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  Thread: Humour in games
Post: Humour in games

Time for one of Roy's Mad posts =) Games are meant to be fun right? and often people say "we had a laugh last night playing what ever game" But humour never seems to be in the design document? The...
nomax5 Game Design 5 3,781 05-22-2013, 07:10 PM
  Thread: Xenocrystalloid Contentsions (22/05/13))
Post: RE: Xenocrystalloid Contentsions (22/05/13))

Wow there seems to be some really advanced features in that game, and new concepts this looks to be a really exciting project. I look forward to seeing it develop.
nomax5 Showcase 15 11,315 05-22-2013, 06:58 PM
  Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles (updated 08/05/2013)

Looking good really professional
nomax5 Showcase 19 12,788 05-22-2013, 06:51 PM
  Thread: Exiled Dimensions (Work in Progress)
Post: RE: Exiled Dimensions (Work in Progress)

I agree with Rubeus I love the originality too the sky is growing on me ...
nomax5 Showcase 23 15,640 05-22-2013, 06:49 PM
  Thread: Esenthel is climbing the ranks
Post: RE: Esenthel is climbing the ranks

Without trying to sound too creepy or brown nosy, Esenthel is No1 for me and I have played around with many on that list. I think if you get 1 successful game made with the Esenthel engine is will sho...
nomax5 Offtopic 16 9,368 05-22-2013, 06:37 PM
  Thread: Creating and Loading in Animated Objects with Blender
Post: RE: Creating and Loading in Animated Objects with ...

Really nice tutorial Ozmodian thankyou make more :P
nomax5 Tutorials 7 4,798 05-04-2013, 11:23 AM
  Thread: Faked Atmospheric Scattering
Post: RE: Faked Atmospheric Scattering

Wow I love it..
nomax5 Showcase 6 5,455 04-20-2013, 09:44 AM
  Thread: How to use the Tutorials
Post: RE: How to use the Tutorials

Nevermind I found Readme.txt in the tutorials folder
nomax5 Beginner Questions 3 2,243 03-16-2013, 02:13 PM
  Thread: Connecting objects to waypoints
Post: RE: Connecting objects to waypoints

Right you've answered my question perfectly, I add objects to the world then reference them in code. Thanks gwald and Tottel your answers are fantastic and really helpful.
nomax5 Beginner Questions 3 2,494 03-16-2013, 11:38 AM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

Relocate to California !! are you crazy? The place is geologically unstable full of crazy people who have guns purchased for the sole purpose of shooting other people who might be trying to shoot t...
nomax5 News 160 91,922 03-16-2013, 11:17 AM
  Thread: Connecting objects to waypoints
Post: Connecting objects to waypoints

I'm trying to figure out what is done in the editor and what is done by code. I'm running fiddling with the Esenthel RPG and there is a goblin which when the game starts does a little bit of wanderin...
nomax5 Beginner Questions 3 2,494 03-16-2013, 10:26 AM
  Thread: How to use the Tutorials
Post: How to use the Tutorials

Are they Tutorials or are the Examples of how to do stuff? To my mind a Tutorials show you how to do things often step by step. Examples just work and you can analyse them to see how they work. So I...
nomax5 Beginner Questions 3 2,243 03-16-2013, 10:18 AM
  Thread: Advice on Animal Models Graphics and Animation
Post: Advice on Animal Models Graphics and Animation

As usual assume I know nothing and you won't be far from the truth. I'm planning on creating like a African Savannah with Lions and Elephants Zebra etc. I'm going to need quite a few models and lots...
nomax5 Graphics 5 3,150 03-15-2013, 10:14 PM
  Thread: Frame Object
Post: RE: Frame Object

Do you mean like the "F" key in Maya? so you press F and you are zoomed to the object for editing? If so I was going to ask the same question.
nomax5 Tools 8 3,996 03-15-2013, 08:27 AM
  Thread: Where is the Build All button in EE2?
Post: RE: Where is the Build All button in EE2?

Ahh Ha that is a handy tip thanks, I'm building up a Esenthel cheat sheet with tips and tricks on.
nomax5 Beginner Questions 9 4,401 03-09-2013, 11:16 PM
  Thread: Where is the Build All button in EE2?
Post: RE: Where is the Build All button in EE2?

Ahh my mistake, no biggie, I'll use EE1 I'm thinking I will learn every aspect of the RPG Demo by re-doing it bit by bit using my stuff, objects Gui code etc.. I've changed the buildings made a lake...
nomax5 Beginner Questions 9 4,401 03-09-2013, 08:51 PM
  Thread: Can't compile MMO files
Post: RE: Can't compile MMO files

Fuzzylr helped me do it with this excellent video http://www.youtube.com/watch?v=e2uzu9IH1...e=youtu.be
nomax5 Beginner Questions 3 2,220 03-09-2013, 02:06 PM
  Thread: Where is the Build All button in EE2?
Post: Where is the Build All button in EE2?

Dumb question of the day, I try minimise my dumb questions to 1 per day so people don't think I'm thick. :$ it seems I've been using esenthel 1 all this time by running C:/ EsenthelEngineSDK/T...
nomax5 Beginner Questions 9 4,401 03-09-2013, 02:03 PM
  Thread: [SOLVED] No leaves on my trees
Post: RE: No leaves on my trees

Thanks Shatterstar, I was using .tga images and I should use .png for the leaves so now I've learnt something and I have a tree that looks like a Spruce.
nomax5 Graphics 4 2,598 03-09-2013, 01:13 PM
  Thread: [SOLVED] No leaves on my trees
Post: RE: No leaves on my trees

That is very kind of you I've sent you a PM because I didn't want to post objects on the forum, when I bought the trees I'm sure in the licence agreement it will say something about redistributing the...
nomax5 Graphics 4 2,598 03-09-2013, 08:39 AM