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  Thread: Any better idea of how to implement multi-threading in Titan engine ?
Post: RE: Any better idea of how to implement multi-thre...

Without any information it is hard to tell. You can check Engine source code Engine/H/Misc/Thread.h
Seba Support 1 382 04-13-2022, 10:10 PM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

If you use warrior character from EE or character with similar skeleton, you can try to disable create ragdoll from neck it gives me much cleaner results. You can also try ragdoll editor to check dif...
Seba Support 25 4,629 12-25-2021, 11:39 AM
  Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem

Hi, Don't post anything for quite some time. I created application to test ragdoll. You can manipulate actor and joint parameters and switch into simulation mode. If have some time test it, submit er...
Seba Support 25 4,629 10-12-2021, 09:14 PM
  Thread: [Solved] Problem with actor
Post: RE: Problem with actor

Thanks everything is working now. This resolve problem: Code: Physics.draw(); // draw physical actors    SetMatrix(MatrixIdentity); Maybe you should update 11 - Physics -> Join 2 Draw m...
Seba Physics 5 4,870 11-27-2015, 07:50 PM
  Thread: [Solved] Problem with actor
Post: RE: Problem with actor

Thanks for help with Controller it works now. For the first problem. The first screen is from the latest engine version tutorial Joints 2. I only added matrix.draw. The last screen is from the old v...
Seba Physics 5 4,870 11-26-2015, 08:24 PM
  Thread: [Solved] Problem with actor
Post: [Solved] Problem with actor

I started from some basics physics tutorials but i have problem with settings actor position. As you can see on first screen from tutorials when box position is set to Vec(0,-2,0) ground display at Ve...
Seba Physics 5 4,870 11-23-2015, 10:42 PM
  Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?

Thanks Tottel I didn't know that. I need to learn this new edytor. As Tottel wrote: to change class, select object from assets and in params tab you have the same window as in previous post. Change o...
Seba Beginner Questions 6 5,274 01-03-2015, 11:57 PM
  Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?

To set object class select object and change in pop-up window class parameter. [attachment=2631]
Seba Beginner Questions 6 5,274 01-03-2015, 11:40 PM
  Thread: Mac Undefined Symbols i386
Post: RE: Mac Undefined Symbols i386

For what device you build application?
Seba Beginner Questions 6 3,931 12-04-2014, 10:45 PM
  Thread: [Anim] Jump Editor/Code
Post: RE: [Anim] Jump Editor/Code

I have only old code from 1.0 version: Player.h Quote:SkelAnim *sac_Jump; Bool jump; Player.cpp Quote:sac_Jump=&cskel.getSkelAnim("Obj/Chr/Momo/Momo_Jump.anim"); Player::Update Quote:onGround = ct...
Seba Beginner Questions 7 5,024 11-15-2014, 09:25 PM
  Thread: Animation parameters
Post: RE: Animation parameters

In defualt character class you have: Quote:speed = 8.0f; If you have some extra animation you can scale time to get better result: Quote:cskel.animate(sac_Jump, ctrl.timeInAir()*0.9, LerpCube(0,1,jump...
Seba Beginner Questions 7 4,778 12-30-2013, 12:10 AM
  Thread: EE 2.0
Post: EE 2.0

Can't find download link to free version in store. Will there be a Christmas discount on engine this year?
Seba Support 1 2,483 11-20-2013, 11:08 PM
  Thread: Heavy Charge
Post: RE: Heavy Charge

It look amazing. Great that you come back with such good looking game.
Seba Showcase 28 18,257 10-14-2013, 06:29 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

Model is correct you must include normals in export settings in blender. I use settings like this:
Seba Beginner Questions 12 6,651 10-14-2013, 06:16 PM
  Thread: YoFrankie
Post: RE: YoFrankie

Thanks for all comments and tips. Lets say I end main core of game. You can play complete levels and finish game when you succesfully finish all levels. I also add jump animation I was having some pro...
Seba Showcase 9 6,981 10-07-2013, 10:44 PM
  Thread: YoFrankie
Post: RE: YoFrankie

I found some time to work on game. I make few improvements. You can see almost all improvements on video: http://youtu.be/KkT0_YK8udw I have few ideas how to improve this game but first i want to en...
Seba Showcase 9 6,981 10-04-2013, 01:12 PM
  Thread: Animation orientation
Post: RE: Animation orientation

Maybe upload your model with skeleton.
Seba Graphics 34 16,279 07-14-2013, 09:09 PM
  Thread: Parts of model invisible
Post: RE: Parts of model invisible

You must invert normals.
Seba Graphics 2 2,609 06-18-2013, 12:14 PM
  Thread: Custom object types
Post: RE: Custom object types

Place default character object and change type to NPC.
Seba Beginner Questions 9 5,249 06-14-2013, 09:05 PM
  Thread: Custom object types
Post: RE: Custom object types

Show implementation of : Bool update(); UInt drawPrepare(); void drawShadow();
Seba Beginner Questions 9 5,249 06-14-2013, 02:31 PM