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  Thread: Modeling software
Post: RE: Modeling software

zeph you used GS ? , GS is pretty much kinda dead at this point I am also a user , wink wink. and ,what he said ^
compulsive compiler Beginner Questions 5 3,175 10-27-2014, 09:29 AM
  Thread: Terrain limits
Post: RE: Terrain limits

the basic manual which came with v1 has a couple mentioned , in the converter tool you have like 3 different data compression options ,speed vs size depending on what you choose ,the engine can access...
compulsive compiler Beginner Questions 6 4,227 10-27-2014, 08:44 AM
  Thread: Terrain limits
Post: RE: Terrain limits

I don't see why not , It's just a path . you can change the data path with the editor ,atleast that is what I know of the first version of the engine .. the engine also makes use of various compres...
compulsive compiler Beginner Questions 6 4,227 10-26-2014, 08:55 PM
  Thread: Adding water to Heightmap
Post: RE: Adding water to Heightmap

sounds like a river oO
compulsive compiler Beginner Questions 4 2,875 10-25-2014, 07:17 AM
  Thread: subscription model ,how does it work ?
Post: RE: subscription model ,how does it work ?

thank you esenthel ,this clears up a lot for me , there are benefits to the new model I did not understand . thank you for the link , so basically if I am able to finish my project in say less than a...
compulsive compiler Beginner Questions 3 2,551 10-22-2014, 09:44 AM
  Thread: subscription model ,how does it work ?
Post: subscription model ,how does it work ?

hi . The last time I checked in here there was a buy once model wich I understood and liked ,now it's a subscription model and I do not understand how this works ,can someone please explain how this ...
compulsive compiler Beginner Questions 3 2,551 10-21-2014, 09:49 AM
  Thread: Project files
Post: RE: Project files

when ever something could go wrong it usualy will thats life for you hey i dont know what i would do if i lose some 3 hours of work , sometimes when i get aggrevated i destroy it myself but end up do...
compulsive compiler Support 8 4,241 10-07-2013, 08:55 AM
  Thread: Project files
Post: RE: Project files

Externall 1tb best money i ever spend , so i have always 2 backups being made daily after any changes Yikes that must be a sad one
compulsive compiler Support 8 4,241 10-06-2013, 01:05 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

The camera issue was me pressing ctr+tab by mistake
compulsive compiler Support 12 5,058 10-03-2013, 12:25 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

Well i guess i could jump to 2 , i dont think 1 would have much support after a while . Perhaps better to jump early into 2 than late in my projects . I have never had this issue with vs2008 as the e...
compulsive compiler Support 12 5,058 10-02-2013, 08:26 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

Okay i pressed rebuild and when i pressed f5 just now, The complete data folder were deleted inside my project folder am i doing it wrong !? My data folder is located in c:\folder\folder\_c++ build_\...
compulsive compiler Support 12 5,058 10-02-2013, 06:15 PM
  Thread: [SOLVED] Increase ragdoll mass?
Post: RE: [SOLVED] Increase ragdoll mass?

How exactly did you do that , any info for us if we find the same situation ?
compulsive compiler Physics 10 5,083 10-02-2013, 01:26 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

I cannot provide steps to reproduce the problem it os not my application that does this , it happens inside the world editor and code editor of esenthel 1 ,
compulsive compiler Support 12 5,058 10-02-2013, 07:33 AM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

Therefore there are possibly false c haracters being produced when i add a comment perhaps ...but okay atleast i know how to overcome that one
compulsive compiler Support 12 5,058 10-01-2013, 06:15 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

here is another one : sometimes when i add a new comment i recieve this error when compiling if i remove the comment it keeps happening ,the only way to resolve the error is to use undo and then add ...
compulsive compiler Support 12 5,058 10-01-2013, 12:53 PM
  Thread: randomF
Post: RE: randomF

Float myfloats[5]; Float a=0.5f; For(int i =0;i<5;i++) { myfloats[i]+=a; } Float randomfloat=floats[random(0,5)]; .......ofcourse half coded example sure you could figure the rest
compulsive compiler Beginner Questions 8 5,229 09-30-2013, 10:31 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: RE: esenthel 1.0 weird behaviour

Yes i have vs 2008 at this moment
compulsive compiler Support 12 5,058 09-30-2013, 06:01 PM
  Thread: [solved] esenthel 1.0 weird behaviour
Post: [solved] esenthel 1.0 weird behaviour

Good day esenthel , i have experienced some weird behaviour with esenthel 1 editor 1. Sometimes when i switch to fp camera with tab the camera repositions way below where the previously default camer...
compulsive compiler Support 12 5,058 09-30-2013, 04:01 PM
  Thread: full skinning from bone
Post: full skinning from bone

How to set full skinning from bone to a meshpart at game time ? Possible?
compulsive compiler Beginner Questions 0 1,640 09-29-2013, 02:20 PM
  Thread: [SOLVED] Increase ragdoll mass?
Post: RE: Increase ragdoll mass?

Mmmm if you added impulses from the collision of ragdoll to the boxes ? edit: perhaps a little more damping ?
compulsive compiler Physics 10 5,083 09-26-2013, 10:47 PM