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Post Author Forum Replies Views Posted [asc]
  Thread: Properly Loading a Game and Restarting
Post: Properly Loading a Game and Restarting

I am trying to add restarting to Dark Time, however, whenever I attempt to load right now my game segfaults in the World.update() code somewhere. There are two times when I load the game, the first i...
runewake2 Support 2 2,453 04-23-2013, 08:54 PM
  Thread: Disabling Angular Friction
Post: Disabling Angular Friction

I have a top down shooter in an arena. However whenever the Player brushes the sides of he Arena walls he is pulled towards that wall. I want the player to slide along the side of the wall instead. Is...
runewake2 Physics 0 1,605 03-06-2013, 04:14 AM
  Thread: Highlight Code Errors in Code Editor 2.0
Post: RE: Highlight Code Errors in Code Editor 2.0

That it does, I hadn't noticed. Could you make that feature more obvious? Maybe adding a column on the right or left that marks errors? Without being told about that feature it is very difficult to fi...
runewake2 Feature Requests 2 2,148 02-17-2013, 10:02 PM
  Thread: Highlight Code Errors in Code Editor 2.0
Post: Highlight Code Errors in Code Editor 2.0

The errors reported in the Esenthel Code Editor are based on the generated code. It would be useful if the editor could use the information to present errors relevant to your actual code instead of ge...
runewake2 Feature Requests 2 2,148 02-17-2013, 04:58 AM
  Thread: Multiple questions
Post: RE: Multiple questions

To add to what Tottel said: The editor does not have an easy way to texture based on altitude. However, their is a brush that works for slope. I've personally used this to add rocky terrain to mountai...
runewake2 Beginner Questions 6 3,660 12-14-2012, 08:12 AM
  Thread: Newbie quest
Post: RE: Newbie quest

Well, first off, Esenthel uses C++, not Visual Basic. That will most certainly give you issues. I'd try getting Visual Studio for C++ and see if that fixes your problem. I've not had any trouble usi...
runewake2 Beginner Questions 9 4,448 11-13-2012, 02:55 AM
  Thread: Windows 8
Post: RE: Windows 8

If you have multiple monitors windows 8 is great as you get two task bars (one per screen), second Hyper-V is built-in, so for running Virtual Machines etc that's a nice touch (might want to check if ...
runewake2 Offtopic 23 18,574 11-03-2012, 08:38 PM
  Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0

The new editor looks nice, though I feel it kind of distracts from more important issues on the Roadmap. I do have one question though: is the goal of the new editor to replace the old editor? Or is ...
runewake2 News 160 95,348 09-15-2012, 11:55 PM
  Thread: Precise rotational controls
Post: RE: Precise rotational controls

I would also like to see this added. It would make modular models far easier to use.
runewake2 Feature Requests 9 6,095 09-03-2012, 08:40 PM
  Thread: Windows 8 Support
Post: Windows 8 Support

Windows 8 has support for C++ based games. I'm wondering if we can get support for creating Windows 8 games in Esenthel. Ideally this would include the addition of support for Charms and other feature...
runewake2 Feature Requests 1 2,066 08-20-2012, 07:06 AM
  Thread: Dark Time
Post: Dark Time

Dark Time is my little experiment with Esenthel. It's based in a futuristic labyrinth known as Aegis Labs. Your character is alone except for a powerful device called the Warp Core capable of manipula...
runewake2 Showcase 1 3,723 08-19-2012, 01:32 AM
  Thread: Moving Cloth from one Position to another.
Post: Moving Cloth from one Position to another.

I'm making a game that involves the player jumping around a lot using a teleporter like device. This is not like the teleport tutorial where worlds change, instead the Player leaps about 7.5 meters to...
runewake2 Physics 1 1,954 08-18-2012, 10:42 PM
  Thread: Waypoint direction
Post: RE: Waypoint direction

I second this, but could you just add a Hashmap? That way you could store anything you wanted including direction etc. Then you could store those values in your classes/structs. That would be more use...
runewake2 Feature Requests 3 2,688 06-23-2012, 03:54 AM
  Thread: Esenthel RTS
Post: RE: Esenthel RTS

Cool, I had plan's for an RTS after I finish my current projects.
runewake2 Showcase 27 19,051 06-23-2012, 03:41 AM
  Thread: Auto Aligning
Post: RE: Auto Aligning

I am exporting them as FBX's.
runewake2 Support 4 2,853 06-08-2012, 04:55 PM
  Thread: Auto Aligning
Post: Auto Aligning

I recently created a set of models in Maya that all align. The problem is that they don't all have the same dimensions. So, when I import them into Esenthel nothing really works right. Basically this...
runewake2 Support 4 2,853 06-08-2012, 05:47 AM
  Thread: Infinity: The Quest for Earth
Post: RE: Infinity: The Quest for Earth

Seeing as I am making a space flight sim with EE I have to say that it is very possible. However, my game has a far smaller scale. Space travel, to be realistic, would be extremely slow. I'll look up...
runewake2 Games 4 4,239 06-06-2012, 06:38 PM
  Thread: Infinity: The Quest for Earth
Post: RE: Infinity: The Quest for Earth

I've been keeping track of the Infinity Engine for a while now. As I'm developing a space based games something like that instantly grabbed my attention. From what I know, very little progress has be...
runewake2 Games 4 4,239 06-03-2012, 06:15 AM
  Thread: Zero Argument [ Kb.b | Kb.bp | Kb.br | bd ]
Post: Zero Argument [ Kb.b | Kb.bp | Kb.br | bd ]

It would be nice to have Keyboard functions that take zero arguments and return true if any key is pressed, released etc. This would make it really easy to make things such as "Press any key to spawn...
runewake2 Feature Requests 0 1,832 06-01-2012, 04:29 AM
  Thread: Decals - Place and View in Editor
Post: Decals - Place and View in Editor

It would be extremely useful if we could add Decals in the editor and actually be able to see them. This would provide an easier way to accurately place decals without a lot of rebuilding of the world...
runewake2 Feature Requests 2 2,398 05-23-2012, 11:51 PM