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Thread: Compiling Shader Tutorial Issue
Post: RE: Compiling Shader Tutorial Issue
Oh alrighty, figured I was missing something.
Thanks. |
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hawksprite |
Support |
2 |
3,392 |
12-06-2012, 05:57 AM |
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Thread: Compiling Shader Tutorial Issue
Post: Compiling Shader Tutorial Issue
I've been working with esenthel for a good bit now and have gotten to the point where I need to start introducing my own shader's for certain effects.
However when I compile any of the tutorial sourc... |
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hawksprite |
Support |
2 |
3,392 |
12-05-2012, 06:01 AM |
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Thread: Strange build error
Post: RE: Strange build error
I did look over the notes and I didn't see anything about sockets.
This is the page right?
http://www.esenthel.com/community/showth...1#pid34621
Nvm got it working now, went to the main patch notes i... |
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hawksprite |
Support |
2 |
3,402 |
10-21-2012, 12:09 AM |
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Thread: Strange build error
Post: Strange build error
So after the last update I had a good pile of errors waiting for me when I debugged my latest project.
After a big of reading some patch notes and toying around with the Message section and changing ... |
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hawksprite |
Support |
2 |
3,402 |
10-20-2012, 10:36 PM |
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Thread: MMO Source Inventory (Almost working)
Post: MMO Source Inventory (Almost working)
So for the last couple days when i've had the chance i've been experimenting with methods to add items to the characters inventory in game; still with no prevail.
What I always seem to come back to a... |
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hawksprite |
Support |
0 |
2,457 |
09-17-2012, 10:13 PM |
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Thread: Uploader Issue
Post: RE: Uploader Issue
I was in the process of moving and haven't been able to check on things for about a month.
I ran the auto updater and tried uploading it again. I still received the error for some reason.
I'm goi... |
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hawksprite |
Support |
9 |
7,142 |
09-14-2012, 02:15 AM |
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Thread: Uploader Issue
Post: RE: Uploader Issue
Alright, thank you very much. |
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hawksprite |
Support |
9 |
7,142 |
08-31-2012, 02:32 AM |
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Thread: Uploader Issue
Post: RE: Uploader Issue
Sorry it took me a while to respond i've been busy. I changed the page file and confirmed it was large enough to hold the file.
Still had the issue. |
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hawksprite |
Support |
9 |
7,142 |
08-30-2012, 01:24 AM |
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Thread: Uploader Issue
Post: RE: Uploader Issue
I'm bumping up my paging file now.
After a quick reboot i'll post the results. |
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hawksprite |
Support |
9 |
7,142 |
08-27-2012, 12:34 AM |
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Thread: Uploader Issue
Post: RE: Uploader Issue
Hmm, this shouldn't be much of an issue because I'm just using the FTP function of the uploader. |
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hawksprite |
Support |
9 |
7,142 |
08-23-2012, 01:21 PM |
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Thread: Uploader Issue
Post: Uploader Issue
I've been having issues with the Uploader from the tools folder, Every time it gets to the point where it downloads the index I get an error saying "Can't allocate 1 610 612 736 bytes of memory". I'v... |
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hawksprite |
Support |
9 |
7,142 |
08-23-2012, 01:19 AM |
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Thread: Game Object Types
Post: RE: Game Object Types
Ok I think I finally fixed my issue. Later today when I get back from class i'll post my code and what all I did for those who are having this issue or trying to learn this feature for gathering. |
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hawksprite |
Support |
3 |
3,894 |
08-20-2012, 12:14 PM |
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Thread: Game Object Types
Post: RE: Game Object Types
I had them set to OBJ_TREE, i'll double check that they are also set to dynamic.
They still don't seem to want to work for me.
I can keep the trees as Static and not have issues but my problem is tha... |
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hawksprite |
Support |
3 |
3,894 |
08-19-2012, 09:23 PM |
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Thread: Game Object Types
Post: Game Object Types
I've been toying around with setting custom game object types for gathering.
So for now I have a list of:
Code:
Game::ObjMemx<<NewObj> Trees;
The trees class is the one from the tutorial f... |
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hawksprite |
Support |
3 |
3,894 |
08-19-2012, 07:13 PM |
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Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
I ended up creating a triangle list for the weapon and capsule for the neighbor. Then running a Cuts().
While mine is more accurate do you think the distance method is more optimized?
It's an int... |
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hawksprite |
Support |
7 |
5,924 |
08-14-2012, 11:28 PM |
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Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
On top of things it now breaks my Inventory when I right click, it stops showing items and isn't allowing me to re-open it. But only after right clicking in game. |
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hawksprite |
Support |
7 |
5,924 |
08-13-2012, 05:43 AM |
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Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
I'm getting closer and since there appears to be other members asking i'll post my findings.
So far what i've been going off TBJokers said but making a more in depth collision method.
This is what i... |
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hawksprite |
Support |
7 |
5,924 |
08-13-2012, 02:36 AM |
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Thread: Player combat in the MMO Source code
Post: RE: Player combat in the MMO Source code
I'll toy with a little better method of collision, then post my results. Thanks for the idea. |
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hawksprite |
Support |
7 |
5,924 |
08-11-2012, 09:25 PM |
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Thread: Making the world dark
Post: RE: Making the world dark
Yeah good point, I was just noticing that now. |
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hawksprite |
Making Games |
3 |
4,287 |
08-11-2012, 09:00 PM |
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Thread: Making the world dark
Post: RE: Making the world dark
I ended up just blackening the ambient, sky, and sun light color. Worked like a charm, but I had to cap the ambient from getting bitch black otherwise it was just impossible to see anything. |
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hawksprite |
Making Games |
3 |
4,287 |
08-11-2012, 07:12 AM |