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  Thread: [SOLVED] No collision
Post: RE: [BUG] No collision

(05-12-2019 01:59 AM)Esenthel Wrote:  FYI: in physx an actor can't have collisions and be a trigger at the same time. Yes yes. Its basic knowledge xD I have an idea how prepare example and We...
Mardok Physics 5 2,234 05-12-2019, 06:12 AM
  Thread: [SOLVED] No collision
Post: RE: [BUG] No collision

Hmm, I think something still could be wrong... Maybe on my side but im 99,9% sure my code is ok because worked without any problems on android and pc but on old EE versions ~7 months ago :( Sample ab...
Mardok Physics 5 2,234 05-11-2019, 11:28 PM
  Thread: [SOLVED] No collision
Post: RE: [BUG] No collision

(05-10-2019 02:41 PM)Esenthel Wrote:  Good news, I was able to find a workaround for this problem: Ufff, I was afraid its too hard for you ;) TY
Mardok Physics 5 2,234 05-10-2019, 08:30 PM
  Thread: [SOLVED] No collision
Post: [SOLVED] No collision

Hi Greg, This bug is related to this my thread and starts occur in the same time: https://esenthel.com/forum/showthread.php?tid=9474 I checked everything on my side and found how to reproduce this b...
Mardok Physics 5 2,234 05-09-2019, 10:04 PM
  Thread: Visual Studio 2019
Post: RE: Visual Studio 2019

Super. I was waiting for it. I'll check after work.
Mardok Beginner Questions 5 2,147 05-07-2019, 02:32 PM
  Thread: Visual Studio 2019
Post: RE: Visual Studio 2019

(05-04-2019 12:54 AM)Esenthel Wrote:  are you using the binary version? yes, downloaded today same as vs2019 on new clean computer
Mardok Beginner Questions 5 2,147 05-04-2019, 01:00 AM
  Thread: Visual Studio 2019
Post: Visual Studio 2019

Hello guyz, I just installed VS2019 and all stuff for Desktop c++ development and EE ver 59 shows me if VS2019 isnt supported yet and should i use 2015 or 2017. I checked Version History and in April...
Mardok Beginner Questions 5 2,147 05-03-2019, 08:20 PM
  Thread: Esenthel Engine is now FREE!
Post: RE: Esenthel Engine is now FREE!

Thank you for your hard work and decision to public all source code and engine completly free. I wish you a lot of donations and new users because its great engine. Cheers!
Mardok News 23 14,202 03-19-2019, 10:05 PM
  Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working

Ty for info. I change topic to SOLVED when they fix physx and all back to normal.
Mardok Physics 6 2,447 03-09-2019, 10:47 AM
  Thread: Element out of range Error
Post: RE: Element out of range Error

Set camera pos to your player pos before first Game.World.update.
Mardok Beginner Questions 4 1,757 03-07-2019, 08:00 AM
  Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working

Guys, is someone there? I think problem occurs when we use our custom class based on Game.Obj class. I had half year break and when downloaded last engine version this thing stop work. On older versio...
Mardok Physics 6 2,447 02-28-2019, 10:47 AM
  Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working

Engine Build: 58 I don't use any any externals, just pure Esenthel files. I downloaded and tested attachment and work/compile without any problems i dunno why errors :/ I added all source code Main a...
Mardok Physics 6 2,447 02-25-2019, 11:17 AM
  Thread: [BUG]freezePos not working
Post: [BUG]freezePos not working

Good evening, freezePosX, freezePosZ, freezePosY not working in "world mode". Its strange, because all is fine without world creation. Sample to reproduce in attachment. Code/Main PHP Code: Game.O...
Mardok Physics 6 2,447 02-25-2019, 01:39 AM
  Thread: Trail to point
Post: RE: Trail to point

Check tutorial "Swing, trail effect". I used this to add trail to my object.
Mardok Support 5 2,248 02-17-2019, 07:16 PM
  Thread: [BUG?] draw3D
Post: RE: [BUG?] draw3D

(01-19-2019 11:02 AM)Tottel Wrote:  Unrelated, but: How is your AAA project going? :D Nice to see you back here, Mardok! Hallo Tottel :) I see there is a lot of old nicknames still active on f...
Mardok Graphics 4 2,266 01-19-2019, 07:47 PM
  Thread: [BUG?] draw3D
Post: RE: [BUG?] draw3D

(01-18-2019 09:19 PM)RedcrowProd Wrote:  Just to make sure you are calling setmatrix() and calling the draw in blend / outside render ? Thanks for response. But im using SetMatrix.I think draw3D...
Mardok Graphics 4 2,266 01-19-2019, 02:28 AM
  Thread: [BUG?] draw3D
Post: [BUG?] draw3D

Hi after a long absence, I updated all stuff and Esenthel Engine to the latest version and tried to build my AAA project. All is building fine but in game i see draw3D methods stops working, billboar...
Mardok Graphics 4 2,266 01-18-2019, 08:25 PM
  Thread: Latest WebGL Demo
Post: RE: Latest WebGL Demo

hi, Overkill mode | Motion Blur: ON / min 46 fps - max 52 fps Overkill mode | Motion Blur: OFF / solid 60 fps in any place or when camera is chasing creature Fur test | Motion Blur ON: min 30, max...
Mardok News 15 8,579 11-16-2017, 05:19 AM
  Thread: Latest WebGL Demo
Post: RE: Latest WebGL Demo

Hi Greg. Demo worked great a moments ago. Stable 60 fps in Overkill graphics mode... But when i did chrome update to version 62.0.3202.75 it hangs when Initializing. I forgot version number where all ...
Mardok News 15 8,579 11-04-2017, 02:21 AM
  Thread: [Android] FogDraw fog is invisible
Post: RE: [Android] FogDraw fog is invisible

Ty aceio76 for reply. Hmm yea, particles could be fine to simulate fog in some places but i need different type of fog. I wanted to achieve fog on bottom of my level. [img]https://s21.postimg.org/m0...
Mardok Platforms (Windows, Mac, Linux, Android, iOS) 3 3,221 06-20-2017, 06:08 PM