this post is that i want to know how/if it would be possible using Esenthel to generate random encounter areas, including randomized terrain and loot and monster spawns
so... |
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gibberingmouther_1 |
Beginner Questions |
1 |
3,162 |
01-13-2014, 12:23 AM |
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Thread: procedural grass and pathfinding
Post: procedural grass and pathfinding
1. The NWN 2 toolset had a procedural grass paint tool (3d grass, not texture grass) with a sizable library of species including various kinds of wheat
To do full vegetation for a game you'd probabl... |
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gibberingmouther_1 |
Feature Requests |
2 |
3,988 |
01-10-2014, 11:23 PM |
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Thread: uploading an object into the esenthel editor
Post: RE: uploading an object into the esenthel editor
okay i tried this on my laptop and i get the same error. i'm going to assume this is a graphics issue so i'm going to have to go out and get a new crappier video card that will be compatible with my ... |
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gibberingmouther_1 |
Beginner Questions |
8 |
7,667 |
09-18-2013, 06:33 PM |
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Thread: uploading an object into the esenthel editor
Post: RE: uploading an object into the esenthel editor
the weird thing is that i was able to get this working temporarily and get objects in the world editor. the only thing i can think of that changed since then is an update to esenthel. i also tried u... |
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gibberingmouther_1 |
Beginner Questions |
8 |
7,667 |
09-17-2013, 05:00 AM |
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Thread: uploading an object into the esenthel editor
Post: RE: uploading an object into the esenthel editor
actually i was wrong, i'm getting the same error again and i don't understand why. it might be that i'm overlooking something simple that would be clear to me if i understood the software better but ... |
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gibberingmouther_1 |
Beginner Questions |
8 |
7,667 |
09-16-2013, 01:28 AM |
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Thread: uploading an object into the esenthel editor
Post: RE: uploading an object into the esenthel editor
okay! was just about to post about how i still couldn't get this working, but all i had to do was select all the files in the folder and then click and drag (instead of selecting the folder). |
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gibberingmouther_1 |
Beginner Questions |
8 |
7,667 |
09-13-2013, 09:29 PM |
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Thread: uploading an object into the esenthel editor
Post: uploading an object into the esenthel editor
okay i'm just trying to upload one of the free models that i downloaded from esenthel's "Resources" area.
you can see the esenthel editor with the tutorial project open and the fantasy models/buildi... |
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gibberingmouther_1 |
Beginner Questions |
8 |
7,667 |
09-12-2013, 08:46 PM |