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  Thread: Code Editor - Esenthel Script - Virtual Environment
Post: RE: Code Editor - Esenthel Script - Virtual Enviro...

congrats on the hard bit :)
Chris News 19 22,447 02-06-2012, 11:31 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

(02-06-2012 02:03 PM)Chris Wrote:  If your not painting, your not hitting the vertices. View > Wireframe to see what your painting (disable water to make it easier to see) - the brush is a m...
Chris Support 7 5,543 02-06-2012, 03:26 PM
  Thread: Brush size in World Editor
Post: RE: Brush size in World Editor

When you paint, your painting (lerp) material properties onto the vertices. Heightmap > Mesh Quality > ... If your not painting, your not hitting the vertices. View > Wireframe to see what y...
Chris Support 7 5,543 02-06-2012, 02:03 PM
  Thread: MeshBase subdivision algorithm
Post: RE: MeshBase subdivision algorithm

Hi, The main problem i'm facing is trying to remove the edges from the triangle. Here was my attempt (I added ...? where I was confused). Code: FREPA(base.tri) {       ...
Chris Game Classes 3 3,224 01-21-2012, 02:03 PM
  Thread: MeshBase subdivision algorithm
Post: MeshBase subdivision algorithm

Hi, I need to subdivide my MeshBase for a special algorithm: I need to ensure that each vertex has neighbours (e.g. by an edge) which are all less than Flt SomeThresholdDistance; This means doing s...
Chris Game Classes 3 3,224 01-17-2012, 09:46 PM
  Thread: Skybox problems
Post: RE: Skybox problems

The smallest file-size would be to do Image.import(...) in App::Init(), if you don't mind a bit of loading? That way you can get the predictive qualities of png compression, yet still keep it fast in ...
Chris Beginner Questions 3 2,890 10-14-2011, 02:34 PM
  Thread: Efficient Resize/Downsample of Image3D
Post: RE: Efficient Resize/Downsample of Image3D

Thanks for the quick response, I think they may be useful to have, but if you think no-one else would ever use it, it'd be a waste of time. EDIT: Oh, I didn't realize Image3D.downSample() already re...
Chris Feature Requests 2 2,542 10-11-2011, 05:14 PM
  Thread: Efficient Resize/Downsample of Image3D
Post: Efficient Resize/Downsample of Image3D

Hi, Any chance of providing additional functions/overloads for: Image::resize Image::crop ..for a 3D Image. I would like to downsample a 3D Image efficiently, without manually creating a new Image;...
Chris Feature Requests 2 2,542 10-11-2011, 04:30 PM
  Thread: 3D Pathfinding
Post: RE: 3D Pathfinding

Quick bug: [attachment=1510] Should be easy to reproduce, just run into this notch immediately after running the tutorial, character gets stuck and can't get out.
Chris News 72 53,581 10-03-2011, 02:11 AM
  Thread: Improving the Editor
Post: RE: Improving the Editor

I +1 the two above feature requests, but also extend procedural texturing and heightmapping to have procedural object placement. e.g. - so you can define to automatically place object lists (like gr...
Chris Offtopic 44 25,816 09-23-2011, 05:25 PM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial

Any chance of a bit of a tidy up again/maintenance release, last time I left it, it looked like this and load instantly: http://desmond.imageshack.us/Himg175/sca...&ysize=640 - e.g. it had no bugs or ...
Chris Code Snippets 116 101,654 09-02-2011, 08:32 PM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial

Thanks for keeping this updated! I had a quick look, but the update seemed to take a long time to load and movement was jerky (but was using the older .pak and .dll's) - interpolation is quite tough (...
Chris Code Snippets 116 101,654 08-28-2011, 02:59 PM
  Thread: Helicopter
Post: RE: Helicopter

Step is typically a value between 0 and 1, which determines where the output is between the two values. (e.g. its the position along the x axis, then you read the respective value on the y axis for th...
Chris Support 5 4,272 07-31-2011, 10:46 AM
  Thread: Too many snags
Post: RE: Too many snags

I just replied in the RakNet tutorial thread http://www.esenthel.com/community/showth...5#pid25725 with a good approach to follow - I think you'll be more comfortable with RakNet and better equipped t...
Chris Support 4 3,180 07-02-2011, 11:31 PM
  Thread: RakNet Tutorial
Post: RE: RakNet Tutorial

The engines just changing too quickly for projects like this to be maintained. I recommend new users just use the tutorial as a "Oh look, that's how it can be done". Then proceed as follows: 1. RakNe...
Chris Code Snippets 116 101,654 07-02-2011, 11:27 PM
  Thread: FXAA
Post: RE: FXAA

This site keeps up with these kinda GPU techniques too: http://www.geeks3d.com/20110622/fxaa-3-v...-released/
Chris Offtopic 8 10,863 06-22-2011, 11:40 PM
  Thread: Shortest Path
Post: Shortest Path

Given a graph of edges and vertexes, is there an easy/existing method to compute the shortest path (or propagate, e.g. dijkstra) in Esenthel? Any recommendations? Thanks, Chris
Chris Support 1 2,207 06-13-2011, 03:16 PM
  Thread: Hash Maps
Post: RE: Hash Maps

Map != Hash Map Headers > Memory > Map.h > find Quote: // get DATA* find (C KEY &key); // find object, don't create if not found, NULL on fail
Chris Beginner Questions 1 2,229 05-11-2011, 10:49 PM
  Thread: Bitpacking Normal Vector
Post: RE: Bitpacking Normal Vector

Hi, I updated my question with my latest development of the problem: Here's what I have, a set of 3d vectors in a 3d flow. [attachment=1193] But they face different directions in the flow (backward...
Chris Support 8 6,230 04-22-2011, 09:45 PM
  Thread: Using Tutorials.
Post: RE: Using Tutorials.

Hi, Welcome to the community! On the left in visual studio, in Source > you'll see 00 - Start.cpp Right click this, click "Exclude from Project" Right click Source > Add Existing Item > 4 -...
Chris Beginner Questions 2 2,706 04-19-2011, 07:00 PM