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Post Author Forum Replies Views Posted [asc]
  Thread: Equestria Tales
Post: RE: Equestria Tales

Made with Esenthel ?
Truelegend Showcase 19 16,719 09-20-2011, 09:30 AM
  Thread: MiniCar Racing
Post: MiniCar Racing

MiniCar Racing - will be just normal racing game. Camera will be like from top but with little angle (20%). In like racing games will be few cars and few maps. Co-op (2 players). and maybe split-scree...
Truelegend Showcase 1 2,669 07-15-2011, 01:28 PM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

Ok. I understand now :P. Sorry before i was think that was before Game::World.init :P
Truelegend Support 12 4,970 07-11-2011, 11:47 AM
  Thread: Create New Project - New Editor Feature
Post: RE: Create New Project - New Editor Feature

Very good idea :)
Truelegend Feature Requests 1 2,227 07-11-2011, 11:45 AM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

Code: Bool Init() {     Physics.create(CSS_NONE, true, "../Installation/PhysX");     Sky.atmospheric();     Sun.image=Images("gfx/sky/moon....
Truelegend Support 12 4,970 07-09-2011, 06:34 PM
  Thread: Changing the Renderer to openGL in the Windows SDK
Post: RE: Changing the Renderer to openGL in the Windows...

I know OpenGL is not just for mac ;/. But in Esenthel Engine it is just for Mac! And DirectX is better for Windows so is not point to use OpenGL in Windows :P
Truelegend Feature Requests 8 5,057 07-08-2011, 10:22 AM
  Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel

In Esenthel for object you can do :) Code: for( int i =0 ; i < Statics.elms(); i++) {         Statics[i].actor.... }
Truelegend Support 8 5,725 07-08-2011, 10:21 AM
  Thread: Changing the Renderer to openGL in the Windows SDK
Post: RE: Changing the Renderer to openGL in the Windows...

OpenGL is just for Mac. and OpenGL ES for iPhone/iPad :) And DirectX is better :). EE is not for linux :P
Truelegend Feature Requests 8 5,057 07-08-2011, 07:34 AM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

I tried too what u said. And doesnt work :(. I dont know why. it says i have 4 characters on scene but i controll just 1. And same to Phys_hit
Truelegend Support 12 4,970 07-08-2011, 06:17 AM
  Thread: Platforms
Post: RE: Platforms

ehhh ;/ Linux is really system for Servers/Hacking/And Programming. But really not for games. Ok you like Linux to have Games. But Idea of Linux is not to have Games ;/
Truelegend Offtopic 50 28,412 07-07-2011, 05:33 PM
  Thread: Car Simulator
Post: RE: Car Simulator

Ok. I have one problem with detecting object under cursor :(. It detecs object but user index is alwyas 0 ;/
Truelegend Showcase 11 7,315 07-07-2011, 11:49 AM
  Thread: Car Simulator
Post: RE: Car Simulator

Yes. But i am working on new game right now :P. And i will add car system to new game :P. But in other camera view :P
Truelegend Showcase 11 7,315 07-07-2011, 11:38 AM
  Thread: Car Simulator
Post: RE: Car Simulator

i said : Code: I dont work on this game right now. I lost sources and game too :( So i cant work on this game now :(
Truelegend Showcase 11 7,315 07-07-2011, 11:16 AM
  Thread: Car Simulator
Post: RE: Car Simulator

Yes ;/ But Fraps videos are too big ;/ And i dont know what is GameCam.
Truelegend Showcase 11 7,315 07-07-2011, 10:43 AM
  Thread: Car Simulator
Post: RE: Car Simulator

Video from game: [video=youtube]http://www.youtube.com/watch?v=J3TN4VJ5CVM[/video] I dont work on this game right now. I lost sources and game too :(
Truelegend Showcase 11 7,315 07-07-2011, 09:24 AM
  Thread: Platforms
Post: RE: Platforms

Linux is not for games ;/ And Esenthel when EE will be for Xbox 360 and PS3 ? And what about license ?
Truelegend Offtopic 50 28,412 07-07-2011, 09:17 AM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

Still doesnt work :( My Init function: Code: Bool Init() {    Physics.create(CSS_NONE,true,"../Installation/PhysX");    Sky    .atmospheric();    Su...
Truelegend Support 12 4,970 07-07-2011, 09:09 AM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

Ok thanks :) I wrote like that: Code: REPA(Chrs){             Chrs[i].ctrl.actor.user(Ptr(i));    } and shows 0 to every chr :(
Truelegend Support 12 4,970 07-07-2011, 08:56 AM
  Thread: Phys hit doesnt work good
Post: RE: Phys hit doesnt work good

Thanks Driklyn. But how i can get index of Chr or Stati items ? and Player ?
Truelegend Support 12 4,970 07-06-2011, 06:47 PM
  Thread: 3D Sound in World Editor
Post: RE: 3D Sound in World Editor

I will add it for my game soon :) thanks :)
Truelegend Code Snippets 14 14,504 07-04-2011, 07:23 PM