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  Thread: Map markers and tags
Post: RE: Map markers and tags

Hello, Yeah I realize that, I just think that a UI overlay does it slightly better, you might miss a box :) Also could maybe use a notification system aswell, telling you about new "posts", I'm just ...
UntamedChaos Feature Requests 2 2,435 04-15-2013, 05:05 PM
  Thread: Howdy there
Post: RE: Howdy there

Quote:Them swedes'. Yeah I guess we are almost everwhere :) But I am one of those from "FjolltrÀsk" (Internal Swedish joke refering to Stockholmers(?) being a bit well, Stockholmish) and not one from ...
UntamedChaos Say Hello 3 2,991 04-15-2013, 05:02 PM
  Thread: Howdy there
Post: Howdy there

Hello there, Some of youmight have seen me some not, I've been posting some stuff on the forums but never really introduced myself, so, HI! :) I'm currently living in the still cold Stockholm, Swede...
UntamedChaos Say Hello 3 2,991 04-14-2013, 11:20 PM
  Thread: Map markers and tags
Post: Map markers and tags

Howdy, I think that a tool that would help teams in collaborative editing in the world editor would be something like map markers, something similar to a sticky post at a certan point on a map where ...
UntamedChaos Feature Requests 2 2,435 04-14-2013, 06:27 PM
  Thread: Object painting, disabling rotation alignment to terrain.
Post: RE: Object painting, disabling rotation alignment ...

Great, I think that a parameter based on degrees could be more flexible though, eg. wanting something to have a maximum X or Z rot of 4 degrees. And for Y rot I didn't mean that it was needed, the pos...
UntamedChaos Feature Requests 2 2,070 03-31-2013, 09:04 PM
  Thread: Object painting, disabling rotation alignment to terrain.
Post: Object painting, disabling rotation alignment to t...

Hi, so first of all love the new features however, some things I might have missed or are ot implemented et and I am curious. Y rotation in all it's honour but having a tree rotated 30 degrees looks r...
UntamedChaos Feature Requests 2 2,070 03-31-2013, 08:29 PM
  Thread: Master skeleton, how to set it up?
Post: RE: Master skeleton, how to set it up?

Yeah I know how to export models and animations to Esenthel :) I am wondering more like how to be most efficient about this, guess it's alot of trial and error but if anyone has done anything similar ...
UntamedChaos Beginner Questions 6 3,615 03-18-2013, 10:57 PM
  Thread: [Solved]"Error Can't load Material "wr!tnx^frdb5pucar_fw6fq""
Post: RE: "Error Can't load Material "wr!tnx^frdb5pucar_...

Did some more troubleshooting, the output error was fixed by a clean reinstall of VS. However the material error took some more time, it seems like it was a material that was painted somewhere on the ...
UntamedChaos Support 4 3,716 03-18-2013, 08:19 AM
  Thread: [Solved]"Error Can't load Material "wr!tnx^frdb5pucar_fw6fq""
Post: RE: "Error Can't load Material "wr!tnx^frdb5pucar_...

Ok so I thought it was solved, it however isn't showed up again and I can't get it away now. Any ideas? The output window shows this; Quote:D:\Project Cocacabanana\Esenthel 2.0\Projects\_Build_\GoldA...
UntamedChaos Support 4 3,716 03-17-2013, 12:10 AM
  Thread: Master skeleton, how to set it up?
Post: Master skeleton, how to set it up?

Hi, So I would like to set up one master skeleton for all characters in game, I have never done anything like it and might need some pointers :P - How would this be setup in the animation software I ...
UntamedChaos Beginner Questions 6 3,615 03-16-2013, 09:24 PM
  Thread: [Solved]"Error Can't load Material "wr!tnx^frdb5pucar_fw6fq""
Post: RE: "Error Can't load Material "wr!tnx^frdb5pucar_...

Nevermind this, solved by deleting a model and material in my resources and re-adding it.
UntamedChaos Support 4 3,716 03-16-2013, 06:31 PM
  Thread: [Solved]"Error Can't load Material "wr!tnx^frdb5pucar_fw6fq""
Post: [Solved]"Error Can't load Material "wr!tnx^frdb5pu...

Hello, I've been spending today with adding some new models to the world, regularly testing how they look by running around in the world, now suddenly when builing the world I get a error message say...
UntamedChaos Support 4 3,716 03-16-2013, 04:49 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

As an addition to Tottels folder sugestion, color coding folders would be noce I think, after a while when you are tinkering with models, materials and textures you end up having quite many folder ope...
UntamedChaos News 160 100,863 03-16-2013, 02:51 PM