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Post Author Forum Replies Views Posted [asc]
  Thread: 3d Car-Rim
Post: RE: 3d Car-Rim

To be honest, the model seems to be high poly... and not suitable for in-game content. Unless you want only 1 car in your entire scene.
Dynad Showcase 4 3,534 08-01-2013, 04:01 PM
  Thread: Dark Souls - Winning @ Barehanded battle
Post: RE: Dark Souls - Winning @ Barehanded battle

its nothing if you can retry it (based on save game?), i get hart attack when i play diablo 3 on hardcore.. die and you can re-level all over again ;)
Dynad Games 14 8,232 07-16-2013, 11:33 AM
  Thread: Preprocessor code bug
Post: RE: Preprocessor code bug

If you need a small part of a library, then you're using the wrong library. There are alot of libraries having similar functionality. Multiplatform is just nonsense; EE works on Windows, Android etc....
Dynad Tools 17 7,520 07-14-2013, 01:41 PM
  Thread: Preprocessor code bug
Post: RE: Preprocessor code bug

But why do u want to skip large parts of code not to be compiled? If you don't need it, comment it?
Dynad Tools 17 7,520 07-13-2013, 09:56 PM
  Thread: Preprocessor code bug
Post: RE: Preprocessor code bug

You have to add backslashes to each at the end of the line. A backslash as last character in a line causes this line to be joined with the next for preprocessing. For regular C++ parsing newlines are ...
Dynad Tools 17 7,520 07-13-2013, 01:31 PM
  Thread: Light emitting object
Post: RE: Light emitting object

You can use a glow material + light point.
Dynad Support 6 3,155 12-21-2012, 11:44 AM
  Thread: Visual Studio 2012 RTM
Post: RE: Visual Studio 2012 RTM

With the c++11 support is VS2012 a better choice... but somehow i don't like the UI that much..
Dynad Feature Requests 7 3,965 11-07-2012, 06:18 AM
  Thread: Returning visible when not created
Post: RE: Returning visible when not created

Why dont u just add yourself a bool to your custom gui window class? On creation set the window to hide and bool on false.. and on show vice versa.
Dynad Gui 6 3,531 11-07-2012, 06:16 AM
  Thread: Lightmaps for AO
Post: RE: Lightmaps for AO

You can indeed create AO maps easily in a 3D program (3dsmax) and apply e.g Photoshop that on your base color texture.
Dynad Feature Requests 5 3,210 10-28-2012, 09:32 PM
  Thread: [Partially Solved]Moving object according to camera matrix
Post: RE: Moving object according to camera matrix

(09-20-2012 07:58 PM)Harry Wrote:  Yes if I use Time.d() it will work but it moves object constantly when a keyboard/mouse button is pressed. And I want move object when I press a mouse button a...
Dynad Beginner Questions 9 4,418 09-21-2012, 09:58 AM
  Thread: [Partially Solved]Moving object according to camera matrix
Post: RE: Moving object according to camera matrix

perhaps use time instead? targetPos+=Cam.matrix.z*Time.d()*10; dunno if Time.d() is delta.. u should check that ;)
Dynad Beginner Questions 9 4,418 09-20-2012, 07:08 PM
  Thread: Bloody and MMO
Post: RE: Bloody and MMO

Please keep your posts in English even if your English is not your mother language. But what happens is that your calling load and save which don't exist missing the body function (implemented), so ...
Dynad Support 6 3,217 07-03-2012, 07:14 PM
  Thread: Bloody and MMO
Post: RE: Bloody and MMO

Probably the source of MMO and bloody is outdated... you should look at the road-map name changes and correct them.
Dynad Support 6 3,217 07-03-2012, 05:14 PM
  Thread: Reason for using RakNet?
Post: RE: Reason for using RakNet?

The RakNet tutorial, which you can find on this forum was being made before EE had any mmo networking features.
Dynad Offtopic 11 10,548 05-16-2012, 10:13 AM
  Thread: STRUCTS
Post: RE: STRUCTS

Dunno what you have done in your project but i used the standard EE tutorial project and added a .h file to it... included it after the stdafx.h. I didn't use any ifndef cause you don't really need th...
Dynad Beginner Questions 13 5,232 05-13-2012, 04:25 PM
  Thread: STRUCTS
Post: RE: STRUCTS

No it wont cause any linking errors, you just have to include it after the Esenthel header... and if you use precompiled headers... you need to include the header after... So yes it will work.....
Dynad Beginner Questions 13 5,232 05-13-2012, 04:08 PM
  Thread: STRUCTS
Post: RE: STRUCTS

Ain't that the same thing i did? ...lol, ah well im glad u have it working now. ps: i knew my code was working properly before even testing it and yes to be sure i tested it ;)
Dynad Beginner Questions 13 5,232 05-13-2012, 03:49 PM
  Thread: STRUCTS
Post: RE: STRUCTS

Well you need to split the struct into header and cpp file. header: PHP Code: STRUCT (ExClass1, GuiObjs)    static void someFunction();}ExWindow1;STRUCT (...
Dynad Beginner Questions 13 5,232 05-13-2012, 02:45 PM
  Thread: Connect to mySQL server
Post: RE: Connect to mySQL server

You need to install the 32bit version if your EE project is 32bit aswell... for 32bit go -> %windir%\SysWOW64\odbcad32.exe data source name: ee_32 server: localhost user: root pass: pass database:...
Dynad Network 10 5,237 04-18-2012, 01:13 PM
  Thread: Connect to mySQL server
Post: RE: Connect to mySQL server

You have to download and install the db connector http://dev.mysql.com/downloads/connector/odbc/ After that you can add with odbcad32.exe a new MySQL ODBC 5.1 driver.
Dynad Network 10 5,237 04-17-2012, 03:42 PM