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  Thread: Mesh render data
Post: RE: Mesh render data

Okay, sorted out the projection matrix after having a chat with the occlusion libraries developer. Made one typo error by setting the last component in the projection matrix to 1 instead of 0 which he...
JonathonA Graphics 11 8,754 08-28-2013, 12:35 AM
  Thread: Mesh render data
Post: RE: Mesh render data

(08-17-2013 08:20 AM)Zervox Wrote:  Well, you can always send him your integration work if you feel like it when you're done, that is what I did with my recast implementation, atleast it worked ...
JonathonA Graphics 11 8,754 08-18-2013, 01:32 PM
  Thread: Mesh render data
Post: RE: Mesh render data

(08-17-2013 04:43 AM)aceio76 Wrote:  This is very nice to see! If you guys beat Esenthel in putting in this sort of occlusion, it would be quite an accomplishment given that you have beaten the...
JonathonA Graphics 11 8,754 08-17-2013, 07:47 AM
  Thread: Mesh render data
Post: RE: Mesh render data

Thank you both for your input. @Zervox The occlusion library is not accessible in the public domain yet but the creator offered us an evaluation copy which I'm attempting to integrate into Esenthel....
JonathonA Graphics 11 8,754 08-17-2013, 01:07 AM
  Thread: Mesh render data
Post: RE: Mesh render data

Hello Greg, welcome back from your holidays and thanks for the explaination about the vertex data. It was a requirement for the occlusion library I want to integrate to use the GPU version which is w...
JonathonA Graphics 11 8,754 08-15-2013, 12:04 AM
  Thread: Mesh render data
Post: Mesh render data

Hey everyone, I am attempting to integrate an occlusion library which requires access to a meshes GPU vertex and index buffer data. Primarily it requires only the vertex position data, the rest (norm...
JonathonA Graphics 11 8,754 08-13-2013, 06:31 PM
  Thread: Error: Can't Read Client ?
Post: RE: Error: Can't Read Client ?

That is because it is attempting to read it from the data.pak, but, I am not sure if it has to be added to the pak manually or the Installer/Patcher handles that.
JonathonA Support 2 2,398 07-24-2013, 12:59 PM
  Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash

Why's it a lot of memory? That's around 512 megabytes?
JonathonA Support 11 6,259 07-23-2013, 09:24 PM
  Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed tutorials

Kudos Ozmodian, videos were really helpful.
JonathonA Tutorials 70 33,093 04-09-2013, 05:05 PM
  Thread: Oculus Rift first impression
Post: RE: Oculus Rift first impression

Be interested to see if any of the Esenthel devs get this plugged into their games :)
JonathonA Hardware 19 13,589 04-06-2013, 05:51 PM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

(04-05-2013 05:25 PM)Fex Wrote:  You need to abandon the world editor, the world editor is not geared towards dynamic worlds. You should use the Ineisis code as a base and make your client into ...
JonathonA Showcase 43 30,310 04-05-2013, 05:38 PM
  Thread: Most wanted features
Post: RE: Most wanted features

(04-05-2013 01:35 PM)Pixel Perfect Wrote:  I don't think the response was aimed at you Johnathon, I could have sworn there was another post this morning, when I read it, along the lines of 'expe...
JonathonA Offtopic 23 16,618 04-05-2013, 04:30 PM
  Thread: Most wanted features
Post: RE: Most wanted features

(04-05-2013 10:42 AM)Esenthel Wrote:  Please read the rules correctly, you're paying for priority of development, not for features themself Excuse me being blunt, but I did, and my post isn't s...
JonathonA Offtopic 23 16,618 04-05-2013, 12:59 PM
  Thread: Most wanted features
Post: RE: Most wanted features

I've put my name down for about $50+ worth of those and would consider paying a little extra towards the following regardless of priority impact, which the Divergence team would be very grateful t...
JonathonA Offtopic 23 16,618 04-04-2013, 10:55 PM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

Sorry about that, we don't host this website because it's really adobe flash heavy and there are bandwidth concerns, but we can easily ask our web developer to adhere an Esenthel logo. The wording of ...
JonathonA Showcase 43 30,310 04-04-2013, 10:23 PM
  Thread: Doxygen support
Post: RE: Doxygen support

Does that mean you will be using the doxygen syntax on all class comments in the engine source Greg? :)
JonathonA Feature Requests 13 5,971 04-02-2013, 09:30 PM
  Thread: Doxygen support
Post: RE: Doxygen support

I second that. As much as there are comments in the code, formal documentation would make finding code you want much easier and it will be far easier to see the structure of the engine. Not only that,...
JonathonA Feature Requests 13 5,971 03-28-2013, 04:04 PM
  Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update

(03-27-2013 07:34 AM)uNetti Wrote:  So how exactly do you set Water level? In some old code the water was set to -330. Now if I start putting minus numbers in Water.plane.set(), it reserves the...
JonathonA Beginner Questions 11 6,307 03-27-2013, 09:49 PM
  Thread: Divergence: Online Needs Programming Muscle!
Post: RE: Divergence: Online Needs Programming Muscle!

(03-12-2013 10:53 PM)Pixel Perfect Wrote:  You make a good point Jonathon but unless Ethan is looking to spend another 5 years waiting for programmers to learn the ropes I'd say its pretty essen...
JonathonA Help Requests 15 9,903 03-13-2013, 12:59 AM
  Thread: Divergence: Online Needs Programming Muscle!
Post: RE: Divergence: Online Needs Programming Muscle!

Wow, this thread is getting serious isnt it? I think the points that everyone have made are valid, especially when it comes to risks. But, to some degree, what Ethan was saying about programmers not ...
JonathonA Help Requests 15 9,903 03-12-2013, 08:37 PM