Search Results
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Forum |
Replies |
Views |
Posted
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Thread: December updates
Post: RE: December updates
From the perspective of a C++ coder working on a few small projects...
I strongly believe that the engine should remain C++ focussed as in option #1 above. One of the most attractive things for me ab... |
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EvilNoodle |
Offtopic |
52 |
35,774 |
12-18-2010, 02:54 PM |
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Thread: Terrain type/material picking
Post: RE: Terrain type/material picking
This would be very useful. I can think of ways to fake it but none of them are as elegant as native support.
EvilNoodle |
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EvilNoodle |
Feature Requests |
4 |
4,738 |
03-15-2010, 04:25 PM |
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Thread: Pathing Weights
Post: RE: Pathing Weights
Agreed. This would be extremely useful. |
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EvilNoodle |
Feature Requests |
1 |
3,141 |
03-15-2010, 04:24 PM |
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Thread: Less Abbreviations
Post: RE: Less Abbreviations
Hi,
This is a totally subjective thing and everyone will have their own opinion on which way is right. In my opinion overly abbreviated code is just as unreadable as overly descriptive code.
I agre... |
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EvilNoodle |
Feature Requests |
9 |
7,415 |
03-01-2010, 08:41 PM |
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Thread: Problems positioning GUI window from code using Rect...
Post: RE: Problems positioning GUI window from code usin...
Hi,
Thank you for your post. I now have screen positioning working exactly how I want using...
Code:
Rect RectUtil::screenPosition(float x, float y, float width, float height)
{
&... |
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EvilNoodle |
Support |
3 |
3,773 |
02-22-2010, 10:28 PM |
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Thread: Problems positioning GUI window from code using Rect...
Post: Problems positioning GUI window from code using Re...
Hi,
I am very confused when it comes to positioning GUI components using Rect objects.
I have a window that I want to position from code with the following attributes:
Top left corner positioned at... |
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EvilNoodle |
Support |
3 |
3,773 |
02-22-2010, 06:57 PM |
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Thread: Less Abbreviations
Post: RE: Less Abbreviations
I have absolutley no problem with the use of abreviations but it would be good to have a comprehensive list of the ones that are used in one easy place.
Perhaps this already exists and I am missing i... |
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EvilNoodle |
Feature Requests |
9 |
7,415 |
02-15-2010, 08:04 PM |
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Thread: Truespace .x export help
Post: RE: Truespace .x export help
Hey,
Managed to get what I need working for now by importing my models into Blender and then exporting as .dae from there.
Cheers
EvilNoodle |
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EvilNoodle |
Support |
1 |
2,970 |
02-15-2010, 01:25 AM |
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Thread: Truespace .x export help
Post: Truespace .x export help
Hi all,
I have been trying to export a test model (a cube) from Truespace 7 as a .x object that I can use in the Esenthel engine.
The cube has a simple 10 frame animation done exclusively on the obj... |
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EvilNoodle |
Support |
1 |
2,970 |
02-14-2010, 10:22 PM |
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Thread: Is Grass disabled?
Post: RE: Is Grass disabled?
Thank you for that. Its good to know its how its meant to be and not a problem on my side.
Looking forward to grass :)
EvilNoodle |
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EvilNoodle |
Support |
5 |
4,866 |
02-12-2010, 01:32 AM |
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Thread: Need help understanding GUI event functions
Post: RE: Need help understanding GUI event functions
Thank you for that, that is absolutley brilliant!!
Will it work with anything that can be static cast back to the right type or does it need to be a primitive?
EvilNoodle |
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EvilNoodle |
Support |
6 |
5,232 |
02-12-2010, 01:32 AM |
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Thread: Need help understanding GUI event functions
Post: RE: Need help understanding GUI event functions
Thanks for that.
How is this data passed and what, if any, format does it need to be in?
Do you have an example of using this with custom data?
Cheers
EvilNoodle |
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EvilNoodle |
Support |
6 |
5,232 |
02-12-2010, 12:28 AM |
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Thread: Is Grass disabled?
Post: Is Grass disabled?
Hi,
Am I right in thinking that the grass rendering is currently disabled and thats why all I am seeing is a bumpy ground surface?
This was aluded to in another post but I just want to make sure I a... |
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EvilNoodle |
Support |
5 |
4,866 |
02-12-2010, 12:19 AM |
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Thread: Need help understanding GUI event functions
Post: Need help understanding GUI event functions
Hi,
I downloaded this engine yesterday and having looked through the tutorial source I am very impressed but there are one or two things I don't understand.
In the GameMenu GUI example there is code... |
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EvilNoodle |
Support |
6 |
5,232 |
02-11-2010, 11:04 PM |