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  Thread: Build Titan Engine Linux Binaries in Visual Studio with CMake
Post: RE: Build Titan Engine Linux Binaries in Visual St...

great tutorial and addition !
RedcrowProd Showcase 1 232 09-02-2022, 06:16 AM
  Thread: Headless Linux Server/App
Post: RE: Headless Linux Server/App

very useful information ! i ran my server on a ubuntu 16.x about 4 years ago and i remember struggling with the VM and setting it up, glad there is a howto now ! :D.
RedcrowProd Showcase 5 503 08-10-2022, 07:03 PM
  Thread: How to render an object on top of others
Post: RE: How to render an object on top of others

you can try using this : RM_BEHIND , // here you can optionally draw meshes which are behind the visible meshes using 'Mesh.drawBehind' and just have your gun model call mesh.drawbehind. i never used...
RedcrowProd Support 3 640 06-20-2022, 05:30 PM
  Thread: Dragon Fury
Post: RE: Dragon Fury

taking on some pretty big name ! good luck ! thinking about cloth support for this ?
RedcrowProd News 4 1,243 06-06-2022, 08:01 PM
  Thread: Steam workshop, where should I start ?
Post: RE: Steam workshop, where should I start ?

steam workshop is not included at the moment in TE. you could change source to directly include it (since it is now open and free) or use the technique that i used before the source became open, which...
RedcrowProd Support 2 773 05-04-2022, 04:27 PM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

https://store.steampowered.com/app/14864...Champions/ Steam store is now visible :)
RedcrowProd Showcase 11 11,180 04-29-2022, 06:58 AM
  Thread: [WIP] Forsaken Champions
Post: RE: [WIP] Forsaken Champions

Update : New screenshot ! Char creation https://gyazo.com/58f86fa67d0f2c2c63d548a58801aa4a Main Menu https://gyazo.com/9e2801eb8953910d560ceb046ffc5c1d Campaign menu https://gyazo.com/cbf5ad4d12152d17...
RedcrowProd Showcase 11 11,180 04-27-2022, 04:52 AM
  Thread: blending out tex of meshbase ?
Post: RE: blending out tex of meshbase ?

I believe Having it under alpha would give better option then only blend, tho it works for now and i can continue, thanks for your help. i confirmed that it did work with MTECH_ALPHA_TEST_DITHER as we...
RedcrowProd Graphics 3 502 04-21-2022, 04:49 PM
  Thread: blending out tex of meshbase ?
Post: blending out tex of meshbase ?

Hi, this is close to what i am trying to achieve https://www.youtube.com/watch?v=oenJdLI2ol0 i am far from it atm, but i am messing around with the meshbase and working on putting something together ...
RedcrowProd Graphics 3 502 04-20-2022, 07:58 PM
  Thread: Into The Dark - My first Kickstarter
Post: RE: Into The Dark - My first Kickstarter

congrats on the kick-starter ! :) it's exciting to see more game made with EE ! hopefully there will be a few more project coming out this year :)
RedcrowProd News 9 1,578 04-19-2022, 11:27 PM
  Thread: Blur color on panel editor glitch
Post: RE: Blur color on panel editor glitch

it didnt for me, but hopefully this post will help if someone else has that issue :) anyway i fixed the panels i am using in my game :)
RedcrowProd Gui 4 679 03-01-2022, 10:47 PM
  Thread: Blur color on panel editor glitch
Post: RE: Blur color on panel editor glitch

ok ok i see, that behavior changed recently and i had to figure out why my panel were not drawing correctly anymore :)
RedcrowProd Gui 4 679 02-27-2022, 09:46 PM
  Thread: Blur color on panel editor glitch
Post: Blur color on panel editor glitch

Hi, it seems that the blur color now matter in ways that it shouldn't, even if at 0% opacity anything not set as black colour will cause the panel image to not draw. https://gyazo.com/2784b05a4c05ac...
RedcrowProd Gui 4 679 02-27-2022, 12:35 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

can we have a darker theme for the website btw ? its so bright my eyes hurt sometimes when i stay here too long :p
RedcrowProd Offtopic 11 1,417 02-23-2022, 04:05 AM
  Thread: Changing Engine's Name and Logo
Post: RE: Changing Engine's Name and Logo

really like the white logo, while i agree that the name is a bit generic but i got nothing against it !
RedcrowProd Offtopic 11 1,417 02-19-2022, 11:08 PM
  Thread: Left Hand mouse input
Post: RE: Left Hand mouse input

great ! thanks for the fix
RedcrowProd Beginner Questions 2 545 02-10-2022, 07:11 PM
  Thread: Left Hand mouse input
Post: Left Hand mouse input

Hi, it seems that we are having issue with left hander mouse input https://gyazo.com/f6a81e1fcf72b4393d205d56d5bbf0af I assumed that SwapMouseButton should inverse itself in the input is it not ? ...
RedcrowProd Beginner Questions 2 545 02-10-2022, 06:53 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

great to see you back :)
RedcrowProd Showcase 267 163,670 02-05-2022, 09:56 PM
  Thread: Crashdump handling
Post: Crashdump handling

Hi, reaching out because i am trying to figure out a way to handle crashdump, i feel standard are higher than ever and any crashes could make or break any game. I know some games that handles it quit...
RedcrowProd Platforms (Windows, Mac, Linux, Android, iOS) 1 496 01-30-2022, 09:18 PM
  Thread: The best way to work with Git
Post: RE: The best way to work with Git

Some experience i have had over the years : SVN - old system, not really relevant today, i do use it when i want to save base code instead of EE project EE Sync - works well but has quirks, need the h...
RedcrowProd Support 5 1,201 01-25-2022, 02:29 AM