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  Thread: Multiline text selection/clipboard operations
Post: RE: Multiline text selection/clipboard operations

Any chances for TextBox being implemented in the near future? ;-)
olej Support 3 5,180 09-05-2011, 11:02 AM
  Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine

Actually, Gui.tds_textline.load is for loading Text Drawing Settings class, which has a Font class member. You can create TextDS in editor just like you create the font and what's more important when ...
olej Support 6 6,302 09-05-2011, 10:19 AM
  Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine

I did so already. The problem is not with polish characters. I tried to load several TextDS'es with custom fonts including polish letters, but not a single character (whether polish or not) is shown i...
olej Support 6 6,302 09-04-2011, 03:27 AM
  Thread: Polish characters in TextLine
Post: RE: Polish characters in TextLine

Oh right, there were default TextDS in GUI class for all types of objects. Tottaly forgot about that, thank you. EDIT: Actually, now that I tried that, it appears that: Code: Gui.tds_textline.load("...
olej Support 6 6,302 09-03-2011, 10:21 PM
  Thread: Polish characters in TextLine
Post: Polish characters in TextLine

Is there any way to make polish characters visible in TextLine (Gui class)? I noticed that if I write "ąę" it is encoded correctly in the string, but I only see "??" in the TextLine itself. Is there a...
olej Support 6 6,302 09-03-2011, 02:08 AM
  Thread: UID.fromText(Str) always returns false
Post: RE: UID.fromText(Str) always returns false

Code: UID id; D.text (0,  0.1f, id.fromText(S+"ABCDEF") ? "yes" : "no"); Always "no" (so UID gets set to value of 0), no matter the string
olej Game Classes 4 4,819 08-03-2011, 11:47 PM
  Thread: UID.fromText(Str) always returns false
Post: RE: UID.fromText(Str) always returns false

Nobody? I was thinking that UID may have been accidently 'damaged' during some EE updates...
olej Game Classes 4 4,819 07-30-2011, 07:04 PM
  Thread: UID.fromText(Str) always returns false
Post: UID.fromText(Str) always returns false

According to my friend UID.fromText(Str) worked correctly before, but now it always returns false. Anybody else have the same problem?
olej Game Classes 4 4,819 07-28-2011, 06:31 PM
  Thread: Animation with changing body offset
Post: RE: Animation with changing body offset

One thing more I noticed: I thought I could easily get to work standard (i.e. walk/run) animations, but methods like chr.ActionMoveDir() work correctly only if the character is dynamic (if it is kinem...
olej Support 2 4,615 05-18-2011, 05:39 PM
  Thread: Animation with changing body offset
Post: Animation with changing body offset

Hi, my team recently got hands on Kinect and captured several animations. As an example, let's take an animation of drunk guy trying to walk. In opposition to all (pardon me if I'm wrong) standard Ese...
olej Support 2 4,615 05-15-2011, 12:17 AM
  Thread: Character unwanted autojumping
Post: Character unwanted autojumping

Hi, I have some problems connected with my player character and collisions - character sometimes performes unwanted jumps. Here are two examples: [1] Player is running into the direction of a sloping...
olej Physics 1 3,539 05-11-2011, 06:33 PM
  Thread: How to protect NPCs from being pushed by a player?
Post: RE: How to protect NPCs from being pushed by a pla...

Thank you very much, overriding enable() did well :) BTW, PhysicsClass.ignore() would completly disable collision handling so in that case Player would have been able to went straight through the NPC...
olej Physics 5 6,827 05-04-2011, 10:58 PM
  Thread: How to protect NPCs from being pushed by a player?
Post: How to protect NPCs from being pushed by a player?

Hi, I have a problem connected with the way PhysX deals with collision. I've got two classes (Player and NPC) which derive from Chr class. While playing (using an instance of Player class of course)...
olej Physics 5 6,827 05-04-2011, 10:34 PM