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Post Author Forum Replies Views Posted [asc]
  Thread: hmMaterial problem
Post: RE: hmMaterial problem

Hi, thats fine and thank you. Setting by code is my current approach. bye, Oliver
Qbound Support 7 4,056 01-04-2014, 08:03 PM
  Thread: hmMaterial problem
Post: RE: hmMaterial problem

Hi, thanks for the info. Any other way to get different sounds on grass and concrete in ee2? thanks, Oliver
Qbound Support 7 4,056 01-03-2014, 11:14 PM
  Thread: hmMaterial problem
Post: RE: hmMaterial problem

Hi and happy New Year smile can somebody tell me where i can set the user_type value for the materials in the editor? I am using EE2. Thanks, Oliver
Qbound Support 7 4,056 01-02-2014, 10:53 PM
  Thread: MMO Progress
Post: RE: MMO Progress

@esenthel: you should try to start a second client on the computer... i had only a few seconds before the server kicks me out and was shutdown. but the update between the both clients was totally diff...
Qbound News 93 55,226 10-16-2010, 09:36 PM
  Thread: MMO Progress
Post: RE: MMO Progress

Sorry... cannot connect to the ip or your default server. Local works fine for me aswell Oliver lynx works :)
Qbound News 93 55,226 10-16-2010, 08:41 PM
  Thread: MMO Progress
Post: RE: MMO Progress

the client cannot connect to the default server. No Firewall or proxy active. ill try the standalone server Oliver
Qbound News 93 55,226 10-16-2010, 08:33 PM
  Thread: MMO Progress
Post: RE: MMO Progress

i will try it :)
Qbound News 93 55,226 10-16-2010, 08:16 PM
  Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport

thanks for the answer :) cu Oliver
Qbound Esenthel Store Sources 10 4,036 08-27-2010, 09:40 PM
  Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport

Hi, sorry for the fault function.. (a brainmix) now my question: if i LOAD a mesh file like this: Code: // Load the Mesh     if( m_MeshBase.load( _strMesh.c_str() ) )  &nbs...
Qbound Esenthel Store Sources 10 4,036 08-27-2010, 02:38 PM
  Thread: Add auto keyframes to all bones feature in mesh editor
Post: RE: Add auto keyframes to all bones feature in mes...

i second that too.
Qbound Feature Requests 6 4,231 08-26-2010, 09:30 PM
  Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport

Hi, many thanks for the tipp with the lods and parts. that brought me on the right track :) One Question about the meshes. if i create 10 times the same mesh with Mesh.create( "new_awesome_hero.mesh...
Qbound Esenthel Store Sources 10 4,036 08-26-2010, 06:40 PM
  Thread: Gui editor
Post: RE: Gui editor

And a new or reset button :) I know i can close and double click... but ...
Qbound Feature Requests 10 5,823 08-25-2010, 10:27 PM
  Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport

i can not display the mesh in the area of the boxes which i have loaded. I thought if i can render the boxes i can render everything. The mesh is successfully loaded (it is the warrior). if i use t...
Qbound Esenthel Store Sources 10 4,036 08-25-2010, 10:25 PM
  Thread: Mesh rendering in a viewport
Post: Mesh rendering in a viewport

Hi all, i created a class for my states like (menu, running, intro etc) and i use a factory for my objects like (items, chars etc) when i try to render my selected char in my viewport where the play...
Qbound Esenthel Store Sources 10 4,036 08-25-2010, 04:43 PM
  Thread: ConfigLoad(); and Save with own parameters?
Post: RE: ConfigLoad(); and Save with own parameters?

That would be the best way.
Qbound Support 8 4,257 08-22-2010, 09:37 AM
  Thread: since the last update i cannot render in 3d
Post: RE: since the last update i cannot render in 3d

i did the autoupdate again. No other result Since the last stable build of my game i installed VS10 which i will use later. Atm i use VS9. But the path in the autoupdate is correct. The tutorials al...
Qbound Support 2 2,361 08-12-2010, 05:37 PM
  Thread: since the last update i cannot render in 3d
Post: since the last update i cannot render in 3d

Hi, i checked the update thread but i did not found anything want lead me to solution of my problem. Since the last update i can only render my GUI. If i change the engine.pak from the current sdk i...
Qbound Support 2 2,361 08-12-2010, 05:08 PM
  Thread: chr speed
Post: RE: chr speed

Great news for the pak file... you make me happy :)
Qbound Support 4 3,036 08-10-2010, 04:39 PM
  Thread: GUIViewport with Particles
Post: RE: GUIViewport with Particles

Hi all, just a small screenshot. The localisation is not finished for this gamestate so that you'll find a mix between german and english. The progressbar is the normal from esenthel but will be chan...
Qbound Support 6 3,916 08-05-2010, 09:38 AM
  Thread: GUIViewport with Particles
Post: RE: GUIViewport with Particles

Many thanks it works now perfect :)
Qbound Support 6 3,916 08-04-2010, 08:21 PM