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  Thread: The documented X exporter..
Post: RE: The documented X exporter..

okej, I'll use the .b3d, So I can use fragmotion and then delete keyframes change start point/end point over n over again?
holmiboii Beginner Questions 2 2,238 03-05-2011, 12:15 PM
  Thread: The documented X exporter..
Post: The documented X exporter..

Hi Esenthel, I've still problems with keyframs and get the animations separately. I've been trying for 1week now to get the animations separated sieence they are looped 1 - 707. I used the X exporter ...
holmiboii Beginner Questions 2 2,238 03-05-2011, 12:35 AM
  Thread: cut animations
Post: RE: cut animations

(02-25-2011 03:08 PM)Dynad Wrote:  i think this thread got a similar problem to yours: http://www.esenthel.com/community/showth...p?tid=3189 same team.
holmiboii Feature Requests 2 2,337 02-25-2011, 03:13 PM
  Thread: cut animations
Post: cut animations

I'm used to making animation after animation so it's one entire loop, and I figured that I could change the length of the animation, but then I needed to change the beginning now but I can't do that e...
holmiboii Feature Requests 2 2,337 02-25-2011, 02:30 PM
  Thread: import new custom player
Post: RE: import new custom player

yeah I saw that, but The thing is that I use my own bone, and also have all animations looping after each other. That's not in the DOC's thoe :(
holmiboii Game Classes 2 2,199 02-19-2011, 04:30 AM
  Thread: import new custom player
Post: import new custom player

Hallo Esenthel, I was just wondering how do you import a custom made/animated character? The animations is 1 - 1632 frames and its a regular mesh can't come up with much more that could be needed to...
holmiboii Game Classes 2 2,199 02-18-2011, 04:52 PM
  Thread: In search of a C++ Coder
Post: RE: In search of a C++ Coder

http://test.infernixe.com/portal/signup.php here is our current signup page for website ^^ our portal is on http://test.infernixe.com/portal/ fore more infomation and incoming screenshots
holmiboii Job Offers (Paid Only) 7 6,436 02-07-2011, 09:30 PM
  Thread: Crosshair?
Post: Crosshair?

Hallo, We are currently in a need for import a cross-hair, our coder is sick and can't be on for a while. We in deep need of know how to import it, also we can exchange a code for a 3d model. Thanks I...
holmiboii Support 1 1,839 01-17-2011, 11:24 PM