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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Looks very cool so far, but I think the only weakness of Esenthel is still the Material Editor. I don't know if its even possible with your engine headers but a Material Editor like UDK is using would... |
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Fab4 |
News |
160 |
135,853 |
09-30-2012, 10:00 AM |
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Thread: Model with different materials: best practices?
Post: RE: Model with different materials: best practices...
well 2000 meshes with 7000 polygons makes 14 millon polygons. that's way too much (even ff 13 chars have about 7k polygons). Why dont you just generate two uv spheres with about 500 poylgons.
give the... |
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Fab4 |
Beginner Questions |
7 |
6,047 |
05-08-2012, 03:27 PM |
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Thread: Model with different materials: best practices?
Post: RE: Model with different materials: best practices...
What do you mean with draw calls?
I generally use minimum 6 materials per character, because of the different needs of effects.
You can combine meshes to each other and make them to one new with diffe... |
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Fab4 |
Beginner Questions |
7 |
6,047 |
05-07-2012, 08:33 PM |
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Thread: alpha problem
Post: RE: alpha problem
thank you very much
i'll try this ass soon as i've recovered my notebook.
[edit]
works so far
thanks again |
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Fab4 |
Graphics |
8 |
6,143 |
04-30-2012, 04:14 PM |
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Thread: alpha problem
Post: RE: alpha problem
ahh ok, thank you very much, know i know what is causing this effect.
can I change it anyhow from super sampling to multi sampling in model editor or do i have to try this with a script? |
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Fab4 |
Graphics |
8 |
6,143 |
04-30-2012, 08:39 AM |
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Thread: alpha problem
Post: RE: alpha problem
yes I,too, tried this, but the problem is, that my older system seems to differ in alpha depth and the new one does not.
[img]http://re-animation.net/hairissue2.png[/img]
ther seems to be a differe... |
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Fab4 |
Graphics |
8 |
6,143 |
04-29-2012, 04:34 PM |
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Thread: alpha problem
Post: RE: alpha problem
No I haven't. I just copied the mesh and material files from my computer to my notebook.
I also tried to recreate the material with my original textures, but it doesn't work either.
Any other ideas? ... |
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Fab4 |
Graphics |
8 |
6,143 |
04-29-2012, 03:45 PM |
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Thread: alpha problem
Post: alpha problem
Hello everyone,
to play a little around with tesselation I bought a new notebook with better graphic card. After installing Esenthel I used a animated model to check some issues, but some strange thin... |
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Fab4 |
Graphics |
8 |
6,143 |
04-27-2012, 08:04 PM |
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Thread: Pantheron • WIP
Post: RE: Pantheron • WIP
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Fab4 |
Showcase |
10 |
12,017 |
03-26-2012, 05:54 PM |
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Thread: Dynamic blood map texture
Post: Dynamic blood map texture
Hi,
about a half year ago, I took notice about a game called Overgrowth form wolfire games. In this game a very interesting technique for blood dripping is used.
http://www.youtube.com/watch?v=9Xrmgsz... |
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Fab4 |
Feature Requests |
0 |
2,862 |
03-06-2012, 07:33 PM |
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Thread: Texture size
Post: RE: Texture size
ok thx for the info, i was afraid that maybe more ram is used than actually needed
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Fab4 |
Graphics |
3 |
3,447 |
03-04-2012, 08:49 PM |
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Thread: Texture size
Post: Texture size
Hello everyone,
i think it is no secret that generally all textures must have the size format which is the power of 2 (256x256, 512x512, 1024x1024 ...)
sometimes a little more space is needed but not ... |
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Fab4 |
Graphics |
3 |
3,447 |
03-04-2012, 05:26 PM |
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Thread: blender and b3d
Post: RE: blender and b3d
@12a13b14c This Script only works with 2.49b
As Seba mentioned before, you can also use the fbx exporter. It works perfectly in Blender 2.5+ and you can export every animation with one export.
I also ... |
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Fab4 |
Support |
9 |
12,527 |
01-19-2012, 05:15 PM |
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Thread: Texture painting problem.
Post: RE: Texture painting problem.
I had the same problem once. I cant remember how I fixed it, but I think it was a problem with a texture i deleted. You couldn't see it on the map but by deleting the material this blocks appeared. Do... |
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Fab4 |
Graphics |
8 |
7,346 |
12-14-2011, 05:58 PM |
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Thread: Material Editor Bug
Post: RE: Material Editor Bug
Thank you very much, I know why i chose esenthel :D |
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Fab4 |
Support |
7 |
5,417 |
12-11-2011, 06:06 PM |
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Thread: Material Editor Bug
Post: RE: Material Editor Bug
I actually don't know what details i shall give. I am using the Editor DX10+.
In Model Editor I click on Mesh -> material.
The Material selection appears.
If I now select a Material with right mous... |
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Fab4 |
Support |
7 |
5,417 |
12-11-2011, 03:14 PM |
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Thread: Material Editor Bug
Post: Material Editor Bug
Hi,
I think I found a Bug. Once you've closed the Material Editor you can't reopen it. It always happens when I close it accidently with middle mouse button. It either can't be reopend when you close ... |
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Fab4 |
Support |
7 |
5,417 |
12-09-2011, 07:08 PM |
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Thread: GFX as material
Post: RE: GFX as material
hum??
generally all pictures are converted into gfx automatically. you also can use gfx files as you use normal pictures.
[edit]
btw the pictures are just the textures themself. so the material is *.m... |
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Fab4 |
Beginner Questions |
2 |
3,372 |
12-08-2011, 03:32 PM |
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Thread: Strange bumpmapping artifacts
Post: RE: Strange bumpmapping artifacts
Hi,
what do you mean with artifacts?
you have to see the difference between normal and bumpmaps. Bumpmaps generally just transfers height information and simulates a displacement in normal direction o... |
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Fab4 |
Graphics |
2 |
3,174 |
12-07-2011, 09:49 PM |
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Thread: 3 RGB Channel Specularity Map
Post: 3 RGB Channel Specularity Map
Hi,
is it anyhow possible to implement a support for a colored speculatrity map?
At the moment it is just possible to set the strength of the specularity, but you can get nice effects by changing the ... |
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Fab4 |
Feature Requests |
0 |
3,019 |
12-03-2011, 03:05 PM |