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Post Author Forum Replies Views Posted [asc]
  Thread: Strange mesh & actor problem
Post: RE: Strange mesh & actor problem

Thanks for advice, it seems I had a problem with pos/matrix (using custom game class)....
Arikin Graphics 2 2,563 01-15-2011, 04:23 PM
  Thread: Strange mesh & actor problem
Post: Strange mesh & actor problem

Hi, my mesh (and shadow) and actor occasionally disappear in game, like this: [img]http://img255.imageshack.us/img255/2033/error2w.jpg[/img] a few seconds later: [img]http://img218.imageshack.us/img21...
Arikin Graphics 2 2,563 01-15-2011, 02:55 PM
  Thread: my final heaven
Post: RE: my final heaven

Great environment you got up there! Good Luck! :D
Arikin Showcase 63 50,846 01-08-2011, 11:25 AM
  Thread: In Progress
Post: RE: In Progress

Nice! ;)
Arikin Showcase 26 15,035 01-08-2011, 11:07 AM
  Thread: Player direction.
Post: RE: Player direction.

What about facing up and down? Rotation around y axis? I tried some combinations of this code but still doesn't work. Anyone help?
Arikin Support 6 4,086 10-24-2010, 02:19 PM
  Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation

yes thanks but if I created own struct no based on chr ? ;/ __ Ok i Solved it! Code: matrix.orn.rotateXVec(Time.time()); cskel.updateMatrix(matrix); that rotates skeleton ;)
Arikin Support 5 3,423 09-07-2010, 02:37 PM
  Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation

help Pls!
Arikin Support 5 3,423 09-07-2010, 02:10 PM
  Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation

I don't want to rotate a head, but whole skeleton. But thanks for fast reply ;) Any solutions? It seems to be a simple problem but I can't solve it ;x
Arikin Support 5 3,423 09-05-2010, 05:01 PM
  Thread: cSkeleton Rotation
Post: cSkeleton Rotation

I need to rotate a cskel to make a char face target point. I've tried something like that after animations: Code: cskel.matrix().orn.setDir(dir); Doesn't work ;/ How to rotate skeleton?
Arikin Support 5 3,423 09-05-2010, 01:14 PM
  Thread: [Solved]Car collision with chars
Post: RE: Objects arround me

Maybe Bloody Massacre codes (bullet's exactly) could help you.
Arikin Support 12 6,451 08-14-2010, 12:53 PM
  Thread: View Range
Post: RE: View Range

Thanks! Putted in PreInit and works perfect.
Arikin Support 2 2,652 08-13-2010, 04:40 PM
  Thread: View Range
Post: View Range

Hello, I want to ask about settings for far view. I mean I need much much bigger view range than normal, I set Code: D.viewRange(1000); and I can see further, but not exactly, It cuts tiles which...
Arikin Support 2 2,652 08-13-2010, 02:17 PM
  Thread: Matrix rotation.
Post: RE: Matrix rotation.

Huh, I've similar problem, but this solution doesn't work. I have Player class based on Chr struct... When e.g. I look up, head goes up too... And I need rotate whole Player as head is rotating. I tri...
Arikin Support 3 3,001 08-11-2010, 06:41 PM
  Thread: Ragdoll Problem
Post: Ragdoll Problem

Hey, it's me again... I don't fully understand ragdoll<->cskel relations. You see, I have my player's cskel. I make it to be a ragdoll, add some force to work physics, and then I make cskel back...
Arikin Support 1 2,104 08-05-2010, 02:33 PM
  Thread: Net Support
Post: RE: Net Support

Thank you all very much for help ;) I'm going to try RakNet soon.
Arikin Support 4 3,282 08-05-2010, 10:31 AM
  Thread: Net Support
Post: Net Support

Hello, There is no server<->client support? Only these simple sockets like in tutorial, right?
Arikin Support 4 3,282 08-05-2010, 09:13 AM