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  Thread: Deferred Rendering - Graphic issues
Post: RE: Deferred Rendering - Graphic issues

Hi, the solution is "D.diffusemode(DIFFUSE_LAMBERT);" ?
Lancer Graphics 9 1,028 04-12-2021, 05:21 PM
  Thread: Dynamic world needed improvement
Post: RE: Dynamic world needed improvement

I agree. This would be very useful for my game aswel.
Lancer Feature Requests 2 446 04-07-2021, 10:35 AM
  Thread: [SOLVED] Long range render glitch
Post: RE: Long range render glitch

Maybe it's because of the option "material blend per pixel" ?
Lancer Support 5 652 03-27-2021, 02:23 PM
  Thread: Trust in clients
Post: RE: Trust in clients

You can send an packet that player X attacks player Y, server validates and sends result to eveyone within range a packet which has damage, ... Then player X plays attack animation and on player y you...
Lancer MMO 1 323 03-26-2021, 07:20 PM
  Thread: Detecting when a grenade hits terrain
Post: RE: Detecting when a grenade hits terrain

Hi, maybe you can use Code: EE::Game::World.hmHeight(); and compare the hm height with your grenade height
Lancer Beginner Questions 2 442 03-19-2021, 02:04 AM
  Thread: MySQL connection on Ubuntu
Post: RE: MySQL connection on Ubuntu

Thanks. I managed to fix this issue by installing unixODBC from source and configure the odbcinst.ini like here https://mariadb.com/kb/en/creating-a-dat...ectorodbc/
Lancer Platforms (Windows, Mac, Linux, Android, iOS) 3 480 03-07-2021, 02:11 PM
  Thread: MySQL connection on Ubuntu
Post: MySQL connection on Ubuntu

Im trying to do a mysql connection on my ubuntu server. I've installed MariaDB and can connect from terminal and remote without any issue. But Im always getting this error: : [unixODBC][Driver Manager...
Lancer Platforms (Windows, Mac, Linux, Android, iOS) 3 480 03-06-2021, 09:14 PM
  Thread: Ubuntu 20.04 make basic app fails
Post: RE: Ubuntu 20.04 make basic app fails

I also have a weird issue with this. I changed version to 68. But no matter how many times I build the engine + editor. It keeps saying editor version 67. And it keeps saying there is a new esenthel ...
Lancer Beginner Questions 4 563 03-02-2021, 05:11 PM
  Thread: Ubuntu 20.04 make basic app fails
Post: RE: Ubuntu 20.04 make basic app fails

I've compiled the engine and editor from source (windows). But when I try to connect to the server, it says the version is different. For server, I use Binary version (Linux/Ubuntu) from the download ...
Lancer Beginner Questions 4 563 03-02-2021, 04:09 PM
  Thread: Ubuntu 20.04 make basic app fails
Post: Ubuntu 20.04 make basic app fails

Hello, I'm trying to get esenthel to work on linux (ubuntu 20.04). I've installed Ubuntu 20.04 on hyper-v manager. Followed instruction on https://www.esenthel.com/?id=doc#Installation Was able to i...
Lancer Beginner Questions 4 563 02-26-2021, 09:57 PM
  Thread: SQL::getRowsCols multithreading
Post: SQL::getRowsCols multithreading

Hello, I wanted to do my database work multi-threading. Im looking for a simple way doing the function SQL::getRowsCols work async. Doing so with newRow, modifyRows & delRows was very easy. Cur...
Lancer Support 1 496 02-02-2021, 02:50 PM
  Thread: StrF alternative
Post: RE: StrF alternative

(12-05-2020 02:24 AM)Esenthel Wrote:  Str s=S+"item "+name+", cost "+cost; Yea, but if I have huge quest text, then I need to break it down into many pieces. Thatswhy I was looking for an StrF ...
Lancer Support 4 769 12-05-2020, 06:06 PM
  Thread: StrF alternative
Post: StrF alternative

Hey, in the source code I found this code Code: StrF("xs:%d ys:%d", Csg2D.sec.cells.x, Csg2D.sec.cells.y) and in the post https://www.esenthel.com/forum/showthrea...light=StrF you said that StrF has...
Lancer Support 4 769 12-04-2020, 09:06 PM
  Thread: Text Line break
Post: Text Line break

Hi, I have all my text stored in a file we call it "lang_data.txt" as example: DST_GAME_CONFIRM_BUY_ITEM=`Do you want to buy:\n` This is stored in a map. DST_GAME_CONFIRM_BUY_ITEM is the key. Now ...
Lancer Gui 1 512 12-04-2020, 08:56 PM
  Thread: [SOLVED] Dynamic Ambient Music
Post: RE: Dynamic Ambient Music

(11-10-2020 08:46 AM)Dwight Wrote:   (11-09-2020 03:52 PM)Lancer Wrote:   (11-08-2020 09:24 AM)Esenthel Wrote:  In my game I store information about climate in that area (enums in a cu...
Lancer Beginner Questions 8 1,242 11-10-2020, 12:24 PM
  Thread: [SOLVED] Dynamic Ambient Music
Post: RE: Dynamic Ambient Music

(11-08-2020 09:24 AM)Esenthel Wrote:  In my game I store information about climate in that area (enums in a custom area heightmap data), and play music/ambient based on climate (jungle, desert, ...
Lancer Beginner Questions 8 1,242 11-09-2020, 03:52 PM
  Thread: Possible bug with EE::Angle()
Post: RE: Possible bug with EE::Angle()

(11-04-2020 09:13 AM)Tottel Wrote:  If you're going to pass 2 params instead of 1, according to the documentation, you should first pass x and then y. The fact that you first pass y and then x, ...
Lancer Support 5 928 11-04-2020, 03:00 PM
  Thread: Possible bug with EE::Angle()
Post: RE: Possible bug with EE::Angle()

(11-03-2020 05:03 PM)Dwight Wrote:  Hi, At first glance, you're getting the angle between two xz coordinates. At the end, you're getting an angle between X and Y. Was that intended or a typo? ...
Lancer Support 5 928 11-03-2020, 05:46 PM
  Thread: Possible bug with EE::Angle()
Post: Possible bug with EE::Angle()

Hi, I'm not sure if this is a bug but this is weird and I can't explain why it happens. So I have following code: Code: EE::Vec2 vLookDir = newPos.xz() - m_pActor->pos().xz(); Now to get the An...
Lancer Support 5 928 11-03-2020, 03:48 PM
  Thread: Get GUI Object name
Post: RE: Get GUI Object name

Thank you
Lancer Gui 2 604 10-24-2020, 12:38 PM