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  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

Is there any way how to check: if model part's box contains my point or not. Modified inventory tutorial: Here is my code: Main.cpp: Code: void GetWorldObjectUnderCursor() {     L...
AlricDoRei Support 9 6,110 07-09-2012, 07:36 PM
  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

(07-09-2012 01:10 PM)Esenthel Wrote:  try mesh->box * actor.matrix() or OBox(mesh->box, actor.matrix()); Thank you. Now it works.
AlricDoRei Support 9 6,110 07-09-2012, 01:22 PM
  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

(07-08-2012 12:55 PM)AlricDoRei Wrote:  Physics.ray doesn't work with parts boxes. I tried to delete and hide mesh parts, but it doesn't have any effect. Physics.ray(pos, dir*D.viewRange(), &a...
AlricDoRei Support 9 6,110 07-09-2012, 11:33 AM
  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

Physics.ray doesn't work with parts boxes. I tried to delete and hide mesh parts, but it doesn't have any effect. Physics.ray(pos, dir*D.viewRange(), &phys_hit, IndexToFlag(AG_CONTROLLER))) work...
AlricDoRei Support 9 6,110 07-08-2012, 12:55 PM
  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

(07-06-2012 08:52 PM)Zervox Wrote:  then check for each parts and see if another physics ray manages to hit the parts box and then draw special parameters from that? How to check this? I got me...
AlricDoRei Support 9 6,110 07-07-2012, 04:07 PM
  Thread: SetHighlight() for the meshpart
Post: RE: SetHighlight() for the meshpart

(07-06-2012 08:52 PM)Zervox Wrote:  Not sure if this will work but you can first attain the object hit Main.cpp: Code: void GetWorldObjectUnderCursor() {     Lit=NULL;  ...
AlricDoRei Support 9 6,110 07-07-2012, 08:08 AM
  Thread: SetHighlight() for the meshpart
Post: SetHighlight() for the meshpart

Hello. Is there any way how to make SetHighlight() working with some part of the mesh? My goal is to do something like this: 1. I have a 3d chracter(player). This character consists of 5 parts. I hav...
AlricDoRei Support 9 6,110 07-06-2012, 06:09 PM
  Thread: PhysX crash
Post: RE: PhysX crash

You are right. Problem is solved.
AlricDoRei Physics 6 4,220 06-23-2012, 09:07 PM
  Thread: PhysX crash
Post: RE: PhysX crash

There are no problems with physX files in the model editor. Latest Esenthel SDK for windows + latest Esenthel RPG 2 source: Here is the another type of error where PhysX body is unknown: http://i47.t...
AlricDoRei Physics 6 4,220 06-23-2012, 06:56 PM
  Thread: PhysX crash
Post: PhysX crash

Hello. I am trying to test Esenthel RPG 2 code with my world and got one critical problem. World is big. When I trying to get from one part of the world to another I am getting errors like this: http:...
AlricDoRei Physics 6 4,220 06-22-2012, 06:14 AM
  Thread: Lake vs Ocean
Post: Lake vs Ocean

Hi. What is the difference between Lake and Ocean in the EE? For example: I have a very big world where the sea takes only 1/4 part. What is better to use in this case? Ocean(for the whole map) or lak...
AlricDoRei Beginner Questions 1 2,163 05-09-2012, 11:44 AM
  Thread: 3D Pathfinding
Post: RE: 3D Pathfinding

How to make this pathfinding working with water? Character can't go through the water even if the depth of the water is 0.
AlricDoRei News 72 53,579 05-07-2012, 10:22 AM
  Thread: EsenthelRPG2 on Mac
Post: RE: EsenthelRPG2 on Mac

CPU: Intel Core i7 950 3.07 Ghz. GPU: NVIDIA GeForce GTX 470
AlricDoRei Esenthel Store Sources 5 3,091 04-23-2012, 07:43 AM
  Thread: EsenthelRPG2 on Mac
Post: RE: EsenthelRPG2 on Mac

(04-20-2012 09:25 AM)Esenthel Wrote:  1) Does the EE SDK Tutorial for setting mouse cursor works? The same problem. I don't see mouse cursor.
AlricDoRei Esenthel Store Sources 5 3,091 04-20-2012, 11:26 AM
  Thread: EsenthelRPG2 on Mac
Post: EsenthelRPG2 on Mac

I am trying to get working Esethel RPG2 on Mac and got 2 problems. I'm using project from "tutorials" folder as base. I also fixed errors during compilation such as: C GuiPC & gpc change to GuiPC ...
AlricDoRei Esenthel Store Sources 5 3,091 04-20-2012, 08:05 AM