Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: viewport and gui question
Post: RE: viewport and gui question
i have in my main.h (contains all my headers)
but it's still not working :/ |
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craksy |
Support |
15 |
9,961 |
11-10-2009, 08:03 PM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
of cause not... i have the rest in a header...
here is all of the code:
inventory.h
Code:
struct Inventory
{
GuiObjs invGui_objs;
GuiViewport *vp;
&nb... |
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craksy |
Support |
15 |
9,961 |
11-04-2009, 02:27 PM |
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Thread: Character and Item Pak
Post: RE: Character and Item Pak
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craksy |
Free Assets |
10 |
12,440 |
11-02-2009, 09:17 PM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
i'm not sure i understand :/
sorry, but could you try to explain it further?
thanks :) |
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craksy |
Support |
15 |
9,961 |
11-02-2009, 06:09 PM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
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craksy |
Support |
15 |
9,961 |
11-01-2009, 12:31 PM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
another quick question:
i tried putting the inventory stuff into its own .cpp file to make it more clean.
it looks like this:
Code:
Inventory::Inventory()
{
if(invGui_objs.lo... |
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craksy |
Support |
15 |
9,961 |
10-31-2009, 11:35 AM |
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Thread: Spaceship Hangar Demo
Post: RE: Spaceship Hangar Demo
i would say amazing :P
i could easily picture this in a commercial game xD |
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craksy |
Showcase |
9 |
10,066 |
10-31-2009, 12:22 AM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
yeah i know :)
browsed his page, after i took a look at your link :P |
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craksy |
3rd Party Tools |
25 |
22,885 |
10-31-2009, 12:20 AM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
works now :D
thanks a lot :) |
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craksy |
Support |
15 |
9,961 |
10-31-2009, 12:17 AM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
now i got some other problems...
i did this in my render function:
Code:
void Render(GuiViewport &viewport){
cam2.set();
D.clear(BLACK);
&nb... |
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craksy |
Support |
15 |
9,961 |
10-30-2009, 11:54 PM |
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Thread: viewport and gui question
Post: RE: viewport and gui question
ok so i basically want to change all my Cam setting from Cam to cam2, or something like that, and then switch between cam1, and cam2?
so i can just do GuiObj::del() in the Shut() function, and it wil... |
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craksy |
Support |
15 |
9,961 |
10-30-2009, 11:23 PM |
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Thread: viewport and gui question
Post: viewport and gui question
ok i have made a gui object containing a viewport, and i have some problems with the camera.
i just have the single viewport, and i set the render function like this:
Code:
void Render(GuiViewport &a... |
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craksy |
Support |
15 |
9,961 |
10-30-2009, 10:34 PM |
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Thread: Spaceship Hangar Demo
Post: RE: Spaceship Hangar Demo
sexy xD
makes me want to watch star trek :P |
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craksy |
Showcase |
9 |
10,066 |
10-30-2009, 10:22 PM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
ever since looking at this thread i have wanted to try out Hikari with Esenthel.
for those who doesn't know it's a libary, originally designed for Ogre3D, that lets you display flash content (swf) in ... |
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craksy |
3rd Party Tools |
25 |
22,885 |
10-30-2009, 09:32 PM |
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Thread: The new forum
Post: RE: The new forum
there was no upload... thats the weird thing :S
anyway it seems like theres no problem any more, as there has been new threads sence |
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craksy |
Offtopic |
15 |
11,353 |
10-28-2009, 02:09 PM |
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Thread: Help with markers
Post: RE: Help with markers
thanks a lot :)
i'm kinda in a hurry right now, but you can expect a PM from me on of the following days :) |
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craksy |
Support |
20 |
12,723 |
10-26-2009, 10:04 PM |
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Thread: Help with markers
Post: RE: Help with markers
i do... what else could possibly be wrong?
please tell me if you need to see the code :) |
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craksy |
Support |
20 |
12,723 |
10-26-2009, 07:36 PM |
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Thread: Help with markers
Post: RE: Help with markers
lawl i finally figured out why it messed with the shadow -.-'
for some reason it draws the full recangle, and not just the star within... but it doesn't in the tutorial, and i almost completely copied... |
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craksy |
Support |
20 |
12,723 |
10-25-2009, 02:29 PM |
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Thread: The new forum
Post: RE: The new forum
ok i got this error when trying to post a new thread in the support forum: Can not upload file - Too large for php post_max_size directive. Please press the back button.
i thought it wasn't that big, ... |
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craksy |
Offtopic |
15 |
11,353 |
10-25-2009, 02:06 PM |
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Thread: Water
Post: RE: Water
Input/output... all file adresses start from your I/O path
say your IO path is "C:\documents and setting\Name\documents\project\data\"
when accessing a file instead of having:
"C:\documents and settin... |
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craksy |
Support |
11 |
7,854 |
10-24-2009, 02:27 PM |