Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Direction
Post: RE: Direction
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Jetro |
Beginner Questions |
4 |
4,224 |
05-01-2011, 10:04 AM |
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Thread: Direction
Post: RE: Direction
In this example, the character goes in the direction of the cursor and I need to, he just turned in the direction of the cursor. |
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Jetro |
Beginner Questions |
4 |
4,224 |
05-01-2011, 06:52 AM |
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Thread: Direction
Post: Direction
how to make sure that the character was directed toward the cursor like a Top Down Shooter? |
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Jetro |
Beginner Questions |
4 |
4,224 |
05-01-2011, 05:57 AM |
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Thread: Animation
Post: RE: Animation
Driklyn and Esenthel thanks! |
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Jetro |
Support |
6 |
5,691 |
06-17-2010, 11:45 AM |
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Thread: Animation
Post: RE: Animation
Here is my code, but the animation for some reason does not play. What am I doing wrong?
Code:
void Zard::animate()
{
__super::animate();
cskel.animate(idle, true);
&... |
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Jetro |
Support |
6 |
5,691 |
06-17-2010, 05:56 AM |
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Thread: Animation
Post: Animation
How to make animations that have the character played in a looped? |
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Jetro |
Support |
6 |
5,691 |
06-15-2010, 05:15 AM |
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Thread: Noname Shooter
Post: RE: Noname Shooter
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Jetro |
Showcase |
3 |
5,701 |
06-01-2010, 03:17 PM |
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Thread: Noname Shooter
Post: Noname Shooter
This first video
http://www.youtube.com/watch?v=sBDLZtCalNc
Already implemented:
1) Drop/PickUp weapon
2)Shoting
3)Ammunition
4)reload weapon |
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Jetro |
Showcase |
3 |
5,701 |
06-01-2010, 12:18 PM |
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Thread: Sky
Post: RE: Sky
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Jetro |
Support |
7 |
6,041 |
05-23-2010, 01:00 PM |
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Thread: Sky
Post: RE: Sky
Can I disable line of horizont or to increase? |
|
Jetro |
Support |
7 |
6,041 |
05-22-2010, 07:07 PM |
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Thread: Sky
Post: RE: Sky
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Jetro |
Support |
7 |
6,041 |
05-22-2010, 01:18 PM |
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Thread: Sky
Post: Sky
Why don't work function Sky.set()? |
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Jetro |
Support |
7 |
6,041 |
05-22-2010, 04:25 AM |
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Thread: Mesh
Post: RE: Mesh
Yes, Can you write fragment of code for example? |
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Jetro |
Support |
3 |
3,875 |
05-16-2010, 01:03 PM |
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Thread: Mesh
Post: Mesh
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Jetro |
Support |
3 |
3,875 |
05-16-2010, 12:02 PM |
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Thread: Some question
Post: RE: Some question
How to use func mesh.Draw2d()? |
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Jetro |
Support |
7 |
5,843 |
02-25-2010, 04:14 PM |
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Thread: Some question
Post: RE: Some question
I want to make a map editor for Action game. And I want to could be pick cube by poly and a separate poly could applied a texture. |
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Jetro |
Support |
7 |
5,843 |
02-24-2010, 04:06 PM |
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Thread: Some question
Post: RE: Some question
Thank you! Now everything works!
And what about "2. Can i pick object by poly?" |
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Jetro |
Support |
7 |
5,843 |
02-23-2010, 05:27 PM |
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Thread: Tiling texture
Post: RE: Tiling texture
So, it really done in the code? |
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Jetro |
Support |
7 |
5,643 |
02-23-2010, 09:10 AM |
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Thread: Some question
Post: RE: Some question
Not work Physhit at GuiViewport. Here's the code:
Code:
Camera *cam=NULL; // start with none
if(Gui.viewport==&viewport[0])
&nb... |
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Jetro |
Support |
7 |
5,843 |
02-23-2010, 08:59 AM |
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Thread: Some question
Post: Some question
1.Can I use PhysHit in GuiViewport?
2. Can i pick object by poly?
3. How to make grid? |
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Jetro |
Support |
7 |
5,843 |
02-21-2010, 07:27 AM |