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Thread: how to rotate/move a object
Post: RE: how to rotate/move a object
the creating of barrelObj causes an compiler error
Game::Obj barrelObj;
--\source\main.cpp(112) : error C2259: 'EE::Game::Obj' : cannot instantiate abstract class
due to following members:
... |
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wARmAcH1n3 |
Beginner Questions |
5 |
5,987 |
08-18-2012, 01:28 PM |
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Thread: how to rotate/move a object
Post: RE: how to rotate/move a object
thx i got it compile but the set function and the other functions like scale doesnt work, whatever i try the barrel just spawns and dont react the settings
i tried
obj->matrix.pos.set(2,2,2);
too,... |
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wARmAcH1n3 |
Beginner Questions |
5 |
5,987 |
08-17-2012, 09:29 PM |
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Thread: how to rotate/move a object
Post: how to rotate/move a object
i create a object dynamicly like in the tutorial 10 - Dynamically Created Objects.cpp
Code:
Game::ObjParamsPtr obj_B;
bool Init()
{
...
// set world
{
... |
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wARmAcH1n3 |
Beginner Questions |
5 |
5,987 |
08-16-2012, 11:47 PM |
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Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?
(08-16-2012 10:42 PM)Zervox Wrote: in FPS games you wouldn't be using the capsule for hit detection, you would create small oriented boxes around the player bones or similar. not supposed to be... |
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wARmAcH1n3 |
Physics |
7 |
8,514 |
08-16-2012, 11:04 PM |
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Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?
(08-15-2012 08:53 PM)Zervox Wrote: Whats wrong with capsule for action games? sure different controller shapes could be nice but by no means important.
if the character player and npc have onl... |
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wARmAcH1n3 |
Physics |
7 |
8,514 |
08-15-2012, 10:32 PM |
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Thread: custom Physbody for characters?
Post: RE: custom Physbody for characters?
to bad, especially for action games
is there a chance that custom phys meshes for character will be available in the future? |
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wARmAcH1n3 |
Physics |
7 |
8,514 |
08-15-2012, 07:58 PM |
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Thread: Flying character & world boudaries
Post: RE: Flying character & world boudaries
(08-06-2012 02:04 PM)info@3dea.hr Wrote: Hello there,
I want to have a flying character by default, so it is initialized with "flying" and "actor.gravity" controller props with true and false.... |
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wARmAcH1n3 |
Beginner Questions |
6 |
6,447 |
08-14-2012, 06:05 PM |
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Thread: custom Physbody for characters?
Post: custom Physbody for characters?
is it true that characters may have only a physbody capsule? if i try to create custom phsybody for the actor i get this error:
"Character controller can be created only from physbody capsule"
the p... |
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wARmAcH1n3 |
Physics |
7 |
8,514 |
08-11-2012, 05:43 PM |
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Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...
(08-10-2012 02:32 PM)Esenthel Wrote: Bloody Massacre has Esenthel SDK included in the game package (that version is compatible with BM source code), so you can use that SDK to compile it.
BM w... |
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wARmAcH1n3 |
Support |
7 |
8,317 |
08-10-2012, 05:48 PM |
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Thread: Load environment settings from WE in the Game.
Post: RE: Load environment settings from WE in the Game.
(08-11-2011 02:17 AM)Driklyn Wrote: Copy Editor.environment.txt from EE's Tools folder into your Data folder and add this code:
Code:
Bool Init()
{
Edit::EnvironmentOp... |
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wARmAcH1n3 |
Support |
14 |
14,307 |
08-09-2012, 11:58 PM |
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Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...
(08-08-2012 04:18 AM)aceio76 Wrote: 'font' and 'image' are DEFINITELY recently changed.
Fonts are now pointers. You can easily correct this.
Some of image.drawXXXX functions have changed in ... |
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wARmAcH1n3 |
Support |
7 |
8,317 |
08-08-2012, 10:04 PM |
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Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...
i re-read the installation guide its all correct
and seeked after the namechanges the last 2 post from 2012
nothing helped |
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wARmAcH1n3 |
Support |
7 |
8,317 |
08-08-2012, 12:27 AM |
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Thread: Can't compile Bloody massacre with new libs/dll
Post: RE: Can't compile Bloody massacre with new libs/dl...
(08-07-2012 05:03 PM)Dwight Wrote: Did you also download the NEW source code of BM?
i downloaded it from here (zip-File):
http://www.esenthel.com/projects/bloody_massacre/en/
(08-07-2012 05:... |
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wARmAcH1n3 |
Support |
7 |
8,317 |
08-07-2012, 07:27 PM |
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Thread: Can't compile Bloody massacre with new libs/dll
Post: Can't compile Bloody massacre with new libs/dll
i got in the compile-editor this error
Error: Invalid "static" keyword for global variable/function
(i copied the new lib,dll and h-files into the BM-folders and i created a new project and put it b... |
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wARmAcH1n3 |
Support |
7 |
8,317 |
08-07-2012, 12:03 AM |
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Thread: Xbox 360
Post: RE: Xbox 360
(08-05-2012 02:36 PM)Esenthel Wrote: I won't provide an exact price because that would need to be calculated carefully, but more or less something in range of 4..20 thousands of USD, to cover t... |
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wARmAcH1n3 |
Feature Requests |
8 |
8,353 |
08-06-2012, 07:56 PM |
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Thread: Xbox 360
Post: RE: Xbox 360
how much money do you need/want?
of course i will try first to finish my game for pc before this point, but it's good to hear that's possible |
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wARmAcH1n3 |
Feature Requests |
8 |
8,353 |
08-05-2012, 01:13 PM |
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Thread: Xbox 360
Post: Xbox 360
i have read that there will be added xbox in some distant future
(03-19-2011 07:38 PM)Esenthel Wrote: x360 support is on the roadmap and will be added in some distant future :) (just adding c#... |
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wARmAcH1n3 |
Feature Requests |
8 |
8,353 |
08-04-2012, 12:44 PM |
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Thread: question about the license
Post: RE: question about the license
thx for the info, i will tryout the engine
(08-03-2012 08:02 PM)Tottel Wrote: Correct, however, you can just get a personal license (99 USD) instead, which allows you to release 1 commercial ... |
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wARmAcH1n3 |
Offtopic |
3 |
8,141 |
08-03-2012, 08:42 PM |
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Thread: question about the license
Post: question about the license
on the devmaster side a user called dragonfly3 wrote that at the end of his preview:
Quote:The prices listed here on devmaster are incorrect, though. You can try the SDK free. A personal license whic... |
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wARmAcH1n3 |
Offtopic |
3 |
8,141 |
08-03-2012, 07:53 PM |