Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Oculus Rift DK2 support
Post: RE: Oculus Rift DK2 support
I'm sorry, a supprot was difficult for me.
Rather than DK2, the modification of the rendering engine is necessary to support SDK0.4.x.
http://static.oculusvr.com/sdk-downloads..._0.4.1.pdf |
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yasei_no_otoko |
Feature Requests |
3 |
4,457 |
10-03-2014, 04:04 AM |
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Thread: Oculus Rift DK2 support
Post: RE: Oculus Rift DK2 support
+1
I want to use DK2 with Esenthel!
Rather where of the source code should I change? @esenthel |
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yasei_no_otoko |
Feature Requests |
3 |
4,457 |
08-08-2014, 04:57 AM |
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Thread: Esenthel in a browser (WebGL, HTML5, JS, Emscripten)
Post: RE: Esenthel in a browser (WebGL, HTML5, JS, Emscr...
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yasei_no_otoko |
News |
28 |
24,051 |
03-13-2014, 09:57 AM |
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Thread: CJK font size problem
Post: RE: CJK font size problem
Quote:Lol, after updating the OS to Mavericks, the laptop stopped charging. It's the second time I had charging issues. Now I ended up getting a new laptop. I was able to reproduce the issue though an... |
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yasei_no_otoko |
Support |
5 |
4,542 |
02-18-2014, 06:55 AM |
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Thread: CJK font size problem
Post: RE: CJK font size problem
Hi,
Thank you for your reply!
Here's crash report.
EE::SystemFontDrawContext::~SystemFontDrawContext() has crashed.
And, CJK font size only OSX issue.
In Linux, it is unidentified.
It seems that t... |
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yasei_no_otoko |
Support |
5 |
4,542 |
02-17-2014, 01:17 PM |
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Thread: CJK font size problem
Post: RE: CJK font size problem
Open the font custom dialog in OSX 10.9.1 I always crash.
10.8.5 is fine. |
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yasei_no_otoko |
Support |
5 |
4,542 |
02-17-2014, 06:04 AM |
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Thread: CJK font size problem
Post: CJK font size problem
Hi, Greg
Thank you support for CJK font! :d
But the light problem.
Since the width of a CJK font is the same width as the alphabet, the problem of a display has cropped up.
Don't you display a CJK ... |
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yasei_no_otoko |
Support |
5 |
4,542 |
02-10-2014, 07:41 AM |
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Thread: Documentation
Post: RE: Documentation
This is wonderful! Thank you!
However, since it is too dreary, let's use a code highlight. :)
http://highlightjs.org |
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yasei_no_otoko |
News |
17 |
18,755 |
02-08-2014, 05:36 PM |
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Thread: Chinese character problem
Post: RE: Chinese character problem
@Esenthel
Please add CJK symbols and punctuation marks when Chinese/Japanese/Korean.
Contain symbols commonly used in CJK.
U+3000-303F
From: http://www.unicode.org/charts/PDF/U3000.pdf
Otherwise JP ... |
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yasei_no_otoko |
Gui |
25 |
13,115 |
01-30-2014, 02:25 AM |
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Thread: Amd Mantle
Post: RE: Amd Mantle
Mantle is still unpublished API.
I think AMD probably published Mantle SDK to GDC2014.
Cannot support the resolution 4K and 8K in DirectX or OpenGL.
ARM would agree so good terms with AMD.
nVidia als... |
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yasei_no_otoko |
Offtopic |
5 |
6,026 |
01-23-2014, 03:03 AM |
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Thread: New Website
Post: RE: New Website
I like it!
If you would like to increase a user further, I do the recommendation of making twitter account.
Since twitter has more Geek than Facebook, it can advertise to many programmers very easil... |
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yasei_no_otoko |
News |
42 |
31,165 |
01-18-2014, 05:51 PM |
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Thread: Japanese Esenthel tutorial movie!
Post: Japanese Esenthel tutorial movie!
I created the tutorial movie of Esenthel! :d
The motion created by MikuMikuDance is played by Esenthel.
(Sorry, Japanese sub only)
http://www.nicovideo.jp/watch/sm22582009
http://www.youtube.com/watc... |
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yasei_no_otoko |
Offtopic |
4 |
4,732 |
01-02-2014, 02:47 PM |
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Thread: Japanese programmers are extremely interested to Esenthel
Post: RE: Japanese programmers are extremely interested ...
(12-16-2013 07:30 PM)Fex Wrote: Why is Unity so popular, because it supports consoles? When I was evaluating engines 2 years ago I was shocked by how unstable Unity was...
It is a good questio... |
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yasei_no_otoko |
Offtopic |
13 |
11,735 |
12-17-2013, 02:14 AM |
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Thread: Japanese programmers are extremely interested to Esenthel
Post: Japanese programmers are extremely interested to E...
Hi,:d
I got to know Esenthel Engine for the first time by the Oculus Rift forum.
And I thought that it was a wonderful game engine which I have tried.
(Unity/UDK/Torque/etc...)
I wrote the article... |
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yasei_no_otoko |
Offtopic |
13 |
11,735 |
12-16-2013, 04:24 PM |
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Thread: Chinese character problem
Post: RE: Chinese character problem
Thank you for the quick reply!
I tell everybody Japanese that Japanese fonts can be used by a near future editor. :d |
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yasei_no_otoko |
Gui |
25 |
13,115 |
12-11-2013, 05:19 AM |
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Thread: Chinese character problem
Post: RE: Chinese character problem
Hello, Since I also have a question about Japanese fonts, please make a question ask here.
Would you set to a Unicode font(include Chinese and Japanese etc.) of code editor like the Internet browser... |
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yasei_no_otoko |
Gui |
25 |
13,115 |
12-11-2013, 04:06 AM |