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Post Author Forum Replies Views Posted [asc]
  Thread: IV Polish Meeting of Game Developers
Post: RE: IV Countrywide Meeting of Game Developers

Time to polish my Polish. :lol:
andargor Making Games 7 5,313 06-14-2011, 11:04 PM
  Thread: Gui library
Post: RE: Gui library

(06-02-2011 05:52 AM)rndbit Wrote:  glad you did it :) im not sure what interference you have in mind tho. so far i had no browser interference with my work on local files. You might not have a...
andargor Offtopic 40 25,246 06-02-2011, 03:52 PM
  Thread: Gui library
Post: RE: Gui library

I want an embedded web browser because some browser security features interfere with javascript/jquery when dealing with local files, and I like to design web stuff using tools like firebug, which I c...
andargor Offtopic 40 25,246 06-01-2011, 04:27 PM
  Thread: Gui library
Post: RE: Gui library

Your keyboard code works. I started on my own, and quickly aborted. My mod keys aren't working but it's not a big deal for now. EDIT: Which embedded web server do you use? EDIT2: Went with Mongoose, ...
andargor Offtopic 40 25,246 06-01-2011, 02:46 AM
  Thread: Gui library
Post: RE: Gui library

Oh, and how the heck do you enable Flash? I get a "The Flash plug-in is out of date" message when I go to Youtube. EDIT: nm, found it. Install Chrome on some other machine and get the gcswf32.dll fil...
andargor Offtopic 40 25,246 05-31-2011, 04:08 AM
  Thread: Gui library
Post: RE: Gui library

First: /facepalm How stupid, I was using image pitch instead of width :lol: Your code works fine now, except that I get the odd -dx/-dy that is way too big, like -683, and I get an access violation....
andargor Offtopic 40 25,246 05-31-2011, 01:39 AM
  Thread: Gui library
Post: RE: Gui library

(05-30-2011 04:22 PM)rndbit Wrote:  i wonder what exactly doesnt work for you, since this code works for me perfectly The way I do it, I'm painting on an image that has the exact same size as t...
andargor Offtopic 40 25,246 05-30-2011, 05:59 PM
  Thread: Gui library
Post: RE: Gui library

I'm trying to figure out the scrolling code. Your approach doesn't work for me. If I understand: - dx/dy is the scrolling amount and direction - scrollRect is the size of the portion of the scrollBu...
andargor Offtopic 40 25,246 05-30-2011, 02:53 PM
  Thread: Gui library
Post: RE: Gui library

Bingo. My first impression was either a size mismatch with the screen, or pixel misalignment. I read a bit, and found some posts by Esenthel here: http://www.esenthel.com/community/showth...ignToPixel...
andargor Offtopic 40 25,246 05-29-2011, 11:44 PM
  Thread: Gui library
Post: RE: Gui library

Strange, it doesn't look any different for me in the bottom left. It does indeed seem to be Esenthel's rendering. I have exported the image to PNG (ExportPNG), and it looks as it should (note: the c...
andargor Offtopic 40 25,246 05-29-2011, 08:16 PM
  Thread: Gui library
Post: RE: Gui library

Do you get fuzzy text? I'm kinda disappointed at the result, I thought it would be nice and crisp, as it should be for a GUI. Check out the attached picture, Firefox is in front, in Esenthel in the ba...
andargor Offtopic 40 25,246 05-29-2011, 04:45 PM
  Thread: Gui library
Post: RE: Gui library

(05-28-2011 04:55 PM)rndbit Wrote:  so you got it working? congrats :) Thanks to your code for Berkelium, yes. I'm still unsure about the 4 byte copy, is it related to how Berkelium stores the ...
andargor Offtopic 40 25,246 05-28-2011, 11:58 PM
  Thread: Gui library
Post: RE: Gui library

And here is the equivalent Berkelium code, rendering stuff ripped from rndbit: PHP Code: #include <berkelium/Berkelium.hpp>#include <berkelium/Context.hpp>#include <berk...
andargor Offtopic 40 25,246 05-28-2011, 04:20 AM
  Thread: Gui library
Post: RE: Gui library

Hmm, the image I'm painting on is too bright. How to I adjust brightness? EDIT: nm, followed Esenthel's recommendation to "if(Renderer.rebuildDepthNeededForDebugDrawing())Renderer.rebuildDepth();" an...
andargor Offtopic 40 25,246 05-28-2011, 01:03 AM
  Thread: Gui library
Post: RE: Gui library

For reference purposes, here's some Awesomium code that works with Esenthel. C++ API (NOTE: having issues with Debug/Debug DX10+ configurations with Esenthel, but works with Release) PHP Code: #incl...
andargor Offtopic 40 25,246 05-27-2011, 11:44 PM
  Thread: Gui library
Post: RE: Gui library

I would really appreciate some Esenthel code example of integrating Berkelium or Awesomium. I have tried then both, and have been having issues.
andargor Offtopic 40 25,246 05-27-2011, 06:26 PM
  Thread: Material to sphere?
Post: RE: Material to sphere?

(05-22-2011 09:36 AM)Driklyn Wrote:  If you add a ball in mesh editor, apply the material, and set texture mapping to Ball, you don't see any line; however, the very top and bottom are messed up...
andargor Beginner Questions 14 11,398 05-22-2011, 06:54 PM
  Thread: Material to sphere?
Post: RE: Material to sphere?

(05-22-2011 01:27 AM)Kobaltic Wrote:  You can set the UV map on the sphere but then have the engine use a different texture for the procedural generation. As long as the textures are similar in ...
andargor Beginner Questions 14 11,398 05-22-2011, 07:34 AM
  Thread: problem with game codes
Post: RE: why doesnt this work.????

A path issue perhaps? Something like this maybe (add "data" to path, and "sellect" is misspelled?): PHP Code: // Engine is set up create the worldGame::World.New("d...
andargor Support 5 4,141 05-21-2011, 06:43 PM
  Thread: Material to sphere?
Post: RE: Material to sphere?

(05-20-2011 06:45 PM)llynx Wrote:  Does something like this help? (Using the texture you gave) Thanks! I notice you don't get the ugly bar on the side, like when I do it with code. I wonder why...
andargor Beginner Questions 14 11,398 05-20-2011, 10:55 PM