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Thread: Multiline text selection/clipboard operations
Post: RE: Multiline text selection/clipboard operations
Any chances for TextBox being implemented in the near future? ;-) |
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olej |
Support |
3 |
5,180 |
09-05-2011, 11:02 AM |
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Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine
Actually, Gui.tds_textline.load is for loading Text Drawing Settings class, which has a Font class member. You can create TextDS in editor just like you create the font and what's more important when ... |
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olej |
Support |
6 |
6,302 |
09-05-2011, 10:19 AM |
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Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine
I did so already. The problem is not with polish characters. I tried to load several TextDS'es with custom fonts including polish letters, but not a single character (whether polish or not) is shown i... |
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olej |
Support |
6 |
6,302 |
09-04-2011, 03:27 AM |
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Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine
Oh right, there were default TextDS in GUI class for all types of objects. Tottaly forgot about that, thank you.
EDIT: Actually, now that I tried that, it appears that:
Code:
Gui.tds_textline.load("... |
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olej |
Support |
6 |
6,302 |
09-03-2011, 10:21 PM |
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Thread: Polish characters in TextLine
Post: Polish characters in TextLine
Is there any way to make polish characters visible in TextLine (Gui class)? I noticed that if I write "ąę" it is encoded correctly in the string, but I only see "??" in the TextLine itself. Is there a... |
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olej |
Support |
6 |
6,302 |
09-03-2011, 02:08 AM |
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Thread: UID.fromText(Str) always returns false
Post: RE: UID.fromText(Str) always returns false
Code:
UID id;
D.text (0, 0.1f, id.fromText(S+"ABCDEF") ? "yes" : "no");
Always "no" (so UID gets set to value of 0), no matter the string |
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olej |
Game Classes |
4 |
4,819 |
08-03-2011, 11:47 PM |
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Thread: UID.fromText(Str) always returns false
Post: RE: UID.fromText(Str) always returns false
Nobody? I was thinking that UID may have been accidently 'damaged' during some EE updates... |
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olej |
Game Classes |
4 |
4,819 |
07-30-2011, 07:04 PM |
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Thread: UID.fromText(Str) always returns false
Post: UID.fromText(Str) always returns false
According to my friend UID.fromText(Str) worked correctly before, but now it always returns false. Anybody else have the same problem? |
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olej |
Game Classes |
4 |
4,819 |
07-28-2011, 06:31 PM |
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Thread: Animation with changing body offset
Post: RE: Animation with changing body offset
One thing more I noticed: I thought I could easily get to work standard (i.e. walk/run) animations, but methods like chr.ActionMoveDir() work correctly only if the character is dynamic (if it is kinem... |
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olej |
Support |
2 |
4,615 |
05-18-2011, 05:39 PM |
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Thread: Animation with changing body offset
Post: Animation with changing body offset
Hi, my team recently got hands on Kinect and captured several animations. As an example, let's take an animation of drunk guy trying to walk. In opposition to all (pardon me if I'm wrong) standard Ese... |
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olej |
Support |
2 |
4,615 |
05-15-2011, 12:17 AM |
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Thread: Character unwanted autojumping
Post: Character unwanted autojumping
Hi, I have some problems connected with my player character and collisions - character sometimes performes unwanted jumps.
Here are two examples:
[1] Player is running into the direction of a sloping... |
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olej |
Physics |
1 |
3,539 |
05-11-2011, 06:33 PM |
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Thread: How to protect NPCs from being pushed by a player?
Post: RE: How to protect NPCs from being pushed by a pla...
Thank you very much, overriding enable() did well :)
BTW, PhysicsClass.ignore() would completly disable collision handling so in that case Player would have been able to went straight through the NPC... |
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olej |
Physics |
5 |
6,827 |
05-04-2011, 10:58 PM |
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Thread: How to protect NPCs from being pushed by a player?
Post: How to protect NPCs from being pushed by a player?
Hi, I have a problem connected with the way PhysX deals with collision.
I've got two classes (Player and NPC) which derive from Chr class. While playing (using an instance of Player class of course)... |
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olej |
Physics |
5 |
6,827 |
05-04-2011, 10:34 PM |