Search Results
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Thread: GuiCustom Always at the bottom of Window
Post: GuiCustom Always at the bottom of Window
Hi all.
I found the GuiCustom default _base_level is 0.
the Window default _base_level is 1.
so if at my Gui have a GuiCustom and a Window,the GuiCustom Always at the bottom of Window..like it:
[at... |
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rect |
Gui |
2 |
3,702 |
06-08-2015, 10:35 AM |
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Thread: Question for game effects
Post: Question for game effects
RE: Question for game effects
hi~
There EE engine making game effects tutorial?
If not, you can make one?
thanks^^ |
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rect |
Beginner Questions |
3 |
3,806 |
06-03-2015, 03:53 AM |
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Thread: Question for game effects
Post: RE: Question for game effects
hi~
There EE engine making game effects tutorial?
If not, you can make one?:d:d 谢谢! |
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rect |
Beginner Questions |
9 |
6,576 |
06-03-2015, 03:45 AM |
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Thread: TextData cannot save at android platform
Post: RE: TextData cannot save at android platform
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rect |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
3,566 |
06-02-2015, 07:15 AM |
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Thread: TextData cannot save at android platform
Post: TextData cannot save at android platform
Hi all,I use TextData to save my game config at Android device.my code is like:
Code:
int nRect4 = 0;
void SaveSettings(TextData &data)
{
TextNode &sv=data.getNode("Rect");
&nbs... |
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rect |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
3,566 |
06-02-2015, 05:04 AM |
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Thread: how to use Particles at Android?
Post: RE: how to use Particles at Android?
(06-01-2015 08:05 PM)Tottel Wrote: Hi there!
In the particle params: Disable palette mode. And then increase the alpha of the color to make the particles visible. :)
thanks your RE,and can u ... |
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rect |
Physics |
4 |
5,882 |
06-02-2015, 04:50 AM |
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Thread: how to use Particles at Android?
Post: how to use Particles at Android?
Hi all.
I use the beginning tutorial - [14 - GameBase - 22 - Lights and Partides].
build an android platform app and install..but I can not see the fire Particles at my Android device screen..
so ... |
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rect |
Physics |
4 |
5,882 |
06-01-2015, 08:57 AM |
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Thread: how to use #pragma pack( push, 1) at EE editor
Post: RE: how to use #pragma pack( push, 1) at EE editor
thanks,i can use now,just written like that:
struct SPackage
{
#pragma pack( push, 1)
U16 u16Test; // 2 bit
U8 u8Test; // 1 bit
U32 u32Test1; // 4 bit
U32 u3... |
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rect |
Beginner Questions |
3 |
4,119 |
05-28-2015, 03:14 AM |
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Thread: how to use #pragma pack( push, 1) at EE editor
Post: how to use #pragma pack( push, 1) at EE editor
Hi every one.
I write a struct like that
Code:
#pragma pack( push, 1)
struct SPackage
{
U16 u16Test; // 2 bit
&... |
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rect |
Beginner Questions |
3 |
4,119 |
05-26-2015, 10:21 AM |
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Thread: Question for game effects
Post: RE: Question for game effects
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rect |
Beginner Questions |
9 |
6,576 |
05-22-2015, 03:38 AM |
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Thread: Question for game effects
Post: RE: Question for game effects
Thank you comment.
There have another problem.
use UV mapping how to make a animation ? |
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rect |
Beginner Questions |
9 |
6,576 |
05-21-2015, 01:45 PM |
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Thread: Question for game effects
Post: RE: Question for game effects
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rect |
Beginner Questions |
9 |
6,576 |
05-21-2015, 11:00 AM |
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Thread: Question for game effects
Post: Question for game effects
hi~
There is no description EE engine game effects related aspects
Animated UV map and Particle Editor
:d:d thanks. |
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rect |
Beginner Questions |
9 |
6,576 |
05-21-2015, 03:58 AM |
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Thread: A lot macro redefinition error when I Include other library
Post: A lot macro redefinition error when I Include othe...
Hi Esenthel.
My project want to use protobuf( https://github.com/google/protobuf ).
My project Setting is:
Code:
Include Libraries
E:\protobuf\lib\libprotobuf.lib | E:\protobuf&... |
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rect |
Tools |
1 |
5,358 |
05-14-2015, 04:25 AM |
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Thread: LightMap look different in 3DMAX and EE Editor
Post: RE: LightMap look different in 3DMAX and EE Edito...
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rect |
Beginner Questions |
4 |
4,723 |
05-14-2015, 03:02 AM |
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Thread: LightMap look different in 3DMAX and EE Editor
Post: RE: LightMap look different in 3DMAX and EE Edito...
(05-11-2015 11:51 PM)Esenthel Wrote: Hi,
Does your model has secondary tex coord set?
Could you please send me a *.EsenthelProject with issue reproduced.
Last time I checked, lightmaps worked... |
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rect |
Beginner Questions |
4 |
4,723 |
05-12-2015, 05:38 AM |
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Thread: LightMap look different in 3DMAX and EE Editor
Post: LightMap look different in 3DMAX and EE Editor
Hi Esenthel.
I found a Light Map in 3DMAX and EE Editor is different.
1.the Light is
[attachment=2750]
2.in 3DMAX no light
[attachment=2748]
3.in 3DMAX have light
[attachment=2749]
4.in EE Edit... |
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rect |
Beginner Questions |
4 |
4,723 |
05-11-2015, 01:18 PM |
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Thread: can i use Light baking in EE ?
Post: RE: can i use Light baking in EE ?
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rect |
Beginner Questions |
5 |
5,778 |
05-08-2015, 11:30 AM |
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Thread: can i use Light baking in EE ?
Post: RE: can i use Light baking in EE ?
(05-07-2015 02:41 PM)Tottel Wrote: Hi,
Only light-baking in an external program (like 3Ds Max).
thanks
(05-07-2015 11:25 PM)Esenthel Wrote: Hi,
Tottel's reply is correct.
I have alr... |
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rect |
Beginner Questions |
5 |
5,778 |
05-08-2015, 08:21 AM |
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Thread: can i use Light baking in EE ?
Post: can i use Light baking in EE ?
Hi,Grzegorz.
in Unity3D we can use Light Baking in Engine.
can i use Light baking in EE or only Light baking in 3DMAX?
thanks. |
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rect |
Beginner Questions |
5 |
5,778 |
05-07-2015, 01:48 PM |