Search Results
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Thread: Engine name and meaning..
Post: Re: Engine name and meaning..
My next engine is called Boobs. First person to uncover the hidden subtext, wins absolutely nothing because it's not hidden.
:) |
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iPi |
Offtopic |
14 |
13,295 |
01-21-2009, 03:29 PM |
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Thread: Free Models
Post: Re: TurboSquid
Cool tip is, if you enter 0 as both the min and high prices, you get a complete list of all the free models in whatever cat you choose.
I don't know if it's an officially supported feature, but hey i... |
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iPi |
Free Assets |
18 |
16,210 |
01-21-2009, 03:27 PM |
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Thread: Who uses the API documentation?
Post: Re: Who uses the API documentation?
I also used Dark GDK before Esenthel. for about five seconds :) Please don't copy dark gdk, do it your own way esenthel :)
At least as far as the engine goes :) |
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iPi |
Support |
8 |
7,989 |
01-19-2009, 04:16 PM |
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Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...
Heh, I know the feeling. Atm, I'm working on a ps3 raytracer, a gl engine, and my game using your engine.
and that's me trying to forget i have a 99% finished C# 3d engine to release.
here is how i... |
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iPi |
Support |
9 |
7,895 |
01-18-2009, 01:40 PM |
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Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...
I was going to say, it's been a while since your last update. :P
Thanks for adding it to the list. One other major problem i'm having, well i say other, the only other problem i'm having, is the lac... |
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iPi |
Support |
9 |
7,895 |
01-16-2009, 04:26 PM |
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Thread: World Editor Plugin System
Post: Re: World Editor Plugin System
Yeah, it's your fault, you've already covered most of my needs so i'm thinking of bigger things :)
If you ever need any coding help, with any features you'd like to do, but just dont have the time/ma... |
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iPi |
Feature Requests |
8 |
8,268 |
01-15-2009, 01:47 PM |
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Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...
yeah that's the approach i prefer. first thing i check with a new engine besides what fx it is, if it has a solid linepick function :) yours does so that's not a concern. I alreayd use it for camera&l... |
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iPi |
Support |
9 |
7,895 |
01-15-2009, 01:41 PM |
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Thread: Using custom character models
Post: Re: Using custom character models
I'm pretty sure I imported I could, which was just a standard X file. I assumed this was all I needed based on the docs, but I do have a habit of mis-reading things so who knows :)
I'll have another ... |
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iPi |
Support |
3 |
4,163 |
01-13-2009, 10:45 AM |
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Thread: Using custom character models
Post: Using custom character models
I have a female soldier model, fully animated. not built with your engine in mind, (i got it off a 3d store site. 3drt i think if anyone wants to take a look) so the bone structure, although probably... |
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iPi |
Support |
3 |
4,163 |
01-12-2009, 10:59 PM |
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Thread: World Editor Plugin System
Post: World Editor Plugin System
Is there any possiblity of adding some form of plugin support to the world editor? It's not a vital feature, as you can pretty much create your own classes as is, but what i'm thinking of is, also add... |
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iPi |
Feature Requests |
8 |
8,268 |
01-12-2009, 10:56 PM |
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Thread: Scripting
Post: Re: Scripting
Yeah, I've wrote sciprt engines in C# and a more obscure language bmax. But the difference between writing one yourself and 'lobbing' it into the game, and having one built deep within the engine and ... |
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iPi |
Feature Requests |
3 |
4,867 |
01-12-2009, 10:51 PM |
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Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...
Btw sorry if i wasn't clear, but i do know how to do the ragdoll part, it's just finding out when to do it is the problem.
Basically, i would love it if i could do something like this,
void Player... |
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iPi |
Support |
9 |
7,895 |
01-12-2009, 10:48 PM |
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Thread: Determining when and where collisions have occurred?
Post: Re: Determining when and where collisions have occ...
Likewise, thank you for the engine, I REALLY appreciate it :) best one i've come across yet. and i've tried em all. :)
As for falling damage, that is important, but not what i had in mind.
I don't h... |
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iPi |
Support |
9 |
7,895 |
01-12-2009, 10:44 PM |
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Thread: Scripting
Post: Scripting
I think it would be great if you had a script editor of some sort, within the actual world editor.
An example would be, attaching a script to a radius based zone. when the zone is entered, the script... |
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iPi |
Feature Requests |
3 |
4,867 |
01-12-2009, 03:27 PM |
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Thread: Determining when and where collisions have occurred?
Post: Determining when and where collisions have occurre...
Hi,
Just started to use your engine, love it so far, but I'm a little confused about how to find out when any collisions have occurred.
And in case it is not a part of the returned data, is there an... |
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iPi |
Support |
9 |
7,895 |
01-12-2009, 03:13 PM |