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  Thread: Most recent published games...
Post: RE: Most recent published games...

Thanks :)
Esenthel Showcase 3 68 Today, 10:54 AM
  Thread: Most recent published games...
Post: RE: Most recent published games...

You can check: https://esenthel.com/?id=what_it_can_do https://store.steampowered.com/app/23101..._of_Fates/ https://www.youtube.com/channel/UCLAwtf6...CoJwWdKaNA
Esenthel Showcase 3 68 03-03-2024, 03:18 PM
  Thread: Is there any method for copy skin vertex weight
Post: RE: Is there any method for copy skin vertex weigh...

There is no built-in method, but you can iterate all dest vertexes, then find nearest src vertex (with closest position and most similar vtx normal for example) then manually copy vtx skin attributes.
Esenthel Support 2 43 03-03-2024, 03:51 AM
  Thread: February 2024
Post: February 2024

Updated Esenthel Source: -added new function Slerp -optimized heightmap mesh generation to merge mesh parts in order to reduce draw calls at the cost of increased GPU usage -stencil buffers are now di...
Esenthel Version History 0 117 02-26-2024, 05:08 AM
  Thread: Text encoding broken when reading from file
Post: RE: Text encoding broken when reading from file

File should have UTF8 BOM at the start. https://en.wikipedia.org/wiki/Byte_order_mark
Esenthel Support 2 167 02-15-2024, 09:16 AM
  Thread: Alternative payment methods in the store
Post: RE: Alternative payment methods in the store

Thanks for your support! I've sent you an invite.
Esenthel Support 4 473 02-13-2024, 04:42 AM
  Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...

Overlay supports decals with smooth alpha blending
Esenthel Support 4 224 01-25-2024, 04:19 PM
  Thread: Any idea on how to use Overlay Object Class in Editor
Post: RE: Any idea on how to use Overlay Object Class in...

Yes it should work like a decal, it's best used as a flat surface, like a flat quad to be placed somewhere on other flat surfaces.
Esenthel Support 4 224 01-23-2024, 02:44 PM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

I never used anything like that
Esenthel Support 6 305 01-23-2024, 07:54 AM
  Thread: I have sponsored GitHub, but I have not received an invitation
Post: RE: I have sponsored GitHub, but I have not receiv...

Thank you for your support! I've sent invitation now.
Esenthel Support 1 157 01-21-2024, 04:37 PM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

It downloads only from https://esenthel.com/
Esenthel Support 6 305 01-19-2024, 11:03 AM
  Thread: Install Titan Engine
Post: RE: Install Titan Engine

Please try again, works fine for me, also check if you have any firewall blocking the app.
Esenthel Support 6 305 01-19-2024, 08:39 AM
  Thread: How to update scale of physic shape of an object
Post: RE: How to update scale of physic shape of an obje...

For physics I think you have to just create actor with correct scale: Code: Bool createTry(C PhysPart    &part   , Flt density=1, C Vec &scale =1   , B...
Esenthel Support 3 266 01-13-2024, 04:31 AM
  Thread: lua next to c++ ?
Post: RE: lua next to c++ ?

I don't have any plan for that as I'm in love with my Code Editor. But you can try manual integration. There are headers and libs already provided, at least for Windows: https://github.com/Esenthel/Es...
Esenthel Feature Requests 1 901 01-08-2024, 05:42 PM
  Thread: December 2023
Post: December 2023

Updated Esenthel Source: -mesh parts can now be reordered with drag and drop -fixes to reordering enums and mesh variations -added option to replace skeleton bones for multiple objects at the same tim...
Esenthel Version History 0 474 12-30-2023, 06:02 PM
  Thread: How to hide all Terrain class objects
Post: RE: How to hide all Terrain class objects

You can make these draw functions optional: https://github.com/Esenthel/EsenthelEngi...aw.cpp#L45
Esenthel Support 1 256 12-30-2023, 11:32 AM
  Thread: Cannot build 1st example on Ubuntu 22.04.3
Post: RE: Cannot build 1st example on Ubuntu 22.04.3

Maybe try installing all packages https://esenthel.com/?id=doc#Installation
Esenthel Support 1 426 12-09-2023, 09:52 AM
  Thread: Seem to be a path finding glitch
Post: RE: Seem to be a path finding glitch

Pathfinding is calculated by the library https://github.com/recastnavigation/recastnavigation So you could ask for some ideas there.
Esenthel Support 5 1,304 11-28-2023, 04:15 AM
  Thread: [Bug] Cone light glitch
Post: RE: [Bug] Cone light glitch

There's a very high chance that this is a bug in GPU Driver.
Esenthel Support 3 483 11-18-2023, 10:40 AM
  Thread: November 2023
Post: November 2023

Updated Esenthel Source: -optimized and fixed 'TriBlend' not working in some cases, also now it doesn't require 'p' being on 'tri' plane
Esenthel Version History 0 500 11-15-2023, 08:22 AM