Search Results
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Replies |
Views |
Posted
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Thread: Upcoming Improvements
Post: RE: Upcoming Improvements
Okay.
I have suspended my source code license this year because I had limited time to work on my projec and they are some key features for it that are not already available in the engine... That's wh... |
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LDA |
News |
9 |
10,293 |
09-29-2016, 10:03 AM |
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Thread: Upcoming Improvements
Post: RE: Upcoming Improvements
Hello Esenthel !
Would it be possible to get an estimatioon of the release date of the top 5 elements of your road map ?
It will bring a lot of visibility for my project (and presumably other members... |
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LDA |
News |
9 |
10,293 |
09-28-2016, 08:53 AM |
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Thread: Duplicate object at the same position
Post: RE: Duplicate object at the same position
Nope, I thought about translating the selected element to the closest one so that their bounding boxes make contact. |
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LDA |
Feature Requests |
3 |
4,358 |
09-21-2016, 03:06 PM |
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Thread: Duplicate object at the same position
Post: RE: Duplicate object at the same position
And maybe a little magnetism to glue close elements ? :) |
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LDA |
Feature Requests |
3 |
4,358 |
09-21-2016, 01:07 PM |
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Thread: Duplicate object at the same position
Post: Duplicate object at the same position
Hello,
Would it be possible to use, in the World editor, the +1 button of the duplicate function to copy/paste the selected object a the very same place ?
This would be very usefull to align elements... |
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LDA |
Feature Requests |
3 |
4,358 |
09-15-2016, 09:03 AM |
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Thread: Improved Terrain + Built-in Noise Generation
Post: RE: Improved Terrain + Built-in Noise Generation
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LDA |
News |
6 |
6,436 |
09-13-2016, 11:33 AM |
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Thread: Wishlist of Roadmap for 2016
Post: RE: Wishlist of Roadmap for 2016
- integrated shader and special effects editor
- return of better "cloth" (RPG2 woman looks so boring since EE2.0)
- orthogonal view |
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LDA |
Offtopic |
9 |
11,099 |
11-26-2015, 01:31 PM |
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Thread: Mesh variation
Post: RE: Mesh variation
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LDA |
Graphics |
2 |
3,256 |
11-02-2015, 10:11 AM |
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Thread: Mesh variation
Post: Mesh variation
Hello,
I have a bug with a custom static object, may be I'm doing something wrong so that all my instancied objects in the world have the same texture variation, and not the one chosen by the mapper.... |
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LDA |
Graphics |
2 |
3,256 |
11-01-2015, 02:31 PM |
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Thread: Animation Editor
Post: RE: Animation Editor
So far for such simple joint hierarchy it's okay, no problem, I was just checking ;)
If need something I'll ask... And eventually I'll try to write a small tuto if I think it could help somebody else |
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LDA |
Tools |
4 |
4,615 |
10-20-2015, 08:59 PM |
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Thread: Animation Editor
Post: RE: Animation Editor
Perfect guess, Greg.
I'm disabling looping right away.
Is there an animation tutorial somewhere ? |
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LDA |
Tools |
4 |
4,615 |
10-20-2015, 09:40 AM |
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Thread: Animation Editor
Post: Animation Editor
I'm trying to make a door rotate... But I have some trouble to do it.
I select my bone, select the "Set target Orientation Keyframes" tool, and use Alt+RightClick to rotate.
But the bone rotation isn... |
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LDA |
Tools |
4 |
4,615 |
10-19-2015, 12:20 PM |
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Thread: Editor performances
Post: RE: Editor performances
Okay well ... I would say that for now, generating my project would take ... infinite time :(
I let it run for ~10-12 min and I couldn't see anything on the progress line
I'm gonna try to find a bett... |
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LDA |
Support |
8 |
5,908 |
10-15-2015, 11:56 AM |
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Thread: Editor performances
Post: RE: Editor performances
Yup I've seen this option and I'm using it to visualize the pathmesh.
Do you think it would be possible to have a small GUI to visualize status of pathmesh generation (a % and the current processed ar... |
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LDA |
Support |
8 |
5,908 |
10-15-2015, 08:37 AM |
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Thread: Editor performances
Post: RE: Editor performances
To be honest I don't really know if these parameters I set are correct or not.
As far as my world is that big, when I edit these parameters, I can't "instantly" see some results on the areas I am look... |
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LDA |
Support |
8 |
5,908 |
10-14-2015, 01:38 PM |
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Thread: Editor performances
Post: RE: Editor performances
I understand it. Thanks for the numbers Zervox ;)
Yet this cell size was the precision I needed for my world mesh to edit (for example, digging a hole into the world mesh to put a cyrpt entrance :/ |
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LDA |
Support |
8 |
5,908 |
10-14-2015, 01:19 PM |
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Thread: Editor performances
Post: Editor performances
Hello there,
I have some questions about the CPU/memory performances.
I'm mapping my world, and sometimes I have huge lags, so that mapping/painting with the editor tools becomes very complicated. An... |
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LDA |
Support |
8 |
5,908 |
10-14-2015, 12:55 PM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
Good to see an update here !!
Fffffffffshhh, that's an impressive one. I'll try to update my project soon |
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LDA |
News |
31 |
26,678 |
10-14-2015, 09:43 AM |
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Thread: Importing Maya nCloth animation
Post: RE: Importing Maya nCloth animation
Nice, I haven't noticed that tool :) |
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LDA |
Tutorials |
2 |
4,376 |
10-09-2015, 09:54 AM |
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Thread: Importing Maya nCloth animation
Post: Importing Maya nCloth animation
Hello everyone,
I have achieved with Maya / Esenthel something that you might wanna use too : transforming an animated mesh using nCloth technology in Maya so that it is successfully imported in Esen... |
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LDA |
Tutorials |
2 |
4,376 |
10-08-2015, 02:24 PM |