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  Thread: .mtl file with my model !
Post: Re: .mtl file with my model !

I said to rename it because it happend to me : an OBJ file with .mtl files. I dont remember if i renamed or simply convert to gfx with Esenthel converter... regards. ps : sorry i did not see the end...
Tupac Support 15 12,656 08-11-2009, 03:59 PM
  Thread: .mtl file with my model !
Post: Re: .mtl file with my model !

Maybe simply rename it to .mtrl and try to import from mesh editor ....
Tupac Support 15 12,656 08-10-2009, 08:46 AM
  Thread: Animations to point zero
Post: Re: Animations to point zero

Hi again thanks for answering. I'm now using ragdollEnable() and it's really impresive !! But i did not see all tutos for animation (forgot 2) i'll try that thx.
Tupac Support 2 2,349 07-27-2009, 09:07 PM
  Thread: Animations to point zero
Post: Animations to point zero

Hi, i'm implanting animations to my Chr extended class and i'm encountering a little pbroblem. My Chr returns to point zero and animates well. I precise that i've added an new "action" value to Chr ...
Tupac Support 2 2,349 07-26-2009, 05:49 PM
  Thread: Dynamic Chr
Post: Re: Dynamic Chr

ok found. using objCreateNear() witch returns obj* i just cast it in Chr extended and it is stored in default Memx contain for Chr ^^ good ty
Tupac Support 3 2,936 07-14-2009, 05:58 PM
  Thread: Dynamic Chr
Post: Re: Dynamic Chr

thanks it works ! but where is stored the object ? Function returns Bool ... I have no Ptr
Tupac Support 3 2,936 07-14-2009, 05:36 PM
  Thread: Dynamic Chr
Post: Dynamic Chr

Hi. I saw in tutorials the way to create dynamically Objects in the world witch are a part of it. Really good way to make dropped items by the Mobs. The function is World.objCreate() but i did not f...
Tupac Support 3 2,936 07-14-2009, 12:21 PM
  Thread: Surprise
Post: Re: Surprise

Yes good job !! nice screens on banner, fast menus.... i like it ! ;)
Tupac Support 15 7,266 06-22-2009, 06:10 PM
  Thread: Character.
Post: Re: Character.

I think the mass parameter dont change friction effect from floor. I use freezePos to make my character stoping at marker meeting. I have to disable gravity so i did not try to change these parameters...
Tupac Support 5 3,816 06-22-2009, 06:07 PM
  Thread: Character.
Post: Re: Character.

all you need is in Chr - ctrl - actor - .... just have a look and enjoy ! you have phisics settigs of Chr so you can imagine everything (reduce speed after landing, change mass ..) regards
Tupac Support 5 3,816 06-12-2009, 10:31 PM
  Thread: UDP receives nothing
Post: Re: UDP receives nothing

I undersand that's not the job of an engine. I will post in c++ forums. thx
Tupac Support 4 3,037 06-12-2009, 01:01 PM
  Thread: UDP receives nothing
Post: Re: UDP receives nothing

Thx for explanation. I created a Peer on my client and unbind my server. It works perfecly but i have two questions about network only: - Can i launch two clients on the same computer ? I dont think ...
Tupac Support 4 3,037 06-12-2009, 12:23 PM
  Thread: UDP receives nothing
Post: UDP receives nothing

Hi. I use a standard Winsock server for my game and i have a problem to comunicate whith Esenthel sockets in UDP mode. 1rst, i dont undersand differance between CreateUdp() and CreatePeer(port). Maybe...
Tupac Support 4 3,037 06-10-2009, 12:30 PM
  Thread: Engine name and meaning..
Post: Re: Engine name and meaning..

you are right Dorkirt !!! :roll: Life's too short to wast it with vb :P Anyway, a big GG for your engine it's impresive if you made it only whith windows, dx, & winsock: great job !!! I hope l...
Tupac Offtopic 14 9,989 06-09-2009, 09:51 AM
  Thread: Colision between Chrs
Post: Re: Colision between Chrs

Ok maybe that's faster ! thx a lot again.
Tupac Support 8 4,531 06-09-2009, 09:05 AM
  Thread: Colision between Chrs
Post: Re: Colision between Chrs

OK !! if i got it, i have to make a group by chr and make ignore list between eatch chrs, or set ignore actors for eatch chr after world update.i'm gonna use the last solution. it works greatly ! thn...
Tupac Support 8 4,531 06-08-2009, 06:48 PM
  Thread: Colision between Chrs
Post: Re: Colision between Chrs

i think i dont understand anything :D i add this to my init: for(int i=0; i< Chrs.elms(); i++) for(int j=0; j<Chrs.elms(); j++) Chrs[i].ctrl.actor.ignore(Chrs[j].ctrl.actor, true); and i stil...
Tupac Support 8 4,531 06-08-2009, 05:50 PM
  Thread: Colision between Chrs
Post: Re: Colision between Chrs

Ok i'll try coming back home. thnx
Tupac Support 8 4,531 06-08-2009, 03:33 PM
  Thread: Colision between Chrs
Post: Colision between Chrs

Hi I can't beleive i'm the first to ask it, but i didn't find any subject talking about that : My question is simple: can i disable collision between Chrs ?? another one : can i remove inertia of a ...
Tupac Support 8 4,531 06-08-2009, 10:36 AM
  Thread: actionMoveTo
Post: Re: actionMoveTo

You rock Admin :o user: Can i make real beer and really drink it using Esenthel engine ? Admin: Wait next release !! already added on the TODO list :roll: Admin: Game::AddBeer(int Size, bool Drin...
Tupac Support 4 3,048 06-07-2009, 06:25 PM