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  Thread: Spliting up Single Animation
Post: RE: Spliting up Single Animation

I might be wrong here so feel free to correct me. I find it strange that the recommended file format for models is DAE (according to the wiki) but from what I've read DAE does not seem to support mul...
Brad_Mclain Tools 20 10,600 11-26-2011, 09:29 PM
  Thread: Problems splitting up single track animations
Post: RE: Problems splitting up single track animations

Thanks latest SDK has fixed the problem. :) Update: seems that I am still having some issues when using a different model. I have emailed it to you so you can see for yourself.
Brad_Mclain Tools 9 3,953 09-17-2011, 02:13 AM
  Thread: Problems splitting up single track animations
Post: RE: Problems splitting up single track animations

I have emailed the original file and animation information. The problem animation was "Dissapointed" frames 101-206.
Brad_Mclain Tools 9 3,953 09-16-2011, 11:39 AM
  Thread: Problems splitting up single track animations
Post: RE: Problems splitting up single track animations

I'm not quite sure what you mean, could you please elaborate. Edit: I am with you now, had a brain fade. I will PM/email them to you shortly :)
Brad_Mclain Tools 9 3,953 09-12-2011, 09:38 AM
  Thread: Problems splitting up single track animations
Post: Problems splitting up single track animations

I have been in the process of splitting up single track animations using the Clip options in the animations menu however sometimes I am running into problems. I think (not 100% sure) it has to do wit...
Brad_Mclain Tools 9 3,953 09-11-2011, 12:51 PM
  Thread: Community Project
Post: RE: Community Project

(09-06-2011 09:50 PM)runewake2 Wrote:  It needs something that makes it better, maybe something like Star Wars: Battlefield? Or Descent? It needs something to make it interesting otherwise it wi...
Brad_Mclain Offtopic 34 18,215 09-06-2011, 11:16 PM
  Thread: Community Project
Post: RE: Community Project

I think its a very good idea, great way to get more documentation and tutorials happening, as well as some potentially free assets for people to use when prototyping things in the engine.
Brad_Mclain Offtopic 34 18,215 09-05-2011, 04:52 AM
  Thread: Model Editor - Rest/Sit on Ground
Post: RE: Model Editor - Rest/Sit on Ground

How do I turn on Box Information? Edit: Found it B button. Thanks, fairly quick way to achieve the same thing.
Brad_Mclain Feature Requests 3 3,187 09-05-2011, 04:38 AM
  Thread: Model Editor - Rest/Sit on Ground
Post: Model Editor - Rest/Sit on Ground

I have seen this in many modelling programs but I think it would also be useful in the model editor to have a "centre and rest on ground" option in the Mesh->Transform drop down. What do you guys ...
Brad_Mclain Feature Requests 3 3,187 09-05-2011, 01:56 AM
  Thread: Throwing my hat in the ring - TP(TSB)
Post: RE: Throwing my hat in the ring - TP(TSB)

Also liked :)
Brad_Mclain Showcase 4 4,916 08-14-2011, 11:16 PM
  Thread: Code Editor: Xcode Support
Post: RE: Code Editor: Xcode Support

Sorry to bump an old thread but looking for an update on this. I noticed its been added to the roadmap but would like to know to see if I should proceed using code editor or use visual studio/xcode ...
Brad_Mclain Feature Requests 4 3,418 08-04-2011, 01:41 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...

Very cool, love the tutorial as well. The effort you have put into it is excellent.
Brad_Mclain Code Snippets 58 41,213 07-09-2011, 01:14 AM
  Thread: a video of this engine in action
Post: RE: a video of this engine in action

Looking great Demi, nice work. Question: on the terrain painting how did you get this to work? Is that done in L3DT or in Esenthel?
Brad_Mclain Showcase 13 8,920 05-24-2011, 03:17 AM
  Thread: Shadows flickering and other artefacts when moving sun
Post: RE: Shadows flickering and other artefacts when mo...

@Esenthel: Sorry to bump this topic but I was wondering if you could look into potentially some fixes to these problems as it is one of my major concerns with the engine at the moment.
Brad_Mclain Graphics 5 3,208 05-21-2011, 03:34 AM
  Thread: Shadows flickering and other artefacts when moving sun
Post: RE: Shadows flickering and other artefacts when mo...

D.shdMapNum(6); //this is the default D.shdMapSize(2048); //improves quality does not remove artefacts D.shdSoft(2); //was already set to this D.shdJitter(true); //didn't appear to do much different D...
Brad_Mclain Graphics 5 3,208 05-10-2011, 02:38 PM
  Thread: Code Editor - Wish List
Post: RE: Code Editor - Wish List

[attachment=1240] Here is the class definition. [attachment=1241] Here is the auto-complete when attempting to define the private method's body. Notice the private functions are missing. [attachment...
Brad_Mclain Feature Requests 13 6,807 05-10-2011, 02:13 PM
  Thread: Code Editor - Wish List
Post: RE: Code Editor - Wish List

Actually the specific instance I am referring to is when providing function definitions. Auto-complete will not show the private methods in the header stub, only the public ones. After it has been de...
Brad_Mclain Feature Requests 13 6,807 05-10-2011, 02:01 PM
  Thread: Code Editor - Wish List
Post: RE: Code Editor - Wish List

I understand how private and protected works, I am just wondering if its possible that the auto-complete can detect the scope that you are in, ie if inside the source file that defines the class then ...
Brad_Mclain Feature Requests 13 6,807 05-10-2011, 01:49 PM
  Thread: Code Editor - Wish List
Post: RE: Code Editor - Wish List

(05-10-2011 11:40 AM)Esenthel Wrote:  3 but how? Well for example if I have two construtors class Example { public: Example(); Example(Int); } Example. [autocomplete list] Example() Exa...
Brad_Mclain Feature Requests 13 6,807 05-10-2011, 11:45 AM
  Thread: Code Editor - Wish List
Post: RE: Code Editor - Wish List

(05-10-2011 11:26 AM)Esenthel Wrote:  3. can you give example? I would like the auto complete to work when providing the constructor definition. (05-10-2011 11:26 AM)Esenthel Wrote:  4. ...
Brad_Mclain Feature Requests 13 6,807 05-10-2011, 11:31 AM