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  Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system

I agree that I would be more inclined to back something that I know I'll be paying for once its been completely backed.
paviii Offtopic 60 36,875 06-14-2013, 09:59 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

I'll take the sarcastic approach. There are 13 million "illegals" in the US most from South American countries currently living here. The government is currently looking at immigration reform. So, ...
paviii News 160 97,095 03-01-2013, 10:59 PM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

Nice work. Very impressive for a single person project. Keep it up.
paviii Showcase 43 30,293 02-23-2013, 08:53 PM
  Thread: Windows 8
Post: RE: Windows 8

Interesting. When I looked about 8 months ago I could not get it to install. Maybe I grabbed the wrong one but I was pretty sure I grabbed the only one available. I'll look again. Thanks. ----Edi...
paviii Offtopic 23 18,808 11-04-2012, 08:09 PM
  Thread: Windows 8
Post: RE: Windows 8

Has anyone installed it on Win XP Pro. When I look at the system requirements it appears that I should be able to install it. When I run the application they give to check if your system is compatib...
paviii Offtopic 23 18,808 11-04-2012, 02:21 PM
  Thread: Windows 8
Post: RE: Windows 8

Thanks guys. Sorry about the delay in replay. Lost power due to Hurricane Sandy for the last couple days. I'll keep this in mind. I might just upgrade to 7 in the short term.
paviii Offtopic 23 18,808 10-31-2012, 11:15 PM
  Thread: Windows 8
Post: Windows 8

So I am curious if anyone has switched to using Win 8. I think a few members here have and I am considering it since its only $40 at the moment, cheap. I am using Windows XP Pro which is getting...
paviii Offtopic 23 18,808 10-29-2012, 03:17 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

I am interested in the new editor with the work flow changes and the ability for team members to work on the project real time and see the updates instantly. I am however concerned about the previous...
paviii News 160 97,095 09-16-2012, 04:09 PM
  Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective

Look for it in the Version History section of the forum.
paviii Support 8 4,528 09-04-2012, 11:53 PM
  Thread: Additional Log Functions
Post: RE: Additional Log Functions

Thanks, sounds good. Paviii
paviii Feature Requests 2 2,330 06-13-2012, 08:56 PM
  Thread: Additional Log Functions
Post: Additional Log Functions

The current Log system only allows for output to the hard coded log.txt file. It would be nice if the file name could be specified (i.e. client_log and server_log) so that multiple logs can be used, ...
paviii Feature Requests 2 2,330 06-13-2012, 01:31 AM
  Thread: Switching Engines
Post: RE: Switching Engines

Good luck and I'll check your web site to see how your doing from time to time.
paviii Offtopic 10 8,777 04-02-2012, 10:16 AM
  Thread: Possible Game Breaker - Oceans Beneath Continents
Post: RE: Possible Game Breaker - Oceans Beneath Contine...

When a player is inside the mine they should not be able to see the ocean so you could turn that option off. As they leave the mine you just turn the ocean back on.
paviii Support 11 6,562 03-31-2012, 02:48 AM
  Thread: need step by step tutorials
Post: RE: need step by step tutorials

I got the beautiful women. Now I just need the $$$.
paviii Beginner Questions 6 3,977 03-10-2012, 11:50 PM
  Thread: question(s)?
Post: RE: question(s)?

I would modify the unit in game.cpp.
paviii Esenthel Store Sources 12 5,157 01-09-2012, 10:04 PM
  Thread: Object brush angle limitation
Post: RE: Object brush angle limitation

Gotcha. Did not catch that you wanted variable density for different object types in a list. Seems like a good feature.
paviii Feature Requests 7 4,375 12-14-2011, 01:39 AM
  Thread: Object brush angle limitation
Post: RE: Object brush angle limitation

If you change the speed slider it basically acts like a density parameter.
paviii Feature Requests 7 4,375 12-13-2011, 10:14 PM
  Thread: how do you change environmental options thoughout the world?
Post: RE: how do you change environmental options though...

I was planning something like this. One nice thing with this is you can use some code and make the points move throughout the world, i.e. storms moving in a specified direction with the occasional ra...
paviii Making Games 9 6,859 11-30-2011, 01:04 AM
  Thread: Questions about float accuracy and large worlds ...
Post: RE: Questions about float accuracy and large world...

Just a quick correction to the previous post, 40km x 40km is 1600 km^2. This is a pretty big space. I setup a land mass with a previous engine that was about 35Km x 20Km. I set a run speed of 6 K...
paviii Support 47 31,213 11-27-2011, 07:26 PM
  Thread: Can't Load File
Post: RE: Can't Load File

I can avoid this for the moment. Here is the one of the files that is giving me trouble. Had to zip it since .gfx files are not allowed.
paviii Support 4 3,430 11-27-2011, 04:07 PM