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Thread: Destructible objects
Post: RE: Destructable objects
the current destruction system is good but it would be really much easier to use apex. you could even implement apex turbulence (SPH) or vegetation ;)
but you are right, you cant download it yet, but... |
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Wallomedia |
Feature Requests |
9 |
7,192 |
06-05-2010, 09:50 PM |
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Thread: lipSync
Post: lipSync
Hello,
is there a feature like lipsync built in esenthel?
Or do I have to implement it myself?
Another question:
When are you going to implement softbody physx? would be much more efficient and simpl... |
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Wallomedia |
Support |
1 |
2,702 |
08-27-2009, 04:17 PM |
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Thread: Generating treeswith physx
Post: Generating treeswith physx
Is it possible to generate trees with physx ( when you go through leafs they bend ) and could it be added if not.
Thanks |
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Wallomedia |
Support |
1 |
2,924 |
07-28-2009, 12:36 PM |
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Thread: Smoothed Particle Hydrodynamics
Post: Re: Smoothed Particle Hydrodynamics
<!-- m --><a class="postlink" href="http://www.rchoetzlein.com/eng">http://www.rchoetzlein.com/eng</a><!-- m --> (good site with videos and source codes) |
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Wallomedia |
Feature Requests |
4 |
4,408 |
06-09-2009, 02:17 PM |
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Thread: Grass with Physx
Post: Grass with Physx
Hi, I got a question.
Is it possible to create grass with Physx ( When you are walkin through it, it bends)? |
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Wallomedia |
Support |
1 |
2,798 |
06-09-2009, 02:11 PM |
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Thread: Smoothed Particle Hydrodynamics
Post: Re: Smoothed Particle Hydrodynamics
Oh, that's cool.
I don't know if this is helping you, but I found a program using SPH and it is opensource.
Iif you think that would help, I will give you the link. |
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Wallomedia |
Feature Requests |
4 |
4,408 |
06-09-2009, 02:03 PM |
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Thread: Smoothed Particle Hydrodynamics
Post: Smoothed Particle Hydrodynamics
Hi, SPH (Smoothed Particle Hydrodynamics) would be a cool thing to add.
This would make the water(rain) or sand look much more realistic.
I was trying to add it by myself, but no chance.
Do you think ... |
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Wallomedia |
Feature Requests |
4 |
4,408 |
06-09-2009, 01:34 PM |