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  Thread: Esenthel Logo Animation
Post: RE: Esenthel Logo Animation

Pretty nice but it sticks out that the white smoke around the logo doesn't move around 10 seconds in. Seems like that should animate too.
gamecreator Offtopic 10 10,826 05-30-2014, 07:43 AM
  Thread: Android Build Error
Post: RE: Android Build Error

Yup, I already have the JDKs installed (jdk-7u45-windows-i586 & jdk-7u45-windows-x64) and all of the others, including using Existing IDE link. The only difference I can tell is that your image h...
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-21-2013, 06:50 AM
  Thread: Android Build Error
Post: RE: Android Build Error

I meant that something was looking for the tools.jar under the JRE installation (per the above error) when it's actually the SDK that installs that. So I had to copy the file over from the SDK folder...
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-20-2013, 07:20 PM
  Thread: Android Build Error
Post: RE: Android Build Error

From a tip on another forum, I installed the SDKs as well, which had the tools.jar. Then I copied them over and that error went away.
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-20-2013, 05:45 PM
  Thread: Android Build Error
Post: RE: Android Build Error

Thank you. Installed these http://download.cnet.com/Java-Runtime-En...09607.html http://download.cnet.com/Java-Runtime-En...17067.html but no luck. I'll Google around tomorrow but done with this for...
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-18-2013, 07:45 AM
  Thread: Android Build Error
Post: RE: Android Build Error

Thank you. Yes, 2.0, demo. Updated SDK and got the latest NDK, which seemed to solve the first problem. Now it's: Quote:make: Entering directory `D:/Programming/Esenthel/Projects/_Build_/1 - Basic...
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-18-2013, 07:06 AM
  Thread: Android Build Error
Post: Android Build Error

Am trying to build the Basic App or Drawing tutorials straight from the Editor (no modifications). Quote:Android NDK: NDK Application 'local' targets unknown ABI(s): x86 Android NDK: Please fix t...
gamecreator Platforms (Windows, Mac, Linux, Android, iOS) 10 9,006 10-18-2013, 06:03 AM
  Thread: My slightly crappy Ocean
Post: RE: My slightly crappy Ocean

Please do. Would be good to play with.
gamecreator Showcase 6 5,147 05-28-2013, 08:07 PM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

Quote:anyways you got it fully working? No. This engine is a bit too complex and restrictive for me so I started looking for something simpler.
gamecreator Support 20 10,618 12-17-2009, 09:26 PM
  Thread: More animations / animation speed
Post: RE: More animations / animation speed

Thank you Barthap. If anyone knows the answer to my second question (about how to change player.anim.speed) please let me know. Since I'm exporting the animation from Max, I'm sure I can just move t...
gamecreator Support 3 3,051 12-04-2009, 06:12 AM
  Thread: More animations / animation speed
Post: More animations / animation speed

Hi, I tried to add another animation to sac in Character.h, like so Quote:struct SkelAnimCache // Skeleton Animation Cache, these are the pointers to character default animations, you can replace th...
gamecreator Support 3 3,051 12-03-2009, 05:52 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

I missed that. I apologize. It doesn't tilt any more (which is great) but it still doesn't animate correctly.
gamecreator Support 20 10,618 11-28-2009, 03:37 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

(11-28-2009 01:57 AM)Esenthel Wrote:  you need to supply custom animations for forward movement (Chr.sac.* I don't understand what that means. I already used custom animations as Seba mentioned...
gamecreator Support 20 10,618 11-28-2009, 02:52 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

I finally had a chance to try Seba's code addition (just the first two, not the WE one). The character now stands correctly while you don't press anything but when you press W to move forward, it ins...
gamecreator Support 20 10,618 11-28-2009, 01:38 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

Thank you both very much for your help. I understand the problem. Is there a way to import the Esenthel skeleton into Max?
gamecreator Support 20 10,618 11-25-2009, 04:56 PM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

Here are all of the files, videos included (5MB): http://www.mediafire.com/?nrzyzfgmmgy If anyone can help me understand why the character tilts in seemingly such a random way (and also, how to fix ...
gamecreator Support 20 10,618 11-25-2009, 08:12 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

Hello again. I've now tried to import an animated model into code (the Character and Skeleton tutorial examples) and random tilting problems are still happening. It seems to me to be influenced by t...
gamecreator Support 20 10,618 11-24-2009, 06:57 PM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

Ok. I think I understand. The World Editor doesn't support custom animations so that's why my skeleton is tilted in it. No problem. I'm sure it'll work fine in my code, once I start programming. ...
gamecreator Support 20 10,618 11-22-2009, 05:06 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

I'm sorry for seeming so dense but how do I "setup the codes to load custom animations" in the World Editor? In the meantime, I downloaded the Bloody Massacre files and on trying to run Bloody Massac...
gamecreator Support 20 10,618 11-22-2009, 04:05 AM
  Thread: Unexpected tilt to character
Post: RE: Unexpected tilt to character

I think I could make a video but what would you like to see? It would be just me in the World Editor as you see on the left of the original image and then me hitting Update Visible and Play and then ...
gamecreator Support 20 10,618 11-22-2009, 03:00 AM